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== Combos == |
== Combos == |
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=== General Notes |
=== General Notes = |
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Unlike traditional fighting games, Smash Ultimate doesn’t have a “corner” per se, and what could be considered “midscreen” can be entirely different depending on the stage chosen. With this in mind, Falco’s ability to rack up damage with freeform combos combined with his excellent edge guarding/offstage presence, we can craft combos with the goal of carrying your opponent across the stage and having the finisher sending your opponent far enough off stage to set up an edge guard situation. |
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Because Smash Ultimate's combos are very freeform, the following strings aren't full combos (unless stated otherwise). Think of a Smash combo as a LEGO building, in which you assemble different strings of moves in order to achieve a big combo. |
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=== Example Combos === |
=== Example Combos === |
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== Ledgetrap == |
== Ledgetrap == |
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* Down tilt is a great tool at the ledge due to both its low hitbox, hitting most ledgehangs, and its relatively quick recovery allowing you to react to your opponent’s options. Get Up Attack is the only universal way to counter down tilt at ledge, however because of Get Up Attack being universally unsafe on shield, Falco can get a big punish if the opponent is too predictable with their Get Up Attack |
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* Placeholder |
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== Common Set-ups == |
== Common Set-ups == |
Latest revision as of 02:35, 25 March 2024
Combos
== General Notes
Unlike traditional fighting games, Smash Ultimate doesn’t have a “corner” per se, and what could be considered “midscreen” can be entirely different depending on the stage chosen. With this in mind, Falco’s ability to rack up damage with freeform combos combined with his excellent edge guarding/offstage presence, we can craft combos with the goal of carrying your opponent across the stage and having the finisher sending your opponent far enough off stage to set up an edge guard situation.
Example Combos
Combo Theory
Low Percents
- (With platforms) -Up Throw, IDJ Up Air, DragDown ™️ Nair, Up Throw, Up Air, Fair -
- (Without platforms) -Down Throw, DragDown ™️ Fair, D Tilt, DragDown ™️ Fair, D tilt, DragDown ™️ Fair, Up Tilt, Up Air, Fair-
Mid Percents
- Placeholder
High Percents / Kill Confirms
- Placeholder
Juggling
Edgeguard
- Placeholder
Ledgetrap
- Down tilt is a great tool at the ledge due to both its low hitbox, hitting most ledgehangs, and its relatively quick recovery allowing you to react to your opponent’s options. Get Up Attack is the only universal way to counter down tilt at ledge, however because of Get Up Attack being universally unsafe on shield, Falco can get a big punish if the opponent is too predictable with their Get Up Attack
Common Set-ups
- Placeholder
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Placeholder