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== Intro and Combo Theory == |
== Intro and Combo Theory == |
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Below are common wordings that the player should learn to understand how Ryu’s combos are written. Unlike Ken, Ryu doesn’t have as freeform combos as Ken. That does not mean the player cannot play a read based combo game. Including frame traps and coverage for air dodges can restart a combo to help tack on more damage. |
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*It is expected that all specials done in combos are input specials. |
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*lease read through the overview page to know the abbreviations for specials’ names. |
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*The version of special will be specified by saying “l.[name]” for a light special, “m.[name]” for a medium special, and “h.[name]” for a heavy special. Specials without the letter in front mean that any version is acceptable. |
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*The combos list will also assume the reader understands basic smash terms and acronyms. |
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*“Apex [aerial]” = doing the aerial so that the frame after hitlag ends Ryu can fast fall. This usually requires Ryu to delay the aerial in which the amount of delay will be different depending on the aerial. |
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*“>” = do the next action in the sequence |
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*“xx” = cancel the normal into the next special in the sequence |
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== Special Cancels == |
== Special Cancels == |
Revision as of 15:47, 11 October 2022
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Intro and Combo Theory
Below are common wordings that the player should learn to understand how Ryu’s combos are written. Unlike Ken, Ryu doesn’t have as freeform combos as Ken. That does not mean the player cannot play a read based combo game. Including frame traps and coverage for air dodges can restart a combo to help tack on more damage.
- It is expected that all specials done in combos are input specials.
- lease read through the overview page to know the abbreviations for specials’ names.
- The version of special will be specified by saying “l.[name]” for a light special, “m.[name]” for a medium special, and “h.[name]” for a heavy special. Specials without the letter in front mean that any version is acceptable.
- The combos list will also assume the reader understands basic smash terms and acronyms.
- “Apex [aerial]” = doing the aerial so that the frame after hitlag ends Ryu can fast fall. This usually requires Ryu to delay the aerial in which the amount of delay will be different depending on the aerial.
- “>” = do the next action in the sequence
- “xx” = cancel the normal into the next special in the sequence
Special Cancels
Normal Links
Tech Chases and Jab Locks
PTilt/PJab Jab Lock
Do the first jablock listed unless it gives a character orientation. "Front-floored" means when they are lying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Graphic by Lernonad: File:Ptilt pjab1.PNG File:Ptilt pjab2.PNG File:Ptilt pjab3.PNG File:Ptilt pjab4.PNG File:Ptilt pjab5.PNG
PTilt > Jab1 Jab Lock
"Front-floored" means when they are laying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Graphic by Kyronic: File:Ptilt jab1 lock1.png File:Ptilt jab1 lock2.png File:Ptilt jab1 lock3.PNG
Mixups
DI Mixups
Frame Traps
Untrue Combos
Ledge Trapping
Edge Guarding
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Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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