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<section begin=Links/>{{CharLinks|charMainPage=SSBU/Joker
|videos=
|setplay=
|matchups=
|discord=
Line 9 ⟶ 10:
}}<section end=Links/>
==
{{Character-SSBU
|weight=
|airdodgen=
|airdodgentotal=
|airdodged=
|airdodgedtotal=
|jumpsquat=3F
|hopheightshort=
|hopheightfull=
|hopheightair=
|hopdurationshort=
|hopdurationfull=
|hopdurationshff=
|hopdurationfhff=
|jumpstotal=
|gravity=
|airfallspeedn=
|airfallspeedfast=
|hardlanding=
|airspeed=
|airaccelbase=
|airacceladd=
|airaccelmax=
|walkspeed=
|dashinitial=
|runspeed=
|dashframesn=
|dashframespivot=
|rollback=
|rollforward=
|spotdodgetotal=
|spotdodgeintan=
|grabrange=
}}
== Normal Mode==
=== Normal Moves ===
==== Jab ====
===== Jab 1 =====
{{FrameData-SSBU | character = Joker
|attack=Jab
|name=Jab 1
|images=SSBU_Joker_JokerJab1_0.png
|hitboxes=SSBU_Joker_JokerJab1_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|
|active=4
|angle=361/180
|
|
|stun=3
|safety=-16 to -15
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Jab
{{FrameData-SSBU | character = Joker
|
|name=Jab 2
|images=SSBU_Joker_JokerJab2_0.png
|hitboxes=SSBU_Joker_JokerJab2_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.5
|
|active=3
|angle=361/180
|
|
|stun=3
|safety=-17 to -16
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Jab
{{FrameData-SSBU | character = Joker
|
|name=Jab 3
|images=SSBU_Joker_JokerJab3_0.png
|hitboxes=SSBU_Joker_JokerJab3_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=35
|active=3-4
|angle=361
|kbBase=60
|kbGrow=80
|stun=5
|safety=-26 to -25
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Forward Tilt ====
===== Forward Tilt (1st Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Tilt
|name=1st Hit
|images=SSBU_Joker_JokerFTilt_0.png\SSBU_Joker_JokerFTilt_1.png\SSBU_Joker_JokerFTiltUp_0.png\SSBU_Joker_JokerFTiltUp_1.png\SSBU_Joker_JokerFTiltDown_0.png\SSBU_Joker_JokerFTiltDown_1.png
|hitboxes=SSBU_Joker_JokerFTilt_0_hb.webm\SSBU_Joker_JokerFTiltUp_0_hb.webm\ SSBU_Joker_JokerFTiltDown_0_hb.webm
|caption=Neutral\2nd Hit\Up\2nd Hit\Down\2nd Hit
|hitboxCaption=
|damage=3.0
|total=35
|active=8-9
|angle=93/40
|kbBase=20 FKB
|kbGrow=100
|stun=4
|safety=-22 to -21
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Can be angled up or down
}}
===== Forward Tilt (2nd Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Tilt
|name=2nd Hit
|images=SSBU_Joker_JokerFTilt_0.png\SSBU_Joker_JokerFTilt_1.png\SSBU_Joker_JokerFTiltUp_0.png\SSBU_Joker_JokerFTiltUp_1.png\SSBU_Joker_JokerFTiltDown_0.png\SSBU_Joker_JokerFTiltDown_1.png
|hitboxes=SSBU_Joker_JokerFTilt_0_hb.webm\ SSBU_Joker_JokerFTiltUp_0_hb.webm\ SSBU_Joker_JokerFTiltDown_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=35
|active=13-15
|angle=35
|kbBase=45
|kbGrow=110
|stun=6
|safety=-15 to -13
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Up Tilt ====
===== Up Tilt (Hit 1) =====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt
|name=Hit 1
|images=SSBU_Joker_JokerUTilt_0.png
|hitboxes=SSBU_Joker_JokerUTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=41
|active=8-9
|angle={{tt|120/105/100/110/115/123, 130/367/133|frames 8,9}}
|kbBase={{tt|150 FKB/60 FKB/165 FKB, 20 FKB/0|frames 8,9}}
|kbGrow=100
|stun=5
|safety=-27 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=1.0
|shieldDamage=
|rehit=3
}}
===== Up Tilt (Hits 2-4) =====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt
|name=Hits 2-4
|images=SSBU_Joker_JokerUTilt_0.png
|hitboxes=SSBU_Joker_JokerUTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|1.0|x3}}
|total=41
|active=10-19
|angle=367
|kbBase=20
|kbGrow=20
|stun=2
|safety=-28 to -19
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=3
}}
===== Up Tilt (Final Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt
|name=Final Hit
|images=SSBU_Joker_JokerUTilt_0.png
|hitboxes=SSBU_Joker_JokerUTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.0
|total=41
|active=20-23
|angle=90
|kbBase=35
|kbGrow=270
|stun=2
|safety=-18 to -15
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Down Tilt ====
{{FrameData-SSBU | character = Joker
|attack=Down Tilt
|name=Down Tilt
|images=SSBU_Joker_JokerDTilt_0.png
|hitboxes=SSBU_Joker_JokerDTilt_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=38
|active=8-14
|angle={{tt|75/82/85|frames 8-9/10-11/12-14}}
|kbBase=75
|kbGrow=66
|stun=6
|safety=-23 to -17
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Dash Attack ====
===== Dash Attack (1st Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Dash Attack
|name=1st Hit
|images=SSBU_Joker_JokerDashAttack_0.png
|hitboxes=SSBU_Joker_JokerDashAttack_0_hb.webm
|caption=Good whiff punish tool
|hitboxCaption=
|damage=2.0
|total=46
|active=6-7
|angle=35/40/50/25/10/15
|kbBase=70 FKB/80 FKB/50 FKB/40 FKB/30 FKB/25 FKB
|kbGrow=95
|stun=3
|safety=-36 to -35
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Dash Attack (2nd Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Dash Attack
|name=2nd Hit
|images=SSBU_Joker_JokerDashAttack_1.png
|hitboxes=SSBU_Joker_JokerDashAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=46
|active=15-21
|angle=361
|kbBase=60
|kbGrow=85
|stun=6
|safety=-24 to -18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===Smash Attacks===
==== Forward Smash ====
{{FrameData-SSBU | character = Joker
|attack=Forward Smash
|name=Forward Smash
|images=SSBU_Joker_JokerFSmash_0.png
|hitboxes=SSBU_Joker_JokerFSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|14.0|21 charged}}
|total=48
|active=16-18
|angle=361
|kbBase=40
|kbGrow=98
|stun={{tt|10|5 charged}}
|safety={{tt|-21 to -19|-17 to -15 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Up Smash ====
{{FrameData-SSBU | character = Joker
|attack=Up Smash
|name=Up Smash
|images=SSBU_Joker_JokerUSmash_0.png
|hitboxes=SSBU_Joker_JokerUSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0|18 charged}}
|total=52
|active=10-14
|angle=83
|kbBase=43
|kbGrow=100
|stun={{tt|8|4 charged}}
|safety={{tt|-33 to -29|-29 to -25 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Down Smash ====
===== Down Smash (Forwards) =====
{{FrameData-SSBU | character = Joker
|attack=Down Smash
|name=Forward
|images=SSBU_Joker_JokerDSmash_0.png
|hitboxes=SSBU_Joker_JokerDSmash_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0|18 charged}}
|total=52
|active=12-13
|angle=32
|kbBase=30
|kbGrow=93
|stun={{tt|8|4 charged}}
|safety={{tt|-31 to -30|-27 to -26 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Down Smash (Backwards) =====
{{FrameData-SSBU | character = Joker
|attack=Down Smash
|name=Backward
|images=SSBU_Joker_JokerDSmash_1.png
