Content added Content deleted
m (attempted fix →Aerials) |
(fixed cards for ness→Specials: (ill add the data when i get to it)) |
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Line 532: | Line 532: | ||
=== PK Flash === |
=== PK Flash === |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PK Flash |
||
|name=PK Flash |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKFlash_0.png, SSBU_Ness_NessPKFlash_1.png |
|images=SSBU_Ness_NessPKFlash_0.png, SSBU_Ness_NessPKFlash_1.png |
||
|hitboxes=SSBU_Ness_NessPKFlash_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKFlash_0_hb.webm |
||
|caption=A terrible move that has very decent niches now that it's buffed in Ultimate |
|||
|damage={{tt| | fully charged}} |
|damage={{tt| | fully charged}} |
||
| |
|total=66~118 |
||
|active={{tt|| fully charged}} |
|active={{tt|| fully charged}} |
||
|angle= |
|angle= |
||
|kbBase= |
|||
|knockbase= |
|||
|kbGrow= |
|||
|knockgrow= |
|||
|stun={{tt|| fully charged}} |
|stun={{tt|| fully charged}} |
||
|safety={{tt|-|+4 fully charged}} |
|safety={{tt|-|+4 fully charged}} |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
Line 555: | Line 556: | ||
==== PK Fire (Ground) ==== |
==== PK Fire (Ground) ==== |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PK Fire |
||
|name=Ground |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKFire_0.png |
|images=SSBU_Ness_NessPKFire_0.png |
||
|hitboxes=SSBU_Ness_NessPKFire_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKFire_0_hb.webm |
||
|caption=Since it's a great punish tool, people find this move very annoying |
|||
|damage= |
|damage= |
||
| |
|total=56 |
||
|active={{tt|18~37|}} |
|active={{tt|18~37|}} |
||
|angle= |
|angle= |
||
|kbBase= |
|||
|knockbase= |
|||
|kbGrow= |
|||
|knockgrow= |
|||
|stun= |
|stun= |
||
|safety={{tt||-at max range}} |
|safety={{tt||-at max range}} |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
Line 576: | Line 578: | ||
==== PK Fire (Air) ==== |
==== PK Fire (Air) ==== |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PK Fire |
||
|name=Air |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKFireA_0.png |
|images=SSBU_Ness_NessPKFireA_0.png |
||
|hitboxes=SSBU_Ness_NessPKFireA_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKFireA_0_hb.webm |
||
|damage= |
|damage= |
||
| |
|total=56 |
||
|active=18~37 |
|active=18~37 |
||
|angle= |
|angle= |
||
| |
|kbBase=45 |
||
| |
|kbGrow=110 |
||
|stun=2 |
|stun=2 |
||
|safety={{tt|| at max range}} |
|safety={{tt|| at max range}} |
||
|landlag= |
|landlag= |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
Line 597: | Line 599: | ||
==== PK Fire (Pillar) ==== |
==== PK Fire (Pillar) ==== |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack= PK Fire |
||
|name=Pillar |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKFirePillar_0.png |
|images=SSBU_Ness_NessPKFirePillar_0.png |
||
|hitboxes=SSBU_Ness_NessPKFirePillar_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKFirePillar_0_hb.webm |
||
|caption=Can be SDI'd out |
|||
|damage={{tt||}} |
|damage={{tt||}} |
||
| |
|total=2 |
||
|active= |
|active= |
||
|angle= |
|angle= |
||
|kbBase= |
|||
|knockbase= |
|||
|kbGrow= |
|||
|knockgrow= |
|||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
Line 620: | Line 623: | ||
==== PK Thunder 1 ==== |
==== PK Thunder 1 ==== |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PK Thunder |
||
|name=PK Thunder 1 |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKThunder1_0.png |
|images=SSBU_Ness_NessPKThunder1_0.png |
||
|hitboxes= no hitbox visualization for PK Thunder 1 |
|hitboxes= no hitbox visualization for PK Thunder 1 |
||
|damage={{tt| / |Head/tail}} |
|damage={{tt| / |Head/tail}} |
||
| |
|total= after projectile disappears |
||
|active= |
|active= |
||
|angle={{tt|/|Head/Tail}} |
|angle={{tt|/|Head/Tail}} |
||
| |
|kbBase= / |
||
| |
|kbGrow= / |
||
|stun= |
|stun= |
||
|safety=N/A |
|safety=N/A |
||
Line 637: | Line 640: | ||
==== PK Thunder 2(Early) ==== |
==== PK Thunder 2(Early) ==== |
||
⚫ | |||
|attack=PK Thunder |
|||
⚫ | |||
| |
|name=PK Thunder 2 Early |
||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKThunder2_0.png |
|images=SSBU_Ness_NessPKThunder2_0.png |
||
|hitboxes=SSBU_Ness_NessPKThunder2_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKThunder2_0_hb.webm |
||
|damage= |
|damage= |
||
| |
|total={{tt| |When travelling along the ground}} |
||
|active=1-10 after self hit |
|active=1-10 after self hit |
||
|angle={{tt|}} |
|angle={{tt|}} |
||
|kbBase= |
|||
|knockbase= |
|||
|kbGrow= |
|||
|knockgrow= |
|||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag= |
|landlag= |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1-9/head intangible 10-32 |
