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=== Example Combos === |
=== Example Combos === |
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{{TheoryBox |
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| Title = Basic Lucas bread and butter |
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| Oneliner = |
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| Difficulty = |
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| Anchor = |
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| Video = |
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| Recipe = {{clr|aerial|Nair}} to {{clr|aerial|Nair}} |
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or {{clr|aerial|Nair}} >{{clr|aerial|Fair}} |
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{{clr|aerial|Fair}} >{{clr|aerial|Fair}} or >{{clr|tilt|Jab}} or {{clr|tilt|Dtilt}} > {{clr|tilt|Jab}} |
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| content = |
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These are the confirms you use to get used to using Lucas' Nair and Fair |
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}} |
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{{TheoryBox |
{{TheoryBox |
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| Title = Decent confirms to send the opponent near the corner or to kill confirm |
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| Title = |
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| Oneliner = |
| Oneliner = |
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| Difficulty = |
| Difficulty = |
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| Anchor = |
| Anchor = |
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| Video = |
| Video = |
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| Recipe = |
| Recipe = {{clr|aerial|Fair}} > {{clr|aerial|Fair}} |
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or |
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{{clr|aerial|Zair}} > {{clr|aerial|Fair}} |
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or |
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{{clr|aerial|Zair}} > {{clr|grab|Fthrow}} or {{clr|grab|Bthrow}} or |
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{{clr|aerial|Bair}} > {{clr|aerial|Fair}} |
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| content = |
| content = |
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Zair to Fair is a very reliable kill confirm. |
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Most of these confirms send quite far in just 1 or 2 hits and Lucas' throws are designed to send them further offstage for edgeguards and kills so it's always useful for pressure. |
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}} |
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{{TheoryBox |
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| Title = Early to mid throw confirms/ traps |
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| Oneliner = |
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| Difficulty = |
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| Anchor = |
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| Video = |
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| Recipe = ({{clr|grab|Dthrow}}) Microdash > FH {{clr|aerial|Fair}} or {{clr|aerial|Zair}} |
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| content = |
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'''This combo does not work past 30 to 35% onwards!!''' It works at around 0 to 20% for Fair but Zair is for opponents who already commited to DI out and airdodge. |
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You usually have to dash between and then full hop forward air or zair. You can use bair or upair instead if they DI in. at 0% if they DI in at ledge you can hit a spike hitbox for Bair as a reactive followup. |
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}} |
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{{TheoryBox |
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| Title = Dtilt confirms and kills |
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| Oneliner = Confirming and getting kills off a poke |
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| Difficulty = |
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| Anchor = |
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| Video = |
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| Recipe = {{clr|tilt|Dtilt}} > {{clr|tilt|Ftilt}} or {{clr|tilt|Dtilt}} > {{clr|aerial|Fair}} or {{clr|tilt|Dtilt}} > {{clr|grab|Bthrow}} or {{clr|grab|Uthrow}} |
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| content = Hitting a Dtilt poke is usually very threatening as they cannot DI or airdodge it so at late percents you can guarantee kills off of Fair, Ftilt and Lucas' kill throws |
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}} |
}} |
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{{TheoryBox |
{{TheoryBox |
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| Title = |
| Title = Combo starters to be aware of. |
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| Oneliner = Lucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air. |
| Oneliner = Lucas combos are usually horizontal or drift heavy but when they are not, they usually lead to an upair or back air. |
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| Difficulty = |
| Difficulty = |
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| Anchor = |
| Anchor = |
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| Video = |
| Video = SSBU_Lucas_LucasNAir_0.png |
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| Recipe = |
| Recipe = |
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| content = |
| content = |
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* <big>'''{{clr|aerial|Nair}}'''</big> |
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{{clr|aerial|Nair}} loops into itself at earlier percents. If they sdi up and away the opponent can be hit by Bair but usually with the safest escape for the opponent, it's better to end Nair loops sooner into forward air or check for their drift and di and do an Uair |
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* <big>'''{{clr|aerial|Uair}}'''</big> |
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{{clr|aerial|Uair}} leads into nair loops, Nair to Fair, to Ftilt, grab and into uptilt and can into another Uair. It can lead into a Bair or be looped into a Dair hit or kill. |
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* <big>'''{{clr|tilt|Dtilt}}'''</big> |
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{{clr|tilt|Dtilt}} is used better at mid and late percents for starting combos but is still unreactable and safe on block even when not true. A very consistent combo at high percents is Dtilt to Ftilt. |