|hitboxes=SSBU_Joker_JokerDSmash_1_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0|18 charged}}
|total=52
|active=16-17
|angle=30
|kbBase=35
|kbGrow=93
|stun={{tt|8|4 charged}}
|safety={{tt|-27 to -26|-23 to -22 charged}}
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===Aerials===
==== Neutral Air ====
{{FrameData-SSBU | character = Joker
|attack=Neutral Air
|name=Neutral Air
|images=SSBU_Joker_JokerNAir_0.png
|hitboxes=SSBU_Joker_JokerNAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=55
|active=12-27
|angle=46
|kbBase=35
|kbGrow=93
|stun=3
|safety=-5
|landlag=8
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Forward Air (1st Hit)=====
{{FrameData-SSBU | character = Joker
|attack=Forward Air
|name=1st Hit
|images=SSBU_Joker_JokerFAir_0.png
|hitboxes=SSBU_Joker_JokerFAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=48
|active=7-8
|angle=367/76/80
|kbBase=70/73
|kbGrow=25/50/5
|stun=2
|safety=-10
|landlag=12
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Forward Air (2nd Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Air
|name=2nd Hit
|images=SSBU_Joker_JokerFAir_1.png
|hitboxes=SSBU_Joker_JokerFAir_1_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=48
|active=12-14
|angle=361
|kbBase=46
|kbGrow=125
|stun=3
|safety=-9
|landlag=12
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Back Air ====
{{FrameData-SSBU | character = Joker
|attack=Back Air
|name=Back Air
|images=SSBU_Joker_JokerBAir_0.png
|hitboxes=SSBU_Joker_JokerBAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=9.0
|total=32
|active=7-8
|angle=43
|kbBase=54
|kbGrow=90
|stun=4
|safety=-5
|landlag=9
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
====Up Air====
===== Up Air (Multihit) =====
{{FrameData-SSBU | character = Joker
|attack=Up Air
|name=Multihits
|images=SSBU_Joker_JokerUAir_0.png
|hitboxes=SSBU_Joker_JokerUAir_0_hb.webm
|caption=Dragdown
|hitboxCaption=
|damage={{tt|0.75|x4}}
|total=40
|active=5-18
|angle=80/367
|kbBase=20/30
|kbGrow=80/100
|stun=2
|safety=-12
|landlag=14
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Up Air (Final Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Up Air
|name=Final Hit
|images=SSBU_Joker_JokerUAir_0.png
|hitboxes=SSBU_Joker_JokerUAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.0
|total=40
|active=20-21
|angle=80
|kbBase=50
|kbGrow=155
|stun=2
|safety=-12
|landlag=14
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Down Air =====
{{FrameData-SSBU | character = Joker
|attack=Down Air
|name=Down Air
|images=SSBU_Joker_JokerDAir_0.png
|hitboxes=SSBU_Joker_JokerDAir_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.0
|total=47
|active=13-16
|angle=38
|kbBase=40
|kbGrow=100
|stun=4
|safety=-7
|landlag=11
|autocancel=?
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===Special Moves===
==== Gun ====
{{FrameData-SSBU | character = Joker
|attack=Gun
|name=Gun
|images=SSBU_Joker_JokerGun_0.png
|hitboxes=SSBU_Joker_JokerGun_0_hb.webm
|caption=And for his neutral special, he wields a
|hitboxCaption=
|damage={{tt|5.0/3.0/1.0|Close/Mid/Far}}
|total={{tt|36/61/92|1/2/3 shots}}
|active={{tt|12, 37, 62|When each bullet comes out}}
|angle=361
|kbBase={{tt|5/1/0|Close/Mid/Far}}
|kbGrow={{tt|75/50/0|Close/Mid/Far}}
|stun={{tt|6/5/3|Close/Mid/Far}}
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Earliest possible input for another shot, Dash or Jump: 26F
;Earliest possible input for Spiral shot or shoot below: 14F
;Hitstun decreases with range until 0.
}}
==== Gun (Dash) ====
===== Gun (Dash) (Forward) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Dash)
|name=Forward
|images=SSBU_Joker_JokerGunForward_0.png
|hitboxes=SSBU_Joker_JokerGunForward_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|6.0/4.0/2.0|Close/Mid/Far}}
|total=40
|active=20
|angle=361
|kbBase={{tt|35/4/0|Close/Mid/Far}}
|kbGrow={{tt|67/45/0|Close/Mid/Far}}
|stun={{tt|6/6/4|Close/Mid/Far}}
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=all intangible 5-13
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Affected by/Effects dodge staling
}}
===== Gun (Dash) (Back) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Dash)
|name=Back
|images=SSBU_Joker_JokerGunBack_0.png
|hitboxes=SSBU_Joker_JokerGunBack_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0/3.0/1.0|Close/Mid/Far}}
|total=45
|active=22
|angle=361
|kbBase={{tt|5/1/0|Close/Mid/Far}}
|kbGrow={{tt|75/50/0|Close/Mid/Far}}
|stun={{tt|7/5/3|Close/Mid/Far}}
|safety=-21/-22
|landlag=N/A
|autocancel=N/A
|prot=all intangible 5-14
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Gun (Jump) ====
{{FrameData-SSBU | character = Joker
|attack=Gun (Jump)
|name=Gun (Jump)
|images=SSBU_Joker_JokerGunJumpDown_0.png
|hitboxes=SSBU_Joker_JokerGunJump_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|3.0/0.8|Close/Far, x4}}
|total=60
|active=10,17,24,31
|angle={{tt|365, 365, 365/50, 125/90/45 |1st, 2nd, 3rd, 4th Hit}}
|kbBase={{tt|10/20,10/20 ,10/20 ,50/35 |1st, 2nd, 3rd, 4th Hit}}
|kbGrow=70/120
|stun=2
|safety=-
|landlag=14
|autocancel=N/A
|prot=all intangible 1-6
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Not affected by/ does not effect dodge staling
}}
===== Gun (Down) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Shoot Below)
|name=Gun (Shoot Below)
|images=SSBU_Joker_JokerGunJumpDown_0.png
|hitboxes=SSBU_Joker_JokerGunDown_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|4.0/1.2|Close/Far}}
|total=29
|active=1
|angle=50/45/55
|kbBase=25/29
|kbGrow=80/0
|stun=2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Gun (Spiral) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Spiral)
|name=Gun (Spiral)
|images=SSBU_Joker_JokerGunUp_0.png
|hitboxes=SSBU_Joker_JokerGunUp_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|3.0|Each bullet, x11}}
|total=49
|active={{tt|2, 5, 8, 14, 17, 20, 26, 29, 32, 38, 41, 44|11 shots}}
|angle=361
|kbBase=5/0
|kbGrow=75/0
|stun=2
|safety=-45
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Eiha ====
===== Eiha(Projectile) =====
{{FrameData-SSBU | character = Joker
|attack=Eiha
|name=Projectile
|images=SSBU_Joker_JokerEiha_0.png
|hitboxes=SSBU_Joker_JokerEiha_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|1.0/2.0|Contact/Erupt}}
|total=53
|active=16-42
|angle=361/75
|kbBase=35/20
|kbGrow=20/210
|stun=2
|safety=-27
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Eiha(Gradual Damage) =====
{{FrameData-SSBU | character = Joker
|attack=Eiha
|name=Gradual Damage
|images=SSBU_Joker_JokerEiha_0.png
|hitboxes=SSBU_Joker_JokerEiha_1_hb.webm
|caption=
|hitboxCaption=
|damage=1.0
|total=53
|active=N/A
|angle=75
|kbBase=-
|kbGrow=-
|stun=-
|safety=NaN
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=45
