(Redirected from Marth/Data)
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Character Stats
Note: Many of Marth's moves have their values seperated as Blade/Tipper. If there are 3 values, it is Blade/Body/Tipper.
Normal Moves
Jab 1
Marth | |||||
---|---|---|---|---|---|
Jab Jab 1 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/5.0 | 26 | 5-6 | 361/180 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
15/12 | - | -18 to -17/-17 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Jab 2
Marth | |||||
---|---|---|---|---|---|
Jab Jab 2 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/6.0 | 29 | 4-5 | 45 | 62 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75 | - | -22 to -21/-21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Forward Tilt
Marth | |||||
---|---|---|---|---|---|
Forward Tilt - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0/12.0 | 34 | 8-11 | 361 | 30/55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/85 | - | -21 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Tilt
Marth | |||||
---|---|---|---|---|---|
Up Tilt Clean | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/5.0/10.0 | 34 | 6-8 | 100 | 65 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -24 to -22/-23 to -21 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Up Tilt 2
Marth | |||||
---|---|---|---|---|---|
Up Tilt Late | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0/5.0/10.0 | 34 | 9-12 | 85/100 | 52 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -21 to -18/-20 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Down Tilt
Marth | |||||
---|---|---|---|---|---|
Down Tilt - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/10.0 | 24 | 7-8 | 30 | 40/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -13 to -12/-12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Dash Attack
Dash Attack (Early, Blade Hitbox)
Marth | |||||
---|---|---|---|---|---|
Dash Attack Early, Blade Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | 50 | 13-15 | 45 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55 | - | -31 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Dash Attack (Early, Body Hitbox)
Marth | |||||
---|---|---|---|---|---|
Dash Attack Early, Body Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 50 | 13-16 | 361 | 35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -31 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Dash Attack (Early ,Tipper Hitbox)
Marth | |||||
---|---|---|---|---|---|
Dash Attack Early ,Tipper Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | 50 | 13-15 | 45 | 93 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
58 | - | -30 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack (Late Hitbox)
Marth | |||||
---|---|---|---|---|---|
Dash Attack Late Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/13.0 | 50 | 16 | 45 | 70/93 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
55/58 | - | -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Smash Attacks
Forward Smash
Marth | |||||
---|---|---|---|---|---|
Forward Smash - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/18.019.5/27 charged | 52 | 10-13 | 361 | 48/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
75/80 | - | -36 to -33/-35 to -32-28 to -25/-24 to -21 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/63/4 charged | - | - | - | |
If you hit the tipper, opponents explode | |||||
Up Smash
Up Smash (Blade Hitbox)
Marth | |||||
---|---|---|---|---|---|
Up Smash Blade Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/17.019.5/25.5 charged | 59 | 13-17 | 89/90 | 45/40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/95 | - | -40 to -36-32 to -28/-29 to -25 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 53 charged | - | - | - | |
Up Smash (Ground Hitbox)
Marth | |||||
---|---|---|---|---|---|
Up Smash Ground Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.04.5 charged | 59 | 13-14 | 125 | 155 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -43 to -42-41 to -40 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 charged | - | - | - | |
Down Smash
Down Smash (Front Hit)
Marth | |||||
---|---|---|---|---|---|
Down Smash Front Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/12.012/18 charged | 56 | 6-7 | 361 | 60/57 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88 | - | -43 to -42/-46 to -45/-41 to -40-41 to -40/-37 to -36 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/3/84/3/4 charged | - | - | - | |
Down Smash (Back Hit)
Marth | |||||
---|---|---|---|---|---|
Down Smash Back Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/17.018/25.5 charged | 56 | 21-23 | 361 | 40/50 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
88/92 | - | -26 to -24/-23 to -21-22 to -20/-18 to -16 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/114/5 charged | - | - | - | |
Aerials
Neutral Air
Neutral Air (Hit 1)
Marth | |||||
---|---|---|---|---|---|
Neutral Air Hit 1 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.5/5.0 | 50 | 6-7 | 75/80/90 | 45/35 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -5/-4 | 7 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Hit 1 | |||||
Neutral Air (Hit 2)
Marth | |||||
---|---|---|---|---|---|
Neutral Air Hit 2 | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/9.5 | 50 | 15-21 | 361 | 50/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/100 | - | -4/-3 | 7 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Hit 2 | |||||
Forward Air
Marth | |||||
---|---|---|---|---|---|
Forward Air - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/11.5 | 38 | 6-8 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -6/-5 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Very safe when properly spaced | |||||
Back Air
Marth | |||||
---|---|---|---|---|---|
Back Air - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0/12.5 | 40 | 7-11 | 361 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
85/94 | - | -6/-5 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Up Air
Marth | |||||
---|---|---|---|---|---|
Up Air - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.5/13.0 | 46 | 5-9 | 80/90 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80/84 | - | -4/-3 | 8 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Down Air
Down Air (Blade/Tipper)
Marth | |||||
---|---|---|---|---|---|
Down Air Blade/Tipper Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/14.0 | 60 | 9-13 | 361/80 | 30/40/20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
70/80 | - | -10/-9 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Down Air (Meteor)
Marth | |||||
---|---|---|---|---|---|
Down Air Meteor Hitbox | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | 60 | 11 | 270 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
80 | - | -9 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Grabs & Throws
Grab
Marth | |||||
---|---|---|---|---|---|
Grab Standing | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 35 | 6-7 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Marth | |||||
---|---|---|---|---|---|
Grab Dash | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 43 | 9-10 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Marth | |||||
---|---|---|---|---|---|
Grab Pivot | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | 38 | 10-11 | N/A | N/A | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
N/A | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Marth | |||||
---|---|---|---|---|---|
Grab Pummel | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | 7 | 1 | 361 | 30 FKB | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
100 | - | -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Forward Throw (Throw)
Marth | |||||
---|---|---|---|---|---|
Forward Throw - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 32 | 15 | 50 | 100 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-15 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw (Throw)
Marth | |||||
---|---|---|---|---|---|
Back Throw - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 45 | 16 | 140 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-16 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw (Throw)
