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{{TheoryBox |
{{TheoryBox |
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| Title = Common combo starters |
| Title = Common combo starters |
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| Oneliner = Lucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air. |
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| Oneliner = |
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| Difficulty = |
| Difficulty = |
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| Anchor = |
| Anchor = |
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=== Low Percents === |
=== Low Percents === |
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0%: |
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* Placeholder |
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[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) |
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Sf.nAir > Fair (can be used as combo ender for Nair Loops) |
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sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) |
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(Falling) fAir > Jab |
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dTilt > Jab |
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(Falling) Sh.bAir(+) > Ftilt |
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dThrow > Fh.Fair(+) |
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(Falling) Sh.Upair > dTilt > fTilt |
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=== Mid Percents === |
=== Mid Percents === |
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30%: |
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* Placeholder |
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dTilt > Jab |
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Falling sweetspot bAir or upair to turnaround dSmash |
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Nair fastfall between the 3rd and 4th hit |
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uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) |
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50% |
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Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) |
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fTilt(-) > Jab |
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Falling upair FH Upair Upair |
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dTilt > fTilt(unreactable) |
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Falling sour fAir sweetspot dash attack |
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Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents) |
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=== High Percents / Kill Confirms === |
=== High Percents / Kill Confirms === |
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100% |
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* Placeholder |
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zAir(-) -> dash attack,( almost kills mario) |
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Kill confirms dTilt fTilt on lighter characters with rage |
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Sour zAir(-) > Sweetspot fAir |
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zAir(-) > DA |
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zAir(-) > fSmash |
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zAir(-) > uAir |
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dAir (+) > fAir |
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(Falling) dAir(+) > fSmash |
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120% |
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dTilt > fAir |
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150% |
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dTilt > grab up-throw or b-throw( near ledge) |
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nAir[DD] dTilt( follow DI) > upair |
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dTilt >up angled fTilt |
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Dair(+) > FH upAir |
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170% |
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nAir [DD] fTilt( sour ftilt works really well after 150%) |
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dTilt fSmash ( dtilt combos can work earlier as they are usually un-reactable) |
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== Juggling == |
== Juggling == |
Revision as of 13:47, 19 April 2023
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Combos
General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.
Example Combos
Combo Theory
Low Percents
0%:
[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) Sf.nAir > Fair (can be used as combo ender for Nair Loops) sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) (Falling) fAir > Jab dTilt > Jab (Falling) Sh.bAir(+) > Ftilt dThrow > Fh.Fair(+) (Falling) Sh.Upair > dTilt > fTilt
Mid Percents
30%: dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) 50% Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)
High Percents / Kill Confirms
100% zAir(-) -> dash attack,( almost kills mario) Kill confirms dTilt fTilt on lighter characters with rage Sour zAir(-) > Sweetspot fAir zAir(-) > DA zAir(-) > fSmash zAir(-) > uAir dAir (+) > fAir (Falling) dAir(+) > fSmash
120% dTilt > fAir
150% dTilt > grab up-throw or b-throw( near ledge) nAir[DD] dTilt( follow DI) > upair dTilt >up angled fTilt Dair(+) > FH upAir
170%
nAir [DD] fTilt( sour ftilt works really well after 150%) dTilt fSmash ( dtilt combos can work earlier as they are usually un-reactable)
Juggling
Edgeguard
- Placeholder
Ledgetrap
- Placeholder
Common Set-ups
- Placeholder
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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