|notes=Damage every 361F
}}
==== Grappling Hook ====
{{FrameData-SSBU | character = Joker
|attack=Grappling Hook
|name=
|images=SSBU_Joker_JokerGrappling_Hook_0.png
|hitboxes=SSBU_Joker_JokerGrappling_Hook_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|11.0/5.0|Ground/Air}}
|total={{tt|59/44|Ground/Air}}
|active=20-26
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Only ground version can grab
}}
==== Rebel's Guard ====
===== Rebel's Guard (Guard) =====
{{FrameData-SSBU | character = Joker
|attack=Rebel's Guard
|name=Guard
|images=SSBU_Joker_JokerRebelsGuard_0.png
|hitboxes=SSBU_Joker_JokerRebelsGuard_0_hb.webm
|caption=Hold
|hitboxCaption=
|damage=-
|total=52 min
|active=3+
|angle=-
|kbBase=-
|kbGrow=-
|stun=-
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=armor 3 onwards infinite hp
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Rebel's Guard (Attack) ====
{{FrameData-SSBU | character = Joker
|attack=Rebel's Guard
|name=Counterattack
|images=SSBU_Joker_JokerRebelsGuardAttack_0.png
|hitboxes=SSBU_Joker_JokerRebelsGuardAttack_0_hb.webm
|caption=Counterattack
|hitboxCaption=
|damage=2.4
|total=31
|active=8-9
|angle=50
|kbBase=82 FKB
|kbGrow=100
|stun=3
|safety=-19 to -18
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-15
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Can only counterattack after successful block
}}
==Arsene==
===Normal Moves===
==== Jab 1 (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Jab (Arsene)
|name=Jab 1, Arsene
|images=SSBU_Joker_JokerJab1Arsene_0.png
|hitboxes=SSBU_Joker_JokerJab1Arsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0/0.7
|total=24
|active=4-5
|angle=361/180
|kbBase=32/25/33
|kbGrow=30/20
|stun=3/2
|safety=-16 to -15/-17 to -16
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Jab 2 (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Jab (Arsene)
|name=Jab 2, Arsene
|images=SSBU_Joker_JokerJab2Arsene_0.png
|hitboxes=SSBU_Joker_JokerJab2Arsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.5/0.7
|
|active=3
|angle=361/180
|
|
|stun=3/2
|safety=-17 to -16/-18 to -17
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Jab 3 (Arsene) =====
{{FrameData-SSBU | character = Joker
|
|name=Jab 3, Arsene
|images=
|hitboxes=
|caption=
|hitboxCaption=
|damage={{tt|4.0/3.1|Joker/Arsene}}
|total=35
|active=3-4
|angle=361
|
|
|stun=5/4
|safety=-26 to -25/-27 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total damage is 4.0 + 3.1 = 7.1
}}
==== Forward Tilt (Arsene) ====
===== Forward Tilt (Arsene) (1st Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Tilt (Arsene)
|name=1st Hit, Arsene
|images=SSBU_Joker_JokerFTiltArsene_0.png\SSBU_Joker_JokerFTiltArsene_1.png\SSBU_Joker_JokerFTiltUpArsene_0.png\SSBU_Joker_JokerFTiltUpArsene_1.png\SSBU_Joker_JokerFTiltDownArsene_0.png\SSBU_Joker_JokerFTiltDownArsene_1.png
|hitboxes=SSBU_Joker_JokerFTiltArsene_0_hb.webm\SSBU_Joker_JokerFTiltUpArsene_0_hb.webm\SSBU_Joker_JokerFTiltDownArsene_0_hb.webm
|caption=Neutral, Arsene\2nd Hit\Up, Arsene\2nd Hit\Down, Arsene\2nd Hit
|hitboxCaption=Neutral, Arsene\Up, Arsene\Down, Arsene
|damage=3.0
|total=35
|active=8-9
|angle={{tt|93/40, 180/35|Neutral/Down, Up}}
|kbBase={{tt|20 FKB, 10 FKB/25 FKB|Neutral, Angled}}
|kbGrow=100
|stun=4
|safety=-22 to -21
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Can be angled up or down
}}
===== Forward Tilt (Arsene) (2nd Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Tilt (Arsene)
|name=2nd Hit, Arsene
|images=SSBU_Joker_JokerFTiltArsene_0.png\SSBU_Joker_JokerFTiltArsene_1.png\SSBU_Joker_JokerFTiltUpArsene_0.png\SSBU_Joker_JokerFTiltUpArsene_1.png\SSBU_Joker_JokerFTiltDownArsene_0.png\SSBU_Joker_JokerFTiltDownArsene_1.png
|hitboxes=SSBU_Joker_JokerFTiltArsene_0_hb.webm\SSBU_Joker_JokerFTiltUpArsene_0_hb.webm\SSBU_Joker_JokerFTiltDownArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=35
|active=13-19
|angle={{tt|35/45/25|Neutral/Up/Down}}
|kbBase=60
|kbGrow={{tt|106, 121|Neutral/Down, Up}}
|stun=10
|safety=-11 to -5
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Up Tilt (Arsene) ====
===== Up Tilt (Arsene) (1st Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt (Arsene)
|name=1st Hit, Arsene
|images=SSBU_Joker_JokerUTiltArsene_0.png
|hitboxes=SSBU_Joker_JokerUTiltArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=4.0
|total=41
|active=8
|angle={{tt|120/105/100/110/115/123, 130/367/133|frames 8, 9}}
|kbBase={{tt|150 FKB/60 FKB/165 FKB, 20 FKB/0|frames 8, 9}}
|kbGrow=100
|stun=5
|safety=-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=3
}}
===== Up Tilt (Arsene) (Hits 2-4) =====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt (Arsene)
|name=Hits 2-4, Arsene
|images=SSBU_Joker_JokerUTiltArsene_0.png
|hitboxes=SSBU_Joker_JokerUTiltArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|1.0/0.7|Joker/Arsene}}
|total=41
|active={{tt|10-19/11-19|Joker/Arsene}}
|angle=367
|kbBase={{tt|20/50|Joker/Arsene}}
|kbGrow=20
|stun=2
|safety=-28 to -19
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=3
}}
=====
{{FrameData-SSBU | character = Joker
|attack=Up Tilt (Arsene)
|
|images=SSBU_Joker_JokerUTiltArsene_0.png
|hitboxes=SSBU_Joker_JokerUTiltArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=3.9
|total=41
|active=20-23
|angle=90
|kbBase=50
|kbGrow=180
|stun=5
|safety=-15 to -12
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Down Tilt (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Down Tilt (Arsene)
|name=Down Tilt, Arsene
|images=SSBU_Joker_JokerDTiltArsene_0.png
|hitboxes=SSBU_Joker_JokerDTiltArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0/7.0
|total=38
|active=8-14
|angle={{tt|75/82, 82, 85/82|frames 8-9, 10-11, 12-14}}
|kbBase=55/70
|kbGrow={{tt|66/95, 66/98, 66/99|frames 8-9, 10-11, 12-14}}
|stun=9/10
|safety=-20 to -14/-19 to -13
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Dash Attack (Arsene) ====
===== Dash Attack (Arsene) (Hit 1) =====
{{FrameData-SSBU | character = Joker
|attack=Dash Attack (Arsene)
|name=Hit 1, Arsene
|images=SSBU_Joker_JokerDashAttackArsene_0.png
|hitboxes=SSBU_Joker_JokerDashAttackArsene_0_hb.webm
|caption=Great whiff punish tool
|hitboxCaption=
|damage=2.0
|total=46
|active=6-7
|angle=35/40/50/25/10/15
|kbBase=70 FKB/80 FKB/50 FKB/40 FKB/30 FKB/25 FKB
|kbGrow=95
|stun=3
|safety=-36 to -35
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Dash Attack (Arsene) (Hit 2) =====
{{FrameData-SSBU | character = Joker
|attack=Dash Attack (Arsene)
|name=Hit 2, Arsene
|images=SSBU_Joker_JokerDashAttackArsene_1.png
|hitboxes=SSBU_Joker_JokerDashAttackArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=6.0
|total=46
|active=15-21
|angle=361
|kbBase=85
