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SSBU/Palutena/Techniques: Difference between revisions

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=== How do you do it? ===
=== How do you do it? ===
While {{clr|special|Warp}}ing, pressing the C-stick during frames 14 or 15 of the move in any direction will continue the {{clr|special|Warp}} in the C-stick's direction (regardless of the direction of the original {{clr|special|Warp}}) with the shortened distance. The precise timing of this technique can be difficult, but practicing timing your C-stick press alongside the audio of the move as Palutena disappears (along with just practicing over time) may help.
While {{clr|special|Warp}}ing, pressing the C-stick during frames 14 or 15 of the move in any direction will continue the {{clr|special|Warp}} in the C-stick's direction (regardless of the direction of the original {{clr|special|Warp}}) with the shortened distance. The precise timing of this technique can be difficult, but practicing timing your C-stick press alongside the audio of the move as Palutena disappears (along with just practicing over time) may help. When using this in practice, it will help to aim the original {{clr|special|Warp}} in a safe direction, as Palutena will simply follow the original {{clr|special|Warp}} if the shorten is mistimed.



== "2-Flame" ==
== "2-Flame" ==

Revision as of 19:33, 17 May 2023

Palutena


Preface

Palutena is a relatively straightforward, non-complex character, and as such she is very limited in terms of anything extremely advanced or execution-heavy. She's well-known for having the easiest of the teleport recoveries to cancel off a ledge, and this is a very useful trick to learn and have muscle memory for. Her other character-specific techs are very niche and not very often seen at high level - it will not be useful to spend time learning them as opposed to improving fundamentally at the game with her. That being said, the techs listed are far from useless, and again Warp Canceling is quite a good tool to have in your pocket.

Preventing 2-Frame Punishes

Explain what this technique does in a nutshell

Why should you do it?

Quickly explain why learning this technique is important

How do you do it?

Explain in detail how to perform this technique (don't hesitate to use theoryboxes if needed)

Warp Cancel

Warp Canceling allows Palutena to cancel the ending frames of her Up Special Warp off of any edge, leaving her actionable afterwards.

A silhouette of Battlefield. Each platform and ledge has a colored point corresponding to an arc in the air that Palutena can Warp Cancel from.
A basic illustration of the areas Palutena can Warp Cancel from on Battlefield

Why should you do it?

Warp Canceling is Palutena's easiest and most useful tech. It gives her an extra mix-up to her landing options, and with good muscle memory this can be done very consistently. The opponent can read or react to it, though, so it shouldn't be used exclusively.

How do you do it?

Essentially, each edge (including the edges of platforms as well as the ledges of stages themselves) has a specific area above it that Palutena can perform this tech from. If she uses Warp within this area while aiming at the intended edge, Palutena will "cancel" the end of the move after she reappears by both touching the ground and falling off the edge, leaving her actionable in the air. The picture to the right gives a general visualization of the tech, but understanding how it works by practicing it is intuitive and consistent. Palutena's Warp is the easiest of the three teleport Up Specials to cancel like this (the others being Zelda's Farore's Wind and Mewtwo's Teleport) due to the comparatively large distance she slides after reappearing.

Warp Shorten

As the name suggests, Warp Shortening literally allows Palutena to shorten (to around half) the distance of Warp.

Why should you do it?

Obviously, this isn't very helpful for recovering, but Warp Shortening improves Warp in all other scenarios it is used in. For example, this effectively doubles the valid places in which Palutena can Warp Cancel from, due to the end of the shortened Warp being much closer than a regular one. It also provides mixups when using Warp for any sort of positioning, like from ledge or while trying to land, as the opponent may get tripped up by the varied distance traveled. Keep in mind this tech is absolutely not required to use Warp Canceling effectively.

How do you do it?

While Warping, pressing the C-stick during frames 14 or 15 of the move in any direction will continue the Warp in the C-stick's direction (regardless of the direction of the original Warp) with the shortened distance. The precise timing of this technique can be difficult, but practicing timing your C-stick press alongside the audio of the move as Palutena disappears (along with just practicing over time) may help. When using this in practice, it will help to aim the original Warp in a safe direction, as Palutena will simply follow the original Warp if the shorten is mistimed.

"2-Flame"

Explain what this technique does in a nutshell

Why should you do it?

Quickly explain why learning this technique is important

How do you do it?

Explain in detail how to perform this technique (don't hesitate to use theoryboxes if needed)


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