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* <big>'''{{clr|aerial|Zair}}'''</big> |
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{{clr|aerial|Zair}} also connects into itself but can started from a 0% forward air sweetspot. It can link into Ftilt at later percents or grab if you want something more simple and into Forward air for most percents. |
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* <big>'''{{clr|aerial|Fair}}'''</big> |
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{{clr|aerial|Fair}} can lead into one extra fair, to a zair, jab or an Ftilt |
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* <big>'''{{clr|aerial|Bair}}'''</big> |
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{{clr|aerial|Bair}} has a unique property of not spiking till later low to mid percents but can still be combo'd into to Ftilt at 0, Bair can confirm or string into Uair and Forward Air at late or kill percents |
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}} |
}} |
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=== Low Percents === |
=== Low Percents === |
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0%: |
0%: |
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[Sf.{{clr|aerial|nAir}} > Sf.{{clr|aerial|nAir}}]x2-4 |
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[Sf.nAir > Sf.nAir]x2-4 (“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. Up to 4 looped nairs on heavier characters) |
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*“Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit. |
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Sf.nAir > Fair (can be used as combo ender for Nair Loops) |
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**Up to 4 looped nairs on heavier characters) |
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sf.nAir > [Uair] (DI Specific. Can chain 2-4 Uairs with bad DI) |
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(Falling) fAir > Jab |
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Sf.{{clr|aerial|nAir}} > {{clr|aerial|Fair}} |
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dTilt > Jab |
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*can be used as combo ender for Nair Loops |
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(Falling) Sh.bAir(+) > Ftilt |
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dThrow > Fh.Fair(+) |
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Sf.{{clr|aerial|nAir}} > {{clr|aerial|Uair}} |
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(Falling) Sh.Upair > dTilt > fTilt |
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*DI Specific. Can chain 2-4 Uairs with bad DI |
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Falling {{clr|aerial|fAir}} > {{clr|tilt|Jab}} |
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{{clr|tilt|dTilt}} > {{clr|tilt|Jab}} |
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Falling Sh.{{clr|aerial|bAir(+)}} > {{clr|tilt|Ftilt}} |
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{{clr|grab|dThrow}} > Fh.{{clr|aerial|Fair(+)}} |
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Falling Sh.{{clr|aerial|Uair}} > {{clr|tilt|dTilt}} > {{clr|tilt|fTilt}} |
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=== Mid Percents === |
=== Mid Percents === |
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dTilt > Jab |
dTilt > Jab |
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Falling sweetspot bAir or upair to turnaround dSmash |
Falling sweetspot bAir or upair to turnaround dSmash |
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Nair fastfall between the 3rd and 4th hit |
Nair fastfall between the 3rd and 4th hit |
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uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) |
uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up) |
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Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) |
Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe) |
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fTilt(-) > Jab |
fTilt(-) > Jab |
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Falling upair FH Upair Upair |
Falling upair FH Upair Upair |
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dTilt > fTilt(unreactable) |
dTilt > fTilt(unreactable) |
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Falling sour fAir sweetspot dash attack |
Falling sour fAir sweetspot dash attack |
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Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents) |
Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents) |
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{{clr|aerial|dAir(+)}} > {{clr| |
{{clr|aerial|dAir(+)}} > {{clr|aerial|fAir}} |
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*dTilt combos can work earlier as they are usually un-reactable |
*dTilt combos can work earlier as they are usually un-reactable |
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=== Platform Combo Concepts === |
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== Juggling == |
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{{TheoryBox |
{{TheoryBox |
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| Title = |
| Title = Platform Combos |
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| Oneliner = |
| Oneliner = |
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| Difficulty = |
| Difficulty = |
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| Anchor = |
| Anchor = |
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| Video = |
| Video = 20230728_231137.jpg |
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| Recipe = |
| Recipe = |
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| content = |
| content = |
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The link below has concepts to help you get used to platform combos with Lucas |
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https://youtu.be/dC-IIdOBGnU |
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}} |
}} |
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== Edgeguard == |
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* Placeholder |
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== Ledgetrap == |
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* Placeholder |
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== Common Set-ups == |
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* Placeholder |
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==Navigation== |
==Navigation== |
Latest revision as of 10:28, 1 August 2023
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Combos
General Notes
Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo.