|kbGrow=82
|stun=
|safety=-
|landlag=N/A
|autocancel=N/A
|
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===
==== Forward Smash (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Forward Smash (Arsene)
|name=Forward Smash, Arsene
|images=SSBU_Joker_JokerFSmashArsene_0.png
|hitboxes=SSBU_Joker_JokerFSmashArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|14.0/8.0|Joker/Arsene}}
|total=48
|active=16-19
|angle=361
|kbBase={{tt|40/50, 0/50|Joker/Arsene frames 16-18, 19}}
|kbGrow={{tt|98/151|Joker/Arsene}}
|stun=
|safety=-15 to -12/-21 to -18
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total damage is 14.0 + 8.0 = 21.0
Values are for uncharged version
}}
===== Up Smash (Arsene) =====
{{FrameData-SSBU | character = Joker
|attack=Up Smash (Arsene)
|name=Up Smash, Arsene
|images=SSBU_Joker_JokerUSmashArsene_0.png
|hitboxes=SSBU_Joker_JokerUSmashArsene_0_hb.webm
|caption=Dragdown Terror
|hitboxCaption=
|damage={{tt|12.0/5.0|Joker/Arsene}}
|total=52
|active=10-14
|angle=83
|kbBase=43/59
|kbGrow=100/181
|stun=14/7
|safety=-27 to -23/-34 to -30
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Down Smash (Arsene) ====
===== Down Smash (Arsene) (Forward) =====
{{FrameData-SSBU | character = Joker
|attack=Down Smash (Arsene)
|name=Forward, Arsene
|images=SSBU_Joker_JokerDSmashArsene_0.png
|hitboxes=SSBU_Joker_JokerDSmashArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0/6.0|Joker/Arsene}}
|total=52
|active=12-13
|angle=32/38
|kbBase=64/44
|kbGrow=84/158
|stun=11/6
|safety=-28 to -27/-33 to -32
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Down Smash (Arsene) (Backward) =====
{{FrameData-SSBU | character = Joker
|attack=Down Smash (Arsene)
|name=Backward, Arsene
|images=SSBU_Joker_JokerDSmashArsene_1.png
|hitboxes=SSBU_Joker_JokerDSmashArsene_1_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0/6.0|Joker/Arsene}}
|total=52
|active=16-17
|angle=30
|kbBase=35/40
|kbGrow=93/158
|stun=14/8
|safety=-21 to -20/-27 to -26
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===Aerials===
==== Neutral Air (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Neutral Air (Arsene)
|name=Neutral Air, Arsene
|images=SSBU_Joker_JokerNAirArsene_0.png
|hitboxes=SSBU_Joker_JokerNAirArsene_0_hb.webm
|caption=Great spacing tool
|hitboxCaption=
|damage={{tt|7.0/4.0|Joker/Arsene}}
|total=55
|active=12-27
|angle=46
|kbBase=35/50
|kbGrow=93/139
|stun=7/5
|safety=-5
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total damage is 7.0 + 4.0 = 11.0
}}
==== Forward Air (Arsene) ====
===== Forward Air (Arsene) 1st Hit =====
{{FrameData-SSBU | character = Joker
|attack=Forward Air (Arsene)
|name=1st Hit, Arsene
|images=SSBU_Joker_JokerFAirArsene_0.png
|hitboxes=SSBU_Joker_JokerFAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=2.0
|total=48
|active=7-8
|angle=367/76/80
|kbBase=70/73
|kbGrow=25/50/5
|stun=3
|safety=-10
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Forward Air (Arsene) (2nd Hit) =====
{{FrameData-SSBU | character = Joker
|attack=Forward Air (Arsene)
|name=2nd Hit, Arsene
|images=SSBU_Joker_JokerFAirArsene_1.png
|hitboxes=SSBU_Joker_JokerFAirArsene_1_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0/8.0|Joker/Arsene}}
|total=48
|active=12-14
|angle=34
|kbBase=48/58
|kbGrow=148/98
|stun=6/8
|safety=-9
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total damage is 5.0 + 8.0 = 13.0
}}
==== Back Air (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Back Air (Arsene)
|name=Back Air, Arsene
|images=SSBU_Joker_JokerBAirArsene_0.png
|hitboxes=SSBU_Joker_JokerBAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|9.0/7.0|Joker/Arsene}}
|total=32
|active=7-8
|angle=35
|kbBase=51/58/76
|kbGrow=102/114/98
|stun=9/7
|safety=-5
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total damage is 9.0 + 7.0 = 16.0
}}
==== Up Air (Arsene) ====
===== Up Air (Arsene) (Multihit) =====
{{FrameData-SSBU | character = Joker
|attack=Up Air (Arsene)
|name=Multihit, Arsene
|images=SSBU_Joker_JokerUAirArsene_0.png
|hitboxes=SSBU_Joker_JokerUAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|0.75|x4}}
|total=40
|active=5-18
|angle=80/367
|kbBase=20/30
|kbGrow=80/100
|stun=2
|safety=-12
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Up Air (Arsene) =====
{{FrameData-SSBU | character = Joker
|attack=Up Air (Arsene)
|name=Final Hit, Arsene
|images=SSBU_Joker_JokerUAirArsene_0.png
|hitboxes=SSBU_Joker_JokerUAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|3.0/7.0|Joker/Arsene}}
|total=40
|active=20-21
|angle=80
|kbBase=50
|kbGrow=155/126
|stun=4/7
|safety=-12
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Total Damage is 3.0 + 7.0 = 10.0
}}
==== Down Air (Arsene) ====
===== Down Air (Arsene) (Early) =====
{{FrameData-SSBU | character = Joker
|attack=Down Air (Arsene)
|name=Early, Arsene
|images=SSBU_Joker_JokerDAirArsene_0.png
|hitboxes=SSBU_Joker_JokerDAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.0
|total=47
|active=13-14
|angle=38
|kbBase=40
|kbGrow=60
|stun=8
|safety=-7
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Down Air (Arsene) (Late) =====
{{FrameData-SSBU | character = Joker
|attack=Down Air (Arsene)
|name=Late, Arsene
|images=SSBU_Joker_JokerDAirArsene_0.png
|hitboxes=SSBU_Joker_JokerDAirArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|8.0/8.0|Joker/Arsene}}
|total=47
|active=15-16
|angle=270/38
|kbBase=35/50
|kbGrow=96/50
|stun=8
|safety=-7
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===Special Moves===
==== Gun (Arsene) ====
{{FrameData-SSBU | character = Joker
|attack=Gun (Arsene)
|name=Gun, Arsene
|images=SSBU_Joker_JokerGunArsene_0.png
|hitboxes=SSBU_Joker_JokerGunArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|6.0/3.0/1.0, 2.0/1.5/1.0|B x1, B x2/x3}}
|total={{tt|42, 65, 98|B x1, x2, x3}}
|active={{tt|12/18/24, 42/48/54, 72/78/84|B x1,x2,x3}}
|angle=361
|kbBase=60/1/0
|kbGrow=50/0
|stun=3/2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Data seperated as Close/Mid/Far
;Earliest you can input another shot, dash or jump is 34F.
;Earliest you can input spiral or shoot below is 15F.
}}
==== Gun (Dash) (Arsene) ====
===== Gun (Forward Arsene) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Dash) (Arsene)
|name=Forward, Arsene
|images=SSBU_Joker_JokerGunForward_0.png
|hitboxes=SSBU_Joker_JokerGunForwardArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|7.0/4.0/2.0, 2.0/1.5/1.0|Shot 1, 2/3}}
|total=46
|active={{tt|20, 26, 32|Shot 1, 2, 3}}
|angle=361
|kbBase=50/4/0
|kbGrow=50/0
|stun=3/2
|safety=-23/-24
|landlag=N/A
|autocancel=N/A
|prot=all intangible 5-13
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Data seperated as Close/Mid/Far.
