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SSBU/Patch Notes: Difference between revisions

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(Added 11.0.1 and 11.0.0 patch notes. Also added other relevant information (such as new characters, (legal) stages dropping and online changes)
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{{notice|These patch notes will only list changes that had an impact on competitive play. As such, things like Spirits, new game modes, Final Smashes and non legal stages will not be listed}}
===13.0.1===
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| Donkey Kong || Jab 2 reduced endlag<br>DTilt added bonus hitstun<br>Neutral-B super armor is active sooner
|-
| Link || Jab 1 has less startup<br>DTilt has a different launch angle<br>USmash has more knockback
|-
| Peach & Daisy || Side-B can grab ledges easier
|-
| Ice Climbers || DA has less startup<br>Up-b is faster and can snap ledges easier
|-
| Falco || DA deals more damage but has similar knockback<br>FSmash now matches the visual
|-
| Mewtwo || FTilt has more damage and knockback<br>FThrow deals more damage
|-
| Meta Knight || FTilt does more damage and knockback<br>FThrow does more damage<br>USmash has more range and will no longer trip with the first two hits.<br>FAir deals more damage<br> BAir deals more damage<br>UThrow deals more knockback
|-
| Wario || Jab 1 deals more damage and has less endlag<br>Jab 2 deals more damage but has similar knockback, and has less endlag
|-
| Ike || Jab 3 deals more damage and knockback<br>USmash deals more knockback when sweetspotted<br>Side-B Deals more damage and knockback on the ground when charging
|-
| Mega Man || Dash Attack has less startup and more knockback<br>Down Smash hits lower<br>Side-B deals more damage
|-
| Rosalina & Luma || Luma takes less knockback<br>Rosalina's Down Smash hits closer to herself
|-
| Robin || Rapid Jab has more range and deals more damage with the multihits.
|-
| Bowser Jr. || DA will fall out less often and does more damage.<br>DTilt will fall out less often and has a new launch angle<br>USmash deals more damage<br>Side-B has more knockback when spinning
|-
| Ryu || Heavy FTilt has less startup<br>Neutral-B deals more damage but has similar knockback<br>Side-B has less endlag on the ground
|-
| Cloud || Limit Down-B has less startup
|-
| Inlking || Recharging ink has less endlag<br>FTilt has more damage and knockback<br>UTilt has a larger hitbox<br>FSmash has a larger sweetspot<br>Neutral-B has more range
|-
| Ridley || DA has more damage and knockback
|-
| Piranha Plant || FTilt 2 has more knockback<br>DTilt lasts longer and has less endlag<br>DAir's sweetspot lingers longer<br>Down-B has less startup
|-
| Min Min || All arms do less shield damage<br>Knockdown animation adjusted to match other fighters<br>NAir has more landing lag<br>Dragon Laser lasts less long
|-
| Steve || Reduced hitstun on USmash multihits
|-
| Pyra || Knockdown animation adjusted to match other fighters<br>Side-B has more endlag
|-
| Mythra || Knockdown animation adjusted to match other fighters<br>FSmash has less knockback
|-
| Sora || Knockdown animation adjusted to match other fighters
|}


{{TOClimit|2}}
===13.0.0===
{{#cargo_query:tables=Patches_SSBU
====General====
|fields=version=Version,DATE_FORMAT(date,'%M %D, %Y')=Date,summary=Summary,links=Source,
* ''{{StockIcon|Sora}}'' '''''joins the game as a playable character'''''
|order by=DATE_FORMAT(date,'%Y-%m-%d') DESC
* '''Hollow Bastion''' has been added as a stage
|format=table

}}
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| All Fighters || Made it so opponents that fall down in place due to Kazuya's side-B cannot be stepped on when jumping
|-
| Jigglypuff || Jab 2 has less endlag<br>BAir has less endlag and landing lag<br>DThrow has less endlag and reduced knockback
|-
| Dr. Mario || NAir's late hitbox has increased knockback<br>UAir deals more damage (knockback stays the same)<br>DAir has less startup<br>Side-B has more active frames<br>Down-B super armor comes out earlier on the ground
|-
| Zelda || Jab 1 has less endlag<br>Rapid jab does more damage<br>USmash has increased knockback<br>DSmash has increased knockback<br>DAir's sweetspot has more range
|-
| Lucario || FTilt's second hit has more knockback<br>DTilt has less startup
|-
| Rosalina & Luma || Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback<br>Luma now follows Rosalina when using side-B in the air
|-
| Little Mac || UTilt does more hitstun<br>FSmash does more shield damage when angled down<br>Neutral-B has more knockback, less startup and less endlag. Little Mac can now buffer the second button<br>Up-B's last hit has more knockback<br>Down-B has a higher damage multiplier
|-
| Ridley || Can now jump out of side-B earlier
|-
| King K. Rool || UTilt does more damage and has more knockback<br>FSmash has more active frames and more range at the beginning of the move<br>Fair has less endlag<br>UThrow has more knockback
|-
| Isabelle || DTilt has less endlag<br>FSmash's sweetspot has more range<br>DSmash has increased range and knockback<br>FThrow has more knockback
|-
| Incineroar || DSmash does more damage and knockback<br>UAir deals more damage (knockback stays the same)<br>Up-B's descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing
|}