Example Combos
or Nair >Fair
Fair >Fair or >Jab or Dtilt > JabThese are the confirms you use to get used to using Lucas' Nair and Fair
or Zair > Fair or Zair > Fthrow or Bthrow or
Bair > FairZair to Fair is a very reliable kill confirm. Most of these confirms send quite far in just 1 or 2 hits and Lucas' throws are designed to send them further offstage for edgeguards and kills so it's always useful for pressure.
This combo does not work past 30 to 35% onwards!! It works at around 0 to 20% for Fair but Zair is for opponents who already commited to DI out and airdodge. You usually have to dash between and then full hop forward air or zair. You can use bair or upair instead if they DI in. at 0% if they DI in at ledge you can hit a spike hitbox for Bair as a reactive followup.
Hitting a Dtilt poke is usually very threatening as they cannot DI or airdodge it so at late percents you can guarantee kills off of Fair, Ftilt and Lucas' kill throws
Combo Theory
- Nair
Nair loops into itself at earlier percents. If they sdi up and away the opponent can be hit by Bair but usually with the safest escape for the opponent, it's better to end Nair loops sooner into forward air or check for their drift and di and do an Uair
- Uair
Uair leads into nair loops, Nair to Fair, to Ftilt, grab and into uptilt and can into another Uair. It can lead into a Bair or be looped into a Dair hit or kill.
- Dtilt
Dtilt is used better at mid and late percents for starting combos but is still unreactable and safe on block even when not true. A very consistent combo at high percents is Dtilt to Ftilt.
- Zair
Zair also connects into itself but can started from a 0% forward air sweetspot. It can link into Ftilt at later percents or grab if you want something more simple and into Forward air for most percents.
- Fair
Fair can lead into one extra fair, to a zair, jab or an Ftilt
- Bair
Bair has a unique property of not spiking till later low to mid percents but can still be combo'd into to Ftilt at 0, Bair can confirm or string into Uair and Forward Air at late or kill percents
Low Percents
0%:
[Sf.nAir > Sf.nAir]x2-4
- “Nair Loops.” DI specific. Fastfall between the 3rd and 4th hit.
- Up to 4 looped nairs on heavier characters)
Sf.nAir > Fair
- can be used as combo ender for Nair Loops
Sf.nAir > Uair
- DI Specific. Can chain 2-4 Uairs with bad DI
Falling fAir > Jab
dTilt > Jab
Falling Sh.bAir(+) > Ftilt
dThrow > Fh.Fair(+)
Falling Sh.Uair > dTilt > fTilt
Mid Percents
30%:
dTilt > Jab
Falling sweetspot bAir or upair to turnaround dSmash
Nair fastfall between the 3rd and 4th hit uTilt > Fh.uAir* > uAir > uAir (35% on mario, easier with tap jump) (*Frame perfect follow-up)
50%
Nair[DD] > uTilt( 48 on lucina, is usually un-reactable but if you do it earlier they can buffer uptilt since it's unsafe)
fTilt(-) > Jab
Falling upair FH Upair Upair
dTilt > fTilt(unreactable)
Falling sour fAir sweetspot dash attack
Falling sour fAir run up dTilt fTilt(D-tilt f-tilt can work in this percent but you could stale your ftilt kill power at later percents)
High Percents / Kill Confirms
100%
zAir(-) -> Dash Attack
- almost kills mario
Kill confirms:
dTilt > fTilt
- on lighter characters with rage
Sour zAir(-) > Sweetspot fAir
- one of the most important Lucas kill confirms
zAir(-) > Dash Attack
zAir(-) > fSmash
zAir(-) > uAir
dAir(+) > fAir
Falling dAir(+) > fSmash
120%
dTilt > fAir
150%
dTilt > grab U-throw or B-throw near ledge
nAir[DD] dTilt follow DI > upair
dTilt > up angled fTilt
Dair(+) > FH upAir
170%
nAir DD > fTilt
- sour ftilt works really well after 150%
dTilt > fSmash
- dTilt combos can work earlier as they are usually un-reactable
Platform Combo Concepts
The link below has concepts to help you get used to platform combos with Lucas https://youtu.be/dC-IIdOBGnU
![](http://static.miraheze.org/dragdownwiki/thumb/0/05/SSBU_Lucas_Stock.png/50px-SSBU_Lucas_Stock.png)
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
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