}}
===== Gun (Back Arsene) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Dash) (Arsene)
|name=Back, Arsene
|images=SSBU_Joker_JokerGunBack_0.png
|hitboxes=SSBU_Joker_JokerGunBackArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|5.0/3.0/1.0, 2.0/1.5/1.0|Shot 1, 2/3}}
|total=50
|active={{tt|22, 28, 34|Shot 1, 2, 3}}
|angle=361
|kbBase=5/1/0
|kbGrow=75/50/0
|stun=3/2
|safety=-25/-26
|landlag=N/A
|autocancel=N/A
|prot=all intangible 5-14
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Data seperated as Close/Mid/Far.
}}
==== Gun (Jump) (Arsene)====
{{FrameData-SSBU | character = Joker
|attack=Gun (Jump) (Arsene)
|name=Gun (Jump), Arsene
|images=SSBU_Joker_JokerGunJumpDownArsene_0.png
|hitboxes=SSBU_Joker_JokerGunJumpArsene_0_hb.webm
|caption=
|hitboxCaption=This is the nerfed hitbox btw
|damage={{tt|3.0/0.8, 1.0/0.5|Close/Far x4, Close/Far x3}}
|total=60
|active=10, 13, 17, 20, 24, 27, 31
|angle={{tt|365, 125/90/45|Multi, Final Shot}}
|kbBase={{tt|10/20, 0|Joker/Arsene}}
|kbGrow={{tt|70/120|Joker/Arsene}}
|stun=2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-6
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Data seperated as Close/Mid/Far.
}}
===== Gun (Down Arsene) =====
{{FrameData-SSBU | character = Joker
|attack=Gun (Shoot Below) (Arsene)
|name=Gun (Shoot Below), Arsene
|images=SSBU_Joker_JokerGunJumpDownArsene_0.png
|hitboxes=SSBU_Joker_JokerGunDownArsene_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|4.0/1.2, 1.6/0.8|Initial, Followup x2}}
|total=36
|active=1, 8, 15, 22, 29
|angle=50/45/55
|kbBase={{tt|25/29|1,22F, else 0}}
|kbGrow=80/0
|stun=2
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=Can be extended\Shots fired sequence cycle: Strong, x2 Followup shots
}}
===== Gun (Up Arsene)=====
{{FrameData-SSBU | character = Joker
|attack=Gun (Spiral) (Arsene)
|name=Gun (Spiral), Arsene
|images=SSBU_Joker_JokerGunUpArsene_0.png
|hitboxes=SSBU_Joker_JokerGunUpArsene_0_hb.webm
|caption=Has 15F of endlag
|hitboxCaption=
|damage={{tt|4.5|Each Bullet, x12}}
|total=69
|active={{tt|2, 5, 8, 14, 17, 20, 26, 29, 32, 38, 41, 44|12 shots}}
|angle=361
|kbBase=5/0
|kbGrow=75/0
|stun=3
|safety=-
|landlag=20
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= Can be extended for more shots
}}
==== Eigaon ====
===== Eigaon (Projectile)=====
{{FrameData-SSBU | character = Joker
|attack=Eigaon
|name=Projectile
|images=SSBU_Joker_JokerEigaon_0.png
|hitboxes=SSBU_Joker_JokerEigaon_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.0
|total=58
|active=16-32
|angle=90
|kbBase=35
|kbGrow=20
|stun=2
|safety=-37 to -21
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Eigaon (Explosion) =====
{{FrameData-SSBU | character = Joker
|attack=Eigaon
|name=Explosion
|images=SSBU_Joker_JokerEigaon_0.png
|hitboxes=SSBU_Joker_JokerEigaon_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|0.5/2.5|x5, x1}}
|total=58
|active={{tt|1-15,16-27|Multihit/Final}}
|angle=367/73
|kbBase=5/105
|kbGrow=100/105
|stun=2
|safety=NaN0/4
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Eigaon(Gradual Damage) =====
{{FrameData-SSBU | character = Joker
|attack=Eigaon
|name=Gradual Damage
|images=SSBU_Joker_JokerEigaon_0.png
|hitboxes=SSBU_Joker_JokerEigaon_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.5
|total=-
|active=
|angle=-
|kbBase=-
|kbGrow=-
|stun=-
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=40
|notes=Damage every 361F
}}
==== Wings of Rebellion ====
{{FrameData-SSBU | character = Joker
|attack=Wings of Rebellion
|name=
|images=SSBU_Joker_JokerWingsofRebellion_0.png
|hitboxes=SSBU_Joker_JokerWingsofRebellion_0_hb.webm
|caption=Fly!
|hitboxCaption=
|damage=-
|total=-
|active=
|angle=-
|kbBase=-
|kbGrow=-
|stun=-
|safety=N/A
|landlag=30
|autocancel=N/A
|prot={{tt|all intangible 1-25/3-25|Ground/Air}}
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=40
|notes=
}}
==== Tetrakarn & Makarakarn ====
===== Tetrakarn & Makarakarn (Detection) =====
{{FrameData-SSBU | character = Joker
|attack=Tetrakarn / Makarakarn
|name=Counter / Reflector Detection
|images=SSBU_Joker_JokerTetrakarn_Makarakarn_0.png
|hitboxes=SSBU_Joker_JokerTetrakarn_Makarakarn_0_hb.webm
|caption=Comically long active frames
|hitboxCaption=
|damage=N/A
|total=57
|active=4-31
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all intangible 3-4
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=
}}
===== Tetrakarn (Counter)=====
{{FrameData-SSBU | character = Joker
|attack=Tetrakarn / Makarakarn
|name=Counterattack
|images=SSBU_Joker_JokerTetrakarn_0.png
|hitboxes=SSBU_Joker_JokerTetrakarn_0_hb.webm
|caption=
|hitboxCaption=
|damage={{tt|12.0|Minimum}}
|total=39
|active=5-7
|angle=361
|kbBase=80
|kbGrow=51
|stun=11
|safety=-
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-8
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes=1.6x multiplier
}}
==== Makarakarn (Reflector) ====
{{FrameData-SSBU | character = Joker
|attack=Tetrakarn / Makarakarn
|name=Reflector
|images=SSBU_Joker_JokerMakarakarn_0.png
|hitboxes=SSBU_Joker_JokerMakarakarn_0_hb.webm
|caption=Reflect
|hitboxCaption=
|damage=N/A
|total=42
|active=1-29
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=left arm intangible 1-29
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
|notes= 1.6x multiplier
}}
== Grabs & Throws ==
==== Grab ====
{{FrameData-SSBU | character = Joker
|attack=Grab
|name=Standing
|images=SSBU_Joker_JokerGrab_0.png
|hitboxes=SSBU_Joker_JokerGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=35
|active=6-7
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Dash Grab ====
{{FrameData-SSBU | character = Joker
|attack=Grab
|name=Dash
|images=SSBU_Joker_JokerGrab_0.png
|hitboxes=SSBU_Joker_JokerDashGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=43
|active=8-9
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Pivot Grab ====
{{FrameData-SSBU | character = Joker
|attack=Grab
|name=Pivot
|images=SSBU_Joker_JokerGrab_0.png
|hitboxes=SSBU_Joker_JokerPivotGrab_0_hb.webm
|caption=
|hitboxCaption=
|damage=N/A
|total=38
|active=9-10
|angle=N/A
|kbBase=N/A
|kbGrow=N/A
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Pummel ====
{{FrameData-SSBU | character = Joker
|attack=Grab
|name=Pummel
|images=SSBU_Joker_JokerPummel_0.png
|hitboxes=SSBU_Joker_JokerPummel_0_hb.webm
|caption=
|hitboxCaption=
|damage=1.5
|total=7
|active=1
|angle=361
|kbBase=30 FKB
|kbGrow=100
|stun=3
|safety=-2
|landlag=N/A
|autocancel=N/A
|prot=N/A
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Forward Throw (Throw) ====
{{FrameData-SSBU | character = Joker
|attack=Forward Throw
|name=
|images=SSBU_Joker_JokerFThrow_0.png
|hitboxes=SSBU_Joker_JokerFThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=8.0
|total=30
|active=9
|angle=45
|kbBase=65
|kbGrow=65
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-9
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Back Throw (Throw) ====
{{FrameData-SSBU | character = Joker
|attack=Back Throw
|name=
|images=SSBU_Joker_JokerBThrow_0.png
|hitboxes=SSBU_Joker_JokerBThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=10.0
|total=40
|active=14
|angle=131
|kbBase=70
|kbGrow=66
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-14
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Up Throw (Throw) ====
{{FrameData-SSBU | character = Joker
|attack=Up Throw
|name=
|images=SSBU_Joker_JokerUThrow_0.png
|hitboxes=SSBU_Joker_JokerUThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=38
|active=16
|angle=90
|kbBase=70
|kbGrow=72
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-16
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Down Throw (Throw) ====
{{FrameData-SSBU | character = Joker
|attack=Down Throw
|name=
|images=SSBU_Joker_JokerDThrow_0.png
|hitboxes=SSBU_Joker_JokerDThrow_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=41
|active=23
|angle=79
|kbBase=55
|kbGrow=95
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|prot=all invincible 1-23
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
== Misc. Attacks ==
==== Ledge Attack ====
{{FrameData-SSBU | character = Joker
|attack=Ledge Attack
|name=
|images=SSBU_Joker_JokerLedgeAttack_0.png
|hitboxes=SSBU_Joker_JokerLedgeAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=9.0
|total=56
|active=24-26
|angle=45
|kbBase=90
|kbGrow=20
|stun=9
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-26
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Getup Attack ====
===== Getup Attack (Up) =====
{{FrameData-SSBU | character = Joker
|attack=Getup Attack
|name=Up
|images=SSBU_Joker_JokerGetupAttack_0.png
|hitboxes=SSBU_Joker_JokerGetupAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=15-25
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-23 to -13
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-25
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
===== Getup Attack (Down) =====
{{FrameData-SSBU | character = Joker
|attack=Getup Attack
|name=Down
|images=SSBU_Joker_JokerGetupAttack_1.png
|hitboxes=SSBU_Joker_JokerGetupAttack_1_hb.webm
|caption=
|hitboxCaption=
