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{{TheoryBox
{{TheoryBox
| Title = Common combo starters
| Title = Common combo starters
| Oneliner = Lucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air.
| Oneliner =
| Difficulty =
| Difficulty =
| Anchor =
| Anchor =
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=== Low Percents ===
=== Low Percents ===
0%:
* Placeholder

[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters)
Sf.nAir > Fair (can be used as combo ender for Nair Loops)
sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI)
(Falling) fAir > Jab
dTilt > Jab
(Falling) Sh.bAir(+) > Ftilt
dThrow > Fh.Fair(+)
(Falling) Sh.Upair > dTilt > fTilt





=== Mid Percents ===
=== Mid Percents ===
30%:
* Placeholder
dTilt > Jab
Falling sweetspot bAir or upair to turnaround dSmash
Nair fastfall between the 3rd and 4th hit
uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)
50%
Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe)
fTilt(-) > Jab
Falling upair FH Upair Upair
dTilt > fTilt(unreactable)
Falling sour fAir sweetspot dash attack
Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)





=== High Percents / Kill Confirms ===
=== High Percents / Kill Confirms ===
100%
* Placeholder
zAir(-) -> dash attack,( almost kills mario)
Kill confirms dTilt fTilt on lighter characters with rage
Sour zAir(-) > Sweetspot fAir
zAir(-) > DA
zAir(-) > fSmash
zAir(-) > uAir
dAir (+) > fAir
(Falling) dAir(+) > fSmash

120%
dTilt > fAir

150%
dTilt > grab up-throw or b-throw( near ledge)
nAir[DD] dTilt( follow DI) > upair
dTilt >up angled fTilt
Dair(+) > FH upAir

170%

nAir [DD] fTilt( sour ftilt works really well after 150%)
dTilt fSmash ( dtilt combos can work earlier as they are usually un-reactable)


== Juggling ==
== Juggling ==

Revision as of 13:47, 19 April 2023

Lucas


Combos

General Notes

Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.

Example Combos




Combo Theory

Common combo startersLucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air.



Low Percents

0%:

[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) Sf.nAir > Fair (can be used as combo ender for Nair Loops) sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) (Falling) fAir > Jab dTilt > Jab (Falling) Sh.bAir(+) > Ftilt dThrow > Fh.Fair(+) (Falling) Sh.Upair > dTilt > fTilt


Mid Percents

30%: dTilt > Jab Falling sweetspot bAir or upair to turnaround dSmash Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) 50% Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) fTilt(-) > Jab Falling upair FH Upair Upair dTilt > fTilt(unreactable) Falling sour fAir sweetspot dash attack Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)


High Percents / Kill Confirms

100% zAir(-) -> dash attack,( almost kills mario) Kill confirms dTilt fTilt on lighter characters with rage Sour zAir(-) > Sweetspot fAir zAir(-) > DA zAir(-) > fSmash zAir(-) > uAir dAir (+) > fAir (Falling) dAir(+) > fSmash

120% dTilt > fAir

150% dTilt > grab up-throw or b-throw( near ledge) nAir[DD] dTilt( follow DI) > upair dTilt >up angled fTilt Dair(+) > FH upAir

170%

nAir [DD] fTilt( sour ftilt works really well after 150%) dTilt fSmash ( dtilt combos can work earlier as they are usually un-reactable)

Juggling




Edgeguard

  • Placeholder


Ledgetrap

  • Placeholder


Common Set-ups

  • Placeholder


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