||
}} |
}} |
||
==== PK Thunder 2(Late) ==== |
==== PK Thunder 2(Late) ==== |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PK Thunder |
||
|name=PK Thunder 2 |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPKThunder2_0.png |
|images=SSBU_Ness_NessPKThunder2_0.png |
||
|hitboxes=SSBU_Ness_NessPKThunder2_0_hb.webm |
|hitboxes=SSBU_Ness_NessPKThunder2_0_hb.webm |
||
|caption=Use this to punish players who commit too much or too high on platforms |
|||
|damage= |
|damage= |
||
| |
|total={{tt||When travelling along the ground}} |
||
|active=11~32 |
|active=11~32 |
||
|angle={{tt|}} |
|angle={{tt|}} |
||
|kbBase= |
|||
|knockbase= |
|||
| |
|kbGrow=100 |
||
|stun=N/A |
|stun=N/A |
||
|safety=N/A |
|safety=N/A |
||
|landlag=2 |
|landlag=2 |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=all intangible 1-9/head intangible 10-32 |
||
}} |
}} |
||
=== PSI Magnet (Ground) === |
=== PSI Magnet (Ground) === |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PSI Magnet |
||
|name=Ground |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPSIMagnetG_0.png |
|images=SSBU_Ness_NessPSIMagnetG_0.png |
||
|hitboxes=SSBU_Ness_NessPSIMagnetG_0_hb.webm |
|hitboxes=SSBU_Ness_NessPSIMagnetG_0_hb.webm |
||
|caption=Aids in dealing with certain characters' energy projectiles and a versatile advantage tool |
|||
|damage=4.0 |
|damage=4.0 |
||
| |
|total=21 |
||
|active=Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames |
|active=Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=11FKB |
||
| |
|kbGrow=100 |
||
|stun=2 |
|stun=2 |
||
|safety=-18 to -13 |
|safety=-18 to -13 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
|notes= This move pulses which means it moves the character and hitbox throughout the move's duration. |
|notes= This move pulses which means it moves the character and hitbox throughout the move's duration. |
||
}} |
}} |
||
Line 699: | Line 703: | ||
=== PSI Magnet (Aerial) === |
=== PSI Magnet (Aerial) === |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack=PSI Magnet |
||
|name=Aerial |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPSIMagnetA_0.png |
|images=SSBU_Ness_NessPSIMagnetA_0.png |
||
|hitboxes=SSBU_Ness_NessPSIMagnetA_0_hb.webm |
|hitboxes=SSBU_Ness_NessPSIMagnetA_0_hb.webm |
||
|damage=4.0 |
|damage=4.0 |
||
| |
|total=21 |
||
|active=Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames |
|active=Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=11FKB |
||
| |
|kbGrow=100 |
||
|stun=2 |
|stun=2 |
||
|safety=-18 to -13 |
|safety=-18 to -13 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
|notes= This move pulses which means it moves the character and hitbox throughout the move's duration. |
|notes= This move pulses which means it moves the character and hitbox throughout the move's duration. |
||
}} |
}} |
||
Line 720: | Line 724: | ||
=== PSI Magnet (End) === |
=== PSI Magnet (End) === |
||
{{FrameData-SSBU | character = Ness |
{{FrameData-SSBU | character = Ness |
||
| |
|attack= PSI Magnet |
||
|name=End |
|||
|inputInfo= |
|||
|images=SSBU_Ness_NessPSIMagnetEnd_0.png |
|images=SSBU_Ness_NessPSIMagnetEnd_0.png |
||
|hitboxes=SSBU_Ness_NessPSIMagnetEnd_0_hb.webm |
|hitboxes=SSBU_Ness_NessPSIMagnetEnd_0_hb.webm |
||
|caption=Pushes opponents away on release |
|||
|damage=0.0 |
|damage=0.0 |
||
| |
|total=10 |
||
|active=1-9 |
|active=1-9 |
||
|angle=361 |
|angle=361 |
||
| |
|kbBase=11FKB |
||
| |
|kbGrow=100 |
||
|stun=2 |
|stun=2 |
||
|safety=-7 to 1 |
|safety=-7 to 1 |
||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
||
| |
|prot=N/A |
||
}} |
}} |
||
Revision as of 07:52, 16 February 2023
Links
Normal Moves
Jab 1
Ness | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 20 | 3 | 361/180 | 30/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/15 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ness | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 20 | 3 | 361 | 30/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/20 | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Ness | |||||
---|---|---|---|---|---|
Jab Jab 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 30 | 6~7 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Ness | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
File:SSBU Ness NessFTilt 0.png, SSBU Ness NessFTiltUp 0.png, SSBU Ness NessFTiltDown 0.pngFile:SSBU Ness NessFTilt 0 hb.webm, SSBU Ness NessFTiltUp 0 hb.webm, SSBU Ness NessFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 35 | 7~10 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Up Tilt (Sweetspot)
Ness | |||||
---|---|---|---|---|---|