|damage=7.0
|total=46
|active=15-25
|angle=48
|kbBase=80
|kbGrow=48
|stun=7
|safety=-23 to -13
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-25
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==== Trip Attack ====
{{FrameData-SSBU | character = Joker
|attack=Trip Attack
|name=
|images=SSBU_Joker_JokerTripAttack_0.png
|hitboxes=SSBU_Joker_JokerTripAttack_0_hb.webm
|caption=
|hitboxCaption=
|damage=5.0
|total=50
|active=19-32
|angle=361
|kbBase=60
|kbGrow=50
|stun=6
|safety=-24 to -11
|landlag=N/A
|autocancel=N/A
|prot=all intangible 1-7
|hitlagMulti=
|sdiMulti=
|shieldDamage=
|rehit=
}}
==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|
{{#lst:{{
{{#lst:SSBU/Navigation}}
|
Latest revision as of 04:32, 31 August 2023
Links
Character Stats
Normal Mode
Normal Moves
Jab
Jab 1
Joker | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 24 | 4-5 | 361/180 | 32/25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/20 | - | -16 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Joker | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 24 | 3-4 | 361/180 | 25/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -17 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Joker | |||||
---|---|---|---|---|---|
Jab Jab 3 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 35 | 3-4 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -26 to -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Forward Tilt (1st Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Tilt 1st Hit | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 35 | 8-9 | 93/40 | 20 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -22 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Can be angled up or down | |||||
Neutral • 2nd Hit • Up • 2nd Hit • Down • 2nd Hit | |||||
Forward Tilt (2nd Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Tilt 2nd Hit | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 35 | 13-15 | 35 | 45 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
110 | - | -15 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt
Up Tilt (Hit 1)
Joker | |||||
---|---|---|---|---|---|
Up Tilt Hit 1 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 41 | 8-9 | 120/105/100/110/115/123, 130/367/133frames 8,9 | 150 FKB/60 FKB/165 FKB, 20 FKB/0frames 8,9 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | 1.0 | - | 3 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Tilt (Hits 2-4)
Joker | |||||
---|---|---|---|---|---|
Up Tilt Hits 2-4 | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0x3 | 41 | 10-19 | 367 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -28 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | 3 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Up Tilt (Final Hit)
Joker | |||||
---|---|---|---|---|---|
Up Tilt Final Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 41 | 20-23 | 90 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
270 | - | -18 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Down Tilt
Joker | |||||
---|---|---|---|---|---|
Down Tilt Down Tilt | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 38 | 8-14 | 75/82/85frames 8-9/10-11/12-14 | 75 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | -23 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (1st Hit)
Joker | |||||
---|---|---|---|---|---|
Dash Attack 1st Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 46 | 6-7 | 35/40/50/25/10/15 | 70 FKB/80 FKB/50 FKB/40 FKB/30 FKB/25 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | -36 to -35 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Good whiff punish tool | |||||
Dash Attack (2nd Hit)
Joker | |||||
---|---|---|---|---|---|
Dash Attack 2nd Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 46 | 15-21 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85 | - | -24 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Smash Attacks
Forward Smash
Joker | |||||
---|---|---|---|---|---|
Forward Smash Forward Smash | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.021 charged | 48 | 16-18 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98 | - | -21 to -19-17 to -15 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Up Smash
Joker | |||||
---|---|---|---|---|---|
Up Smash Up Smash | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 52 | 10-14 | 83 | 43 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -33 to -29-29 to -25 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash
Down Smash (Forwards)
Joker | |||||
---|---|---|---|---|---|
Down Smash Forward | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 52 | 12-13 | 32 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
93 | - | -31 to -30-27 to -26 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash (Backwards)
Joker | |||||
---|---|---|---|---|---|
Down Smash Backward | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | 52 | 16-17 | 30 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
93 | - | -27 to -26-23 to -22 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Aerials
Neutral Air
Joker | |||||
---|---|---|---|---|---|
Neutral Air Neutral Air | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 55 | 12-27 | 46 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
93 | - | -5 | 8 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air (1st Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Air 1st Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 48 | 7-8 | 367/76/80 | 70/73 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/50/5 | - | -10 | 12 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Air (2nd Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Air 2nd Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 48 | 12-14 | 361 | 46 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
125 | - | -9 | 12 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Air
Joker | |||||
---|---|---|---|---|---|
Back Air Back Air | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 32 | 7-8 | 43 | 54 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -5 | 9 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Air
Up Air (Multihit)
Joker | |||||
---|---|---|---|---|---|
Up Air Multihits | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.75x4 | 40 | 5-18 | 80/367 | 20/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/100 | - | -12 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dragdown | |||||
Up Air (Final Hit)
Joker | |||||
---|---|---|---|---|---|
Up Air Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 40 | 20-21 | 80 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
155 | - | -12 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Down Air
Joker | |||||
---|---|---|---|---|---|
Down Air Down Air | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 47 | 13-16 | 38 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Special Moves
Gun
Joker | |||||
---|---|---|---|---|---|
Gun Gun | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/3.0/1.0Close/Mid/Far | 36/61/921/2/3 shots | 12, 37, 62When each bullet comes out | 361 | 5/1/0Close/Mid/Far | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/50/0Close/Mid/Far | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5/3Close/Mid/Far | - | - | - | |
Earliest possible input for another shot, Dash or Jump: 26F
| |||||
And for his neutral special, he wields a | |||||
Gun (Dash)
Gun (Dash) (Forward)
Joker | |||||
---|---|---|---|---|---|
Gun (Dash) Forward | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/4.0/2.0Close/Mid/Far | 40 | 20 | 361 | 35/4/0Close/Mid/Far | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
67/45/0Close/Mid/Far | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 5-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/6/4Close/Mid/Far | - | - | - | |
Affected by/Effects dodge staling | |||||
Gun (Dash) (Back)
Joker | |||||
---|---|---|---|---|---|
Gun (Dash) Back | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/3.0/1.0Close/Mid/Far | 45 | 22 | 361 | 5/1/0Close/Mid/Far | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/50/0Close/Mid/Far | - | -21/-22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 5-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/5/3Close/Mid/Far | - | - | - | |
Gun (Jump)
Joker | |||||
---|---|---|---|---|---|
Gun (Jump) Gun (Jump) | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/0.8Close/Far, x4 | 60 | 10,17,24,31 | 365, 365, 365/50, 125/90/45 1st, 2nd, 3rd, 4th Hit | 10/20,10/20 ,10/20 ,50/35 1st, 2nd, 3rd, 4th Hit | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/120 | - | - | 14 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-6 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Not affected by/ does not effect dodge staling | |||||
Gun (Down)
Joker | |||||
---|---|---|---|---|---|
Gun (Shoot Below) Gun (Shoot Below) | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/1.2Close/Far | 29 | 1 | 50/45/55 | 25/29 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/0 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Gun (Spiral)
