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SSBU/Dark Pit/Setplay: Difference between revisions

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(Dark Pit's Advantage page now only lists parts of his advantage that are different than Pit's (combos are the exact same for the most part))
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<div class='plainlinks' style='display: flex;justify-content: center;align-items:center;flex-wrap: wrap; font-size:1.25em;'>[[SSBU/Dark Pit/Advantage|<div class='char-btn addShadow' style='font-color:white'>Advantage</div>]] [[SSBU/Dark Pit/Strategy|<div class='char-btn addShadow' style='font-color:white'>Strategy</div>]] </div>
<div class='plainlinks' style='display: flex;justify-content: center;align-items:center;flex-wrap: wrap; font-size:1.25em;'>[[SSBU/Dark Pit|<div class='char-btn addShadow' style='font-color:white'>Overview</div>]] [[SSBU/Dark Pit/Advantage|<div class='char-btn addShadow' style='font-color:white'>Advantage</div>]] [[SSBU/Dark Pit/Strategy|<div class='char-btn addShadow' style='font-color:white'>Strategy</div>]] </div>


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Revision as of 10:14, 13 October 2022

About Pit & Dark Pit
Dark Pit is an echo fighter of none other than Pit. The only gameplay differences at all between the two characters are their Neutral B and Side-B specials. Aside from those two moves, their moveset and technical data is completely identical.

The Neutral B difference makes some parts of Dark Pit's advantage different than Pit's. Those differences will be documented on this page.


Juggling

Outside of combos, juggles are Dark Pit's best source of damage. While his tools can be unassuming at first, they allow Dark Pit to keep opponents above him until they either die or retreat offstage. This doesn't mean that Dark Pit's are infallible, given the read-heavy nature of juggles in Smash, so don't get the wrong idea. Hovewer, they remain more reliable than most of the cast's

Juggling tools


  • Dash Attack

In juggles, Dash Attack is used as a last resort, when the opponent is close to the ground. Resets the situation on hit (it also sends opponents offstage)

  • Uair Also known as "The Wall"

Dark Pit's best juggling move. It is active for 13 frames, mostly due to its multi hit nature. Despite that, it has very little endlag, meaning that if opponents were to airdodge through it, Dark Pit can recover in time to punish their airdodge's endlag with another move, such as Dair. If the opponent used their double jump to avoid it, Dark Pit can stay in the same spot and just throw another Uair. Outside of that, this move has some synergy with Dark Pit's neutral-B

  • This tactic loses to fastfall airdodge


  • Arrow Aerial version is prefered

Because his arrows are way stiffer, Dark Pit isn't as strong as Pit for juggles. However, this doesn't mean that they should be discarded entirely, since throwing a projectile to force a reaction is always a good idea. It is only inferior to Pit's due to being able to cover less space than a regular arrow



Edgeguard

  • Placeholder



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