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=== Low Percents === |
=== Low Percents === |
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Revision as of 14:37, 19 April 2023
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Combos
General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.
Example Combos
Combo Theory
Low Percents
0%:
[Sf.nAir > Sf.nAir]x2-4
- “Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit.
- Up to 4 looped nairs on heavier characters)
Sf.nAir > Fair
- can be used as combo ender for Nair Loops
Sf.nAir > Uair
- DI Specific. Can chain 2-4 Uairs with bad DI
Falling fAir > Jab
dTilt > Jab
Falling Sh.bAir(+) > Ftilt
dThrow > Fh.Fair(+)
Falling Sh.Uair > dTilt > fTilt
Mid Percents
30%:
dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)
50%
Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)
High Percents / Kill Confirms
100%
zAir(-) -> Dash Attack
- almost kills mario
Kill confirms:
dTilt > fTilt
- on lighter characters with rage
Sour zAir(-) > Sweetspot fAir
- one of the most important Lucas kill confirms
zAir(-) > Dash Attack
zAir(-) > fSmash
zAir(-) > uAir
dAir(+) > {{{2}}}
Falling dAir(+) > fSmash
120%
dTilt > fAir
150%
dTilt > grab U-throw or B-throw near ledge
nAir[DD] dTilt follow DI > upair
dTilt > up angled fTilt
Dair(+) > FH upAir
170%
nAir DD > fTilt
- sour ftilt works really well after 150%
dTilt > fSmash
- dTilt combos can work earlier as they are usually un-reactable
Juggling
Edgeguard
- Placeholder
Ledgetrap
- Placeholder
Common Set-ups
- Placeholder
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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