Joker | |||||
---|---|---|---|---|---|
Gun (Spiral) Gun (Spiral) | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0Each bullet, x11 | 49 | 2, 5, 8, 14, 17, 20, 26, 29, 32, 38, 41, 4411 shots | 361 | 5/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/0 | - | -45 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Eiha
Eiha(Projectile)
Joker | |||||
---|---|---|---|---|---|
Eiha Projectile | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0/2.0Contact/Erupt | 53 | 16-42 | 361/75 | 35/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20/210 | - | -27 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Eiha(Gradual Damage)
Joker | |||||
---|---|---|---|---|---|
Eiha Gradual Damage | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 53 | N/A | 75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | NaN | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | 45 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Damage every 361F | |||||
Grappling Hook
Joker | |||||
---|---|---|---|---|---|
Grappling Hook - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0/5.0Ground/Air | 59/44Ground/Air | 20-26 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Only ground version can grab | |||||
Rebel's Guard
Rebel's Guard (Guard)
Joker | |||||
---|---|---|---|---|---|
Rebel's Guard Guard | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | 52 min | 3+ | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
armor 3 onwards infinite hp | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hold | |||||
Rebel's Guard (Attack)
Joker | |||||
---|---|---|---|---|---|
Rebel's Guard Counterattack | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.4 | 31 | 8-9 | 50 | 82 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Can only counterattack after successful block | |||||
Counterattack | |||||
Arsene
Normal Moves
Jab 1 (Arsene)
Joker | |||||
---|---|---|---|---|---|
Jab (Arsene) Jab 1, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0/0.7 | 24 | 4-5 | 361/180 | 32/25/33 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/20 | - | -16 to -15/-17 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Jab 2 (Arsene)
Joker | |||||
---|---|---|---|---|---|
Jab (Arsene) Jab 2, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5/0.7 | 24 | 3-4 | 361/180 | 25/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -17 to -16/-18 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Jab 3 (Arsene)
Joker | |||||
---|---|---|---|---|---|
Jab (Arsene) Jab 3, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/3.1Joker/Arsene | 35 | 3-4 | 361 | 60/65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/135 | - | -26 to -25/-27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Total damage is 4.0 + 3.1 = 7.1 | |||||
Forward Tilt (Arsene)
Forward Tilt (Arsene) (1st Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Tilt (Arsene) 1st Hit, Arsene | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | 35 | 8-9 | 93/40, 180/35Neutral/Down, Up | 20 FKB, 10 FKB/25 FKBNeutral, Angled | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -22 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Can be angled up or down | |||||
Neutral, Arsene • 2nd Hit • Up, Arsene • 2nd Hit • Down, Arsene • 2nd Hit | |||||
Neutral, Arsene • Up, Arsene • Down, Arsene |
Forward Tilt (Arsene) (2nd Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Tilt (Arsene) 2nd Hit, Arsene | |||||
![]() ![]() ![]() ![]() ![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 35 | 13-19 | 35/45/25Neutral/Up/Down | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
106, 121Neutral/Down, Up | - | -11 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt (Arsene)
Up Tilt (Arsene) (1st Hit)
Joker | |||||
---|---|---|---|---|---|
Up Tilt (Arsene) 1st Hit, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 41 | 8 | 120/105/100/110/115/123, 130/367/133frames 8, 9 | 150 FKB/60 FKB/165 FKB, 20 FKB/0frames 8, 9 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | 3 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Up Tilt (Arsene) (Hits 2-4)
Joker | |||||
---|---|---|---|---|---|
Up Tilt (Arsene) Hits 2-4, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0/0.7Joker/Arsene | 41 | 10-19/11-19Joker/Arsene | 367 | 20/50Joker/Arsene | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -28 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | 3 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Up Tilt (Arsene) (Final Hit)
Joker | |||||
---|---|---|---|---|---|
Up Tilt (Arsene) Final Hit, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.9 | 41 | 20-23 | 90 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
180 | - | -15 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Tilt (Arsene)
Joker | |||||
---|---|---|---|---|---|
Down Tilt (Arsene) Down Tilt, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/7.0 | 38 | 8-14 | 75/82, 82, 85/82frames 8-9, 10-11, 12-14 | 55/70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66/95, 66/98, 66/99frames 8-9, 10-11, 12-14 | - | -20 to -14/-19 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9/10 | - | - | - | |
Dash Attack (Arsene)
Dash Attack (Arsene) (Hit 1)
Joker | |||||
---|---|---|---|---|---|
Dash Attack (Arsene) Hit 1, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 46 | 6-7 | 35/40/50/25/10/15 | 70 FKB/80 FKB/50 FKB/40 FKB/30 FKB/25 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | -36 to -35 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Great whiff punish tool | |||||
Dash Attack (Arsene) (Hit 2)
Joker | |||||
---|---|---|---|---|---|
Dash Attack (Arsene) Hit 2, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | 46 | 15-21 | 361 | 85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
82 | - | -23 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Smash Attacks
Forward Smash (Arsene)
Joker | |||||
---|---|---|---|---|---|
Forward Smash (Arsene) Forward Smash, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/8.0Joker/Arsene | 48 | 16-19 | 361 | 40/50, 0/50Joker/Arsene frames 16-18, 19 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
98/151Joker/Arsene | - | -15 to -12/-21 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 16/10 | - | - | - | |
Total damage is 14.0 + 8.0 = 21.0 Values are for uncharged version | |||||
Up Smash (Arsene)
Joker | |||||
---|---|---|---|---|---|
Up Smash (Arsene) Up Smash, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/5.0Joker/Arsene | 52 | 10-14 | 83 | 43/59 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/181 | - | -27 to -23/-34 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14/7 | - | - | - | |
Dragdown Terror | |||||
Down Smash (Arsene)
Down Smash (Arsene) (Forward)
Joker | |||||
---|---|---|---|---|---|
Down Smash (Arsene) Forward, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/6.0Joker/Arsene | 52 | 12-13 | 32/38 | 64/44 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
84/158 | - | -28 to -27/-33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/6 | - | - | - | |
Down Smash (Arsene) (Backward)
Joker | |||||
---|---|---|---|---|---|
Down Smash (Arsene) Backward, Arsene | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/6.0Joker/Arsene | 52 | 16-17 | 30 | 35/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
93/158 | - | -21 to -20/-27 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14/8 | - | - | - | |
Aerials
Neutral Air (Arsene)
Joker | |||||
---|---|---|---|---|---|
Neutral Air (Arsene) Neutral Air, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/4.0Joker/Arsene | 55 | 12-27 | 46 | 35/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
93/139 | - | -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/5 | - | - | - | |
Total damage is 7.0 + 4.0 = 11.0 | |||||
Great spacing tool | |||||
Forward Air (Arsene)
Forward Air (Arsene) 1st Hit
Joker | |||||
---|---|---|---|---|---|
Forward Air (Arsene) 1st Hit, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 48 | 7-8 | 367/76/80 | 70/73 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25/50/5 | - | -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Air (Arsene) (2nd Hit)
Joker | |||||
---|---|---|---|---|---|
Forward Air (Arsene) 2nd Hit, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/8.0Joker/Arsene | 48 | 12-14 | 34 | 48/58 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
148/98 | - | -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/8 | - | - | - | |
Total damage is 5.0 + 8.0 = 13.0 | |||||
Back Air (Arsene)
Joker | |||||
---|---|---|---|---|---|
Back Air (Arsene) Back Air, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0/7.0Joker/Arsene | 32 | 7-8 | 35 | 51/58/76 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
102/114/98 | - | -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9/7 | - | - | - | |
Total damage is 9.0 + 7.0 = 16.0 | |||||
Up Air (Arsene)
Up Air (Arsene) (Multihit)
Joker | |||||
---|---|---|---|---|---|
