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== Warp Cancel == |
== Warp Cancel == |
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Warp Canceling allows Palutena to cancel the ending frames of her Up Special {{clr|special|Warp}} off of any edge, leaving her actionable afterwards. |
Warp Canceling allows Palutena to cancel the ending frames of her Up Special {{clr|special|Warp}} off of any edge, leaving her actionable afterwards. |
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[[File:Warp cancel arcs|thumb|alt=A silhouette of Battlefield. Each platform and ledge has a colored point corresponding to an arc in the air that Palutena can Warp Cancel from.|A basic illustration of the areas Palutena can Warp Cancel from on Battlefield]] |
[[File:Warp cancel arcs.png|thumb|alt=A silhouette of Battlefield. Each platform and ledge has a colored point corresponding to an arc in the air that Palutena can Warp Cancel from.|A basic illustration of the areas Palutena can Warp Cancel from on Battlefield]] |
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=== Why should you do it? === |
=== Why should you do it? === |
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=== How do you do it? === |
=== How do you do it? === |
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Essentially, each edge (including the edges of platforms as well as the ledges of stages themselves) has a specific area above it that Palutena can perform this tech from. If she uses {{clr|special|Warp}} within this area while aiming at the intended edge, Palutena will "cancel" the end of the move after she reappears by both touching the ground and falling off the edge, leaving her actionable in the air. The picture to the right gives a general visualization of the tech, but understanding how it works by practicing it is intuitive and consistent. Palutena's {{clr|special|Warp}} is the easiest of the three teleport {{clr|special|Up Specials}} to cancel like this (the others being {{StockIcon|SSBU|Zelda}}'s {{clr|special|Farore's Wind}} and {{StockIcon|SSBU|Mewtwo}}'s {{clr|special|Teleport}}) due to the comparatively large distance she slides after reappearing. |
Essentially, each edge (including the edges of platforms as well as the ledges of stages themselves) has a specific area above it that Palutena can perform this tech from. If she uses {{clr|special|Warp}} within this area while aiming at the intended edge, Palutena will "cancel" the end of the move after she reappears by both touching the ground and falling off the edge, leaving her actionable in the air. The picture to the right gives a general visualization of the tech, but understanding how it works by practicing it is intuitive and consistent. Palutena's {{clr|special|Warp}} is the easiest of the three teleport {{clr|special|Up Specials}} to cancel like this (the others being {{StockIcon|SSBU|Zelda}}'s {{clr|special|Farore's Wind}} and {{StockIcon|SSBU|Mewtwo}}'s {{clr|special|Teleport}}) due to the comparatively large distance she slides after reappearing. |
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== Warp Shorten == |
== Warp Shorten == |
Revision as of 18:31, 16 May 2023
![](http://static.miraheze.org/dragdownwiki/thumb/a/ad/SSBU_Palutena_Stock.png/50px-SSBU_Palutena_Stock.png)
Preface
Palutena is a relatively straightforward, non-complex character, and as such she is very limited in terms of anything extremely advanced or execution-heavy. She's well-known for having the easiest of the teleport recoveries to cancel off a ledge, and this is a very useful trick to learn and have muscle memory for. Her other techs are very niche and not very often seen at high level - it will not be useful to spend time learning them as opposed to improving fundamentally at the game with her. That being said, the techs listed are far from useless, and again Warp Canceling is quite a good tool to have in your pocket.
Warp Cancel
Warp Canceling allows Palutena to cancel the ending frames of her Up Special Warp off of any edge, leaving her actionable afterwards.
![A silhouette of Battlefield. Each platform and ledge has a colored point corresponding to an arc in the air that Palutena can Warp Cancel from.](http://static.miraheze.org/dragdownwiki/thumb/c/c5/SSBU_Palutena_Warp_Cancel_Arcs.png/300px-SSBU_Palutena_Warp_Cancel_Arcs.png)
Why should you do it?
Warp Canceling is Palutena's easiest and most useful tech. It gives her an extra mix-up to her landing options, and with good muscle memory this can be done very consistently. The opponent can read or react to it, though, so it shouldn't be used exclusively.
How do you do it?
Essentially, each edge (including the edges of platforms as well as the ledges of stages themselves) has a specific area above it that Palutena can perform this tech from. If she uses Warp within this area while aiming at the intended edge, Palutena will "cancel" the end of the move after she reappears by both touching the ground and falling off the edge, leaving her actionable in the air. The picture to the right gives a general visualization of the tech, but understanding how it works by practicing it is intuitive and consistent. Palutena's Warp is the easiest of the three teleport Up Specials to cancel like this (the others being Zelda's Farore's Wind and
Mewtwo's Teleport) due to the comparatively large distance she slides after reappearing.
Warp Shorten
Explain what this technique does in a nutshell
Why should you do it?
Quickly explain why learning this technique is important
How do you do it?
Explain in detail how to perform this technique (don't hesitate to use theoryboxes if needed)
"2-Flame"
Explain what this technique does in a nutshell
Why should you do it?
Quickly explain why learning this technique is important
How do you do it?
Explain in detail how to perform this technique (don't hesitate to use theoryboxes if needed)
![](http://static.miraheze.org/dragdownwiki/thumb/a/ad/SSBU_Palutena_Stock.png/50px-SSBU_Palutena_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Placeholder