Marth | |||||
---|---|---|---|---|---|
Up Throw - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 45 | 13 | 93 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
102 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-13 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw (Throw)
Marth | |||||
---|---|---|---|---|---|
Down Throw - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | 43 | 16 | 100 | 95 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
57 | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all invincible 1-16 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Special Moves
Shield Breaker
Shield Breaker (Min Charge)
Marth | |||||
---|---|---|---|---|---|
Shield Breaker Min Charge | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/9.0 | 50 | 19-20 | 361 | 30/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/100 | - | -21 to -20/-20 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
On release, 8F startup | |||||
Shield Breaker (Max Charge)
Marth | |||||
---|---|---|---|---|---|
Shield Breaker Max Charge | |||||
![]() ![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
22.0/24.0 | 110 | 79-80 | 361 | 30/60 (??) | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90/100 (??) | - | -21 to -20/-20 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | ?? | - | - | - | |
On release, 8F startup | |||||
Dancing Blade 1
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 1 - | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5/3.0 | 40 | 9-11 | 361/90 | 25 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -28 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 2
Dancing Blade 2 (Neutral)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 2 Neutral | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5/3.0 | 39 | 5-7 | 361 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
25 | - | -31 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 2 (Up)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 2 Up | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.5/3.0 | 39 | 4-7 | 90/110/60 | 30 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -32 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 3
Dancing Blade 3 (Neutral)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 3 Neutral | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/4.0 | 44 | 4-6 | 50/55/40 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -37 to -35 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 3 (Up)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 3 Up | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/4.0 | 39 | 5-7 | 65/85/35 | 55 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30/50 | - | -31 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 3 (Down)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 3 Down | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0/4.0 | 44 | 5-7 | 52 | 40 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
30 | - | -36 to -34 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 4
Dancing Blade 4 (Neutral)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 4 Neutral | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/6.0 | 56 | 7-9 | 361 | 74/85 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
103/125 | - | -46 to -44/-45 to -43 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Dancing Blade 4 (Up)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 4 Up | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0/7.0 | 45 | 6-10 | 79/87 | 85/80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
40 | - | -35 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Dancing Blade 4 (Down)
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 4 Down, Multihits | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | 75 | 10-7 | 80 | 2 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -62 to -65 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Dancing Blade 4 (Down) 1
Marth | |||||
---|---|---|---|---|---|
Dancing Blade 4 Down, Final Hit | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0/5.0 | 75 | 19-21 | 30 | 57/60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -53 to -51/-52 to -50 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
N/A | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2/3 | - | - | - | |
Dolphin Slash
Dolphin Slash (Ground, Clean)
Marth | |||||
---|---|---|---|---|---|
Dolphin Slash Ground, Clean | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 40 | 5-6 | 361/74 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-5 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Dolphin Slash (Ground, Late)
Marth | |||||
---|---|---|---|---|---|
Dolphin Slash Ground, Late | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 40 | 6-11 | 361/74 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -30 to -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 4-5 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Dolphin Slash (Aerial, Clean)
Marth | |||||
---|---|---|---|---|---|
Dolphin Slash Aerial, Clean | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | 40 | 5-6 | 361/74 | 70 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
74 | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-5 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Dolphin Slash (Aerial, Late)
Marth | |||||
---|---|---|---|---|---|
Dolphin Slash Aerial, Late | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 40 | 6-11 | 361/74 | 20 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
90 | - | -30 to -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-5 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Counter
Counter (Detect)
Marth | |||||
---|---|---|---|---|---|
Counter Detect | |||||
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Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
En Garde! | |||||
Counter (Hit)
Marth | |||||
---|---|---|---|---|---|
Counter Hit | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | 41 | 5-7 | 361 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
60 | - | -32 to -30 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-8 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Riposte | |||||
Misc. Attacks
Ledge Attack
Marth | |||||
---|---|---|---|---|---|
Ledge Attack - | |||||
File:SSBU Marth MarthLedgeAttack 0.pngFile:SSBU Marth MarthLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | 56 | 23-25 | 45 | 90 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
20 | - | -28 to -26 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-25 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Getup Attack
Getup Attack (Up)
Marth | |||||
---|---|---|---|---|---|
Getup Attack Facing Up | |||||
File:SSBU Marth MarthGetupAttack 0.pngFile:SSBU Marth MarthGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 16-24 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -26 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-24 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Getup Attack (Down)
Marth | |||||
---|---|---|---|---|---|
Getup Attack Facing Down | |||||
File:SSBU Marth MarthGetupAttack 1.pngFile:SSBU Marth MarthGetupAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | 46 | 16-23 | 48 | 80 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
48 | - | -26 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-23 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Trip Attack
Marth | |||||
---|---|---|---|---|---|
Trip Attack - | |||||
File:SSBU Marth MarthTripAttack 0.pngFile:SSBU Marth MarthTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | 50 | 20-30 | 361 | 60 | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
50 | - | -26 to -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
all intangible 1-7 | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |

Character Select
System Explanations
Essentials
• Controls • FAQ •
The Basics
• Movement •
Offense •
Defense •
Detailed & Advanced Information
• Damage/Knockback • Frame Data Explanations • States of Play • Universal Strategy • Esoterica •
Archived Information
• Patch Notes • Tier Lists • Alternate Resources • Discords •
Mechanics Glossary
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