Up Air (Arsene) Multihit, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.75x4 | 40 | 5-18 | 80/367 | 20/30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/100 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Up Air (Arsene)
Joker | |||||
---|---|---|---|---|---|
Up Air (Arsene) Final Hit, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/7.0Joker/Arsene | 40 | 20-21 | 80 | 50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
155/126 | - | -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/7 | - | - | - | |
Total Damage is 3.0 + 7.0 = 10.0 | |||||
Down Air (Arsene)
Down Air (Arsene) (Early)
Joker | |||||
---|---|---|---|---|---|
Down Air (Arsene) Early, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 47 | 13-14 | 38 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -7 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Down Air (Arsene) (Late)
Joker | |||||
---|---|---|---|---|---|
Down Air (Arsene) Late, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/8.0Joker/Arsene | 47 | 15-16 | 270/38 | 35/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
96/50 | - | -7 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Special Moves
Gun (Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Arsene) Gun, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/3.0/1.0, 2.0/1.5/1.0B x1, B x2/x3 | 42, 65, 98B x1, x2, x3 | 12/18/24, 42/48/54, 72/78/84B x1,x2,x3 | 361 | 60/1/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50/0 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Data seperated as Close/Mid/Far
| |||||
Gun (Dash) (Arsene)
Gun (Forward Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Dash) (Arsene) Forward, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/4.0/2.0, 2.0/1.5/1.0Shot 1, 2/3 | 46 | 20, 26, 32Shot 1, 2, 3 | 361 | 50/4/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50/0 | - | -23/-24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 5-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Data seperated as Close/Mid/Far. | |||||
Gun (Back Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Dash) (Arsene) Back, Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/3.0/1.0, 2.0/1.5/1.0Shot 1, 2/3 | 50 | 22, 28, 34Shot 1, 2, 3 | 361 | 5/1/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/50/0 | - | -25/-26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 5-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/2 | - | - | - | |
Data seperated as Close/Mid/Far. | |||||
Gun (Jump) (Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Jump) (Arsene) Gun (Jump), Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/0.8, 1.0/0.5Close/Far x4, Close/Far x3 | 60 | 10, 13, 17, 20, 24, 27, 31 | 365, 125/90/45Multi, Final Shot | 10/20, 0Joker/Arsene | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/120Joker/Arsene | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-6 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Data seperated as Close/Mid/Far. | |||||
This is the nerfed hitbox btw |
Gun (Down Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Shoot Below) (Arsene) Gun (Shoot Below), Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/1.2, 1.6/0.8Initial, Followup x2 | 36 | 1, 8, 15, 22, 29 | 50/45/55 | 25/291,22F, else 0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/0 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Can be extended Shots fired sequence cycle: Strong, x2 Followup shots | |||||
Gun (Up Arsene)
Joker | |||||
---|---|---|---|---|---|
Gun (Spiral) (Arsene) Gun (Spiral), Arsene | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5Each Bullet, x12 | 69 | 2, 5, 8, 14, 17, 20, 26, 29, 32, 38, 41, 4412 shots | 361 | 5/0 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/0 | - | - | 20 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Can be extended for more shots | |||||
Has 15F of endlag | |||||
Eigaon
Eigaon (Projectile)
Joker | |||||
---|---|---|---|---|---|
Eigaon Projectile | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | 58 | 16-32 | 90 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -37 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Eigaon (Explosion)
Joker | |||||
---|---|---|---|---|---|
Eigaon Explosion | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
0.5/2.5x5, x1 | 58 | 1-15,16-27Multihit/Final | 367/73 | 5/105 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100/105 | - | NaN0/4 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Eigaon(Gradual Damage)
Joker | |||||
---|---|---|---|---|---|
Eigaon Gradual Damage | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | 40 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Damage every 361F | |||||
Wings of Rebellion
Joker | |||||
---|---|---|---|---|---|
Wings of Rebellion - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | 30 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25/3-25Ground/Air | - | - | - | 40 | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Fly! | |||||
Tetrakarn & Makarakarn
Tetrakarn & Makarakarn (Detection)
Joker | |||||
---|---|---|---|---|---|
Tetrakarn / Makarakarn Counter / Reflector Detection | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 57 | 4-31 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 3-4 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Comically long active frames | |||||
Tetrakarn (Counter)
Joker | |||||
---|---|---|---|---|---|
Tetrakarn / Makarakarn Counterattack | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0Minimum | 39 | 5-7 | 361 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
51 | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-8 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
1.6x multiplier | |||||
Makarakarn (Reflector)
Joker | |||||
---|---|---|---|---|---|
Tetrakarn / Makarakarn Reflector | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 42 | 1-29 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
left arm intangible 1-29 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
1.6x multiplier | |||||
Reflect | |||||
Grabs & Throws
Grab
Joker | |||||
---|---|---|---|---|---|
Grab Standing | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 35 | 6-7 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Joker | |||||
---|---|---|---|---|---|
Grab Dash | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 43 | 8-9 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Joker | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 38 | 9-10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Joker | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | 7 | 1 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw (Throw)
Joker | |||||
---|---|---|---|---|---|
Forward Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 30 | 9 | 45 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
65 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-9 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw (Throw)
Joker | |||||
---|---|---|---|---|---|
Back Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 40 | 14 | 131 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
66 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-14 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw (Throw)
Joker | |||||
---|---|---|---|---|---|
Up Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 38 | 16 | 90 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
72 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-16 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw (Throw)
Joker | |||||
---|---|---|---|---|---|
Down Throw - | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 41 | 23 | 79 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
95 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-23 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Misc. Attacks
Ledge Attack
Joker | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Joker JokerLedgeAttack 0.pngFile:SSBU Joker JokerLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 24-26 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-26 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Getup Attack
Getup Attack (Up)
Joker | |||||
---|---|---|---|---|---|
Getup Attack Up | |||||
File:SSBU Joker JokerGetupAttack 0.pngFile:SSBU Joker JokerGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 15-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -23 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Joker | |||||
---|---|---|---|---|---|
Getup Attack Down | |||||
File:SSBU Joker JokerGetupAttack 1.pngFile:SSBU Joker JokerGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 15-25 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -23 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Joker | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Joker JokerTripAttack 0.pngFile:SSBU Joker JokerTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 19-32 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -24 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
![](http://static.miraheze.org/dragdownwiki/thumb/c/c4/SSBU_Joker_Stock.png/50px-SSBU_Joker_Stock.png)
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