Up Tilt Sweetspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 29 | 5~8 | 96 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
113 | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt (Sourspot)
Ness | |||||
---|---|---|---|---|---|
Up Tilt Sourspot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 29 | 5-6 | 96 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
113 | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Ness | |||||
---|---|---|---|---|---|
Down Tilt Down Tilt | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5/3.0 | 12 | 3~4 | 361 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
3 | - | -3 to -2/-4 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Dash Attack
Dash Attack (Hit 1)
Ness | |||||
---|---|---|---|---|---|
Dash Attack Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/7.0/3.0 | 40 | 8 | 0/80/45 | 57 FKB/60/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/70 | - | -26/-24/-27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/7/4 | - | - | - | |
Dash Attack (Hit 2)
Ness | |||||
---|---|---|---|---|---|
Dash Attack Hit 2 | |||||
File:SSBU Ness NessDashAttack 1.pngFile:SSBU Ness NessDashAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 40 | 15-16 | 20 | 70 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Dash Attack (Hit 3)
Ness | |||||
---|---|---|---|---|---|
Dash Attack Hit 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 40 | 23-24 | 70 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
113 | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Smash Attacks
Forward Smash
Ness | |||||
---|---|---|---|---|---|
Forward Smash Forward Smash | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/20.0/22.0 (27/30/33 charged) | 55 | 21-22 | 361 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67 | - | charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
![]() | |||||
Up Smash
Up Smash (Charge multihits)
Ness | |||||
---|---|---|---|---|---|
Up Smash Charge Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | 2 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
The yoyo holds the ledge hostage but loses to all aerials | |||||
Up Smash (Release)
Ness | |||||
---|---|---|---|---|---|
Up Smash Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged{{{2}}} | - | - | - | |
Down Smash
Down Smash(Charge multihits)
Ness | |||||
---|---|---|---|---|---|
Down Smash Charge MultiHits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
The other yoyo when you need to cover ledge facing back | |||||
Down Smash(Release)
Ness | |||||
---|---|---|---|---|---|
Down Smash Release | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Air (Early)
Ness | |||||
---|---|---|---|---|---|
Neutral Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Frame difference on shield recorded from lowest hit | |||||
Neutral Air (Late)
Ness | |||||
---|---|---|---|---|---|
Neutral Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
This is the move that forces you to not get too close to Ness | |||||
Forward Aerial
Forward Air (Early multihits)
Ness | |||||
---|---|---|---|---|---|
Forward Air Early Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
An edgeguard and offstage combo followup combination | |||||
Forward Air (Late)
Ness | |||||
---|---|---|---|---|---|
Forward Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Aerial
Back Air (Early)
Ness | |||||
---|---|---|---|---|---|
Back Air (Early) Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Air (Late)
Ness | |||||
---|---|---|---|---|---|
Back Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 4 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Aerial
Up Aerial(Early Multihits)
Ness | |||||
---|---|---|---|---|---|
Up Air(Early Multihits) Early Multihits | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 35 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Aerial(Late)
Ness | |||||
---|---|---|---|---|---|
Up Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 35 | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Aerial
Down Aerial (Early)
Lucas | |||||
---|---|---|---|---|---|
Down Air Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Aerial (Late)
Ness | |||||
---|---|---|---|---|---|
Down Air Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
values are separated as | |||||
Specials
PK Flash
Ness | |||||
---|---|---|---|---|---|
PK Flash PK Flash | |||||
File:SSBU Ness NessPKFlash 0.png, SSBU Ness NessPKFlash 1.pngFile:SSBU Ness NessPKFlash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
fully charged | 66~118 | fully charged | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -+4 fully charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | fully charged | - | - | - | |
