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== Intro and Combo Theory ==
== Intro and Combo Theory ==
Below are common wordings that the player should learn to understand how Ryu’s combos are written. Unlike Ken, Ryu doesn’t have as freeform combos as Ken. That does not mean the player cannot play a read based combo game. Including frame traps and coverage for air dodges can restart a combo to help tack on more damage.

*It is expected that all specials done in combos are input specials.
*lease read through the overview page to know the abbreviations for specials’ names.
*The version of special will be specified by saying “l.[name]” for a light special, “m.[name]” for a medium special, and “h.[name]” for a heavy special. Specials without the letter in front mean that any version is acceptable.
*The combos list will also assume the reader understands basic smash terms and acronyms.
*“Apex [aerial]” = doing the aerial so that the frame after hitlag ends Ryu can fast fall. This usually requires Ryu to delay the aerial in which the amount of delay will be different depending on the aerial.
*“>” = do the next action in the sequence
*“xx” = cancel the normal into the next special in the sequence


== Special Cancels ==
== Special Cancels ==

Revision as of 15:47, 11 October 2022

Ryu


Intro and Combo Theory

Below are common wordings that the player should learn to understand how Ryu’s combos are written. Unlike Ken, Ryu doesn’t have as freeform combos as Ken. That does not mean the player cannot play a read based combo game. Including frame traps and coverage for air dodges can restart a combo to help tack on more damage.

  • It is expected that all specials done in combos are input specials.
  • lease read through the overview page to know the abbreviations for specials’ names.
  • The version of special will be specified by saying “l.[name]” for a light special, “m.[name]” for a medium special, and “h.[name]” for a heavy special. Specials without the letter in front mean that any version is acceptable.
  • The combos list will also assume the reader understands basic smash terms and acronyms.
  • “Apex [aerial]” = doing the aerial so that the frame after hitlag ends Ryu can fast fall. This usually requires Ryu to delay the aerial in which the amount of delay will be different depending on the aerial.
  • “>” = do the next action in the sequence
  • “xx” = cancel the normal into the next special in the sequence

Special Cancels

Normal Links

Tech Chases and Jab Locks

PTilt/PJab Jab Lock

Do the first jablock listed unless it gives a character orientation. "Front-floored" means when they are lying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Graphic by Lernonad: File:Ptilt pjab1.PNG File:Ptilt pjab2.PNG File:Ptilt pjab3.PNG File:Ptilt pjab4.PNG File:Ptilt pjab5.PNG

PTilt > Jab1 Jab Lock

"Front-floored" means when they are laying on their front side face down. "Back-floored" means when they are laying on their back side face up. "Head-side" means when you're standing by their head. "Feet-side" means when you're standing by their feet. Graphic by Kyronic: File:Ptilt jab1 lock1.png File:Ptilt jab1 lock2.png File:Ptilt jab1 lock3.PNG

Mixups

DI Mixups

Frame Traps

Untrue Combos

Ledge Trapping

Edge Guarding

Navigation

Ryu


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