A terrible move that has very decent niches now that it's buffed in Ultimate | |||||
PK Fire
PK Fire (Ground)
Ness | |||||
---|---|---|---|---|---|
PK Fire Ground | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 18~37 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -at max range | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Since it's a great punish tool, people find this move very annoying | |||||
PK Fire (Air)
Ness | |||||
---|---|---|---|---|---|
PK Fire Air | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 56 | 18~37 | - | 45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | at max range | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
PK Fire (Pillar)
Ness | |||||
---|---|---|---|---|---|
PK Fire Pillar | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2 | - | - | - | ||
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Can be SDI'd out | |||||
PK Thunder
PK Thunder 1
Ness | |||||
---|---|---|---|---|---|
PK Thunder PK Thunder 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
/ Head/tail | after projectile disappears | - | /Head/Tail | / | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
/ | - | N/A | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
PK Thunder 2(Early)
Ness | |||||
---|---|---|---|---|---|
PK Thunder PK Thunder 2 Early | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | When travelling along the ground | 1-10 after self hit | {{{2}}} | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-9/head intangible 10-32 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
PK Thunder 2(Late)
Ness | |||||
---|---|---|---|---|---|
PK Thunder PK Thunder 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | When travelling along the ground | 11~32 | {{{2}}} | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | N/A | 2 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-9/head intangible 10-32 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Use this to punish players who commit too much or too high on platforms | |||||
PSI Magnet (Ground)
Ness | |||||
---|---|---|---|---|---|
PSI Magnet Ground | |||||
File:SSBU Ness NessPSIMagnetG 0.pngFile:SSBU Ness NessPSIMagnetG 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 21 | Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames | 361 | 11FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
This move pulses which means it moves the character and hitbox throughout the move's duration. | |||||
Aids in dealing with certain characters' energy projectiles and a versatile advantage tool | |||||
PSI Magnet (Aerial)
Ness | |||||
---|---|---|---|---|---|
PSI Magnet Aerial | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 21 | Hitbox 7-12, Absorb 7+, Hitbox pulses/hits again every 20 frames | 361 | 11FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -18 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
This move pulses which means it moves the character and hitbox throughout the move's duration. | |||||
PSI Magnet (End)
Ness | |||||
---|---|---|---|---|---|
PSI Magnet End | |||||
File:SSBU Ness NessPSIMagnetEnd 0.pngFile:SSBU Ness NessPSIMagnetEnd 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.0 | 10 | 1-9 | 361 | 11FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -7 to 1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Pushes opponents away on release | |||||
Grabs & Throws
Standing Grab
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | - | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | -N/A | - | - | - | |
Dash Grab
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessDashGrab.pngFile:SSBU Ness NessDashGrab hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | - | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness PivotGrab.pngFile:SSBU Ness PivotGrab hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | - | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | 1 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Forward Throw
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | N/A | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Floor Attacks
Ledge Attack
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 22-24 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 17-22 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 17-22 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Trip Attack
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessTripAttack 0.pngFile:SSBU Ness NessTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19-30 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
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Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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