===12.0.0===
====General====
* ''{{StockIcon|Kazuya}}'' '''''joins the game as a playable character'''''

====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| Marth || DA's tipper has more damage and knockback. It is also easier to hit<br>Utilt's tipper has more damage and knockback. It is also easier to hit<br>DTilt's tipper is easier to hit
|-
| Young Link || USmash's multi hits are more consistent
|-
| Olimar || FSmash's sweetspot has more active frames
|-
| Rosalina & Luma || Luma now comes in front of Rosalina when doing side-B in reverse
|-
| Mii Brawler || Neutral-B 2 has more range in the front<br>Side-B 1 does more damage and knockback<br>Down-B 1 does more shield damage and knockback
|-
| Mii Swordfighter || Side-B 1 does more damage and knockback<br>Up-B 1's last hit does more damage and knockback<br>Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag<br>Down-B 3 has less startup
|-
| Mii Gunner || The cooldown between two shots of Neutral-B 2 has been reduced<br>Up-B 1 has less startup<br>Up-B 2 has more invincibility<br>Down-B 3 has less endlag
|-
| Ryu || Shakunetsu Hadouken is now more consistent against knocked down opponents
|-
| Bayonette || Rapid Jab's finisher has more knockback and launches at a different angle<br>Down-B's slowdown against projectile has been increased
|-
| Banjo & Kazooie || UTilt has more knockback<br>FSmash has more knockback<br>BAir sends at a different angle (knockback stays the same)
|-
| Min Min || USmash has more startup and less knockback. The reflector also has more startup<br>Up-B's ledge detection has more startup
|-
| Steve || Fixed a bug where opponents trapped inside side-B would sometimes go through the stage
|-
| Pyra || Jab 2's tipper has more hitstun<br>Fsmash: reduced the detection for pushing opponents while charging
|-
| Mythra || Airdodge has less invincibility frames<br>Jab 2's tipper has more hitstun<br>Fsmash: reduced the detection for pushing opponents while charging<br>Neutral-B's last hit now takes the opponent's weight into account
|}

===11.0.1===
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| Wii Fit Trainer || Reverted the previous patch's shadow buff on side-B
|}

===11.0.0===
====General====
* ''{{StockIcon|Pyra}}'' '''''and''''' ''{{StockIcon|Mythra}}'' '''''joins the game as playable characters'''''

====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| Link || Matched crumple state's duration with other fighters
|-
| Captain Falcon || Up-B has less endlag on hit
|-
| Jigglypuff || Matched crumple state's duration with other fighters
|-
| Zelda || Matched crumple state's duration with other fighters
|-
| Pichu || FSmash deals less damage to Pichu<br>NAir makes his ears invincible during the attack's sweetspot<br>FAir deals less damage to Pichu<br>FThrow deals less damage to Pichu<br>Side-B deals less damage to Pichu<br>Up-B deals less damage to Pichu
|-
| Ganondorf || Up-B has less endlag on hit
|-
| Zero Suit Samus || NAir has increased landing lag<br>Up-B has more startup
|-
| Wario || UTilt has less active frames<br>Down-B has more startup on level 3 and on max charge
|-
| Diddy Kong || Increased the cooldown between two banana peels
|-
| King Dedede || Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected
|-
| R.O.B. || Matched crumple state's duration with other fighters
|-
| Villager || Matched crumple state's duration with other fighters
|-
| Little Mac || USmash has more active frames
|-
| Mii Brawler || Matched crumple state's duration with other fighters
|-
| Mii Swordfighter || Matched crumple state's duration with other fighters
|-
| Mii Gunner || FSmash has more range<br>Matched crumple state's endlag with other fighters
|-
| Palutena || DA has more endlag<br>FAir has more landing lag<br>Standing grab has less range
|-
| Shulk || Matched crumple state's duration with other fighters
|-
| Isabelle || Matched crumple state's duration with other fighters
|-
| Joker || Side-B (without Arsene) has more endlag<br>Down-B (with Arsene) has more endlag on whiff
|-
| Hero || Matched crumple state's duration with other fighters
|-
| Banjo || Matched crumple state's duration with other fighters
|-
| Byleth || DSmash has more knockback<br>Side-B's tipper has more shieldstun and has less endlag in the air<br>Up-B has less startup and more knockback against opponents above 50%<br>Matched crumple state's duration with other fighters
|-
| Min Min || Matched airdodge's endlag with other fighters<br>FSmash's charge time has been reduced. Dragon ARM's laser has less knockback<br>Matched crumple state's duration with other fighters
|-
| Steve || DSmash has more range
|-
| Sephiroth || Down-B's multi hits are now more consistent
|}

===10.1.0===
===10.0.0===
===9.0.2===
===9.0.1===
===9.0.0===
===8.1.0===
===8.0.0===
===7.0.0===
===6.1.1===
===6.1.0===
===6.0.0===
===5.0.0===
===4.0.0===
===3.1.0===
===3.0.1===
===3.0.0===
===2.0.2===
===2.0.1===
===2.0.0===
===1.2.1===
===1.2.0===
===1.1.0===

Latest revision as of 13:17, 12 May 2023

These patch notes will only list changes that had an impact on competitive play. As such, things like Spirits, new game modes, Final Smashes and non legal stages will not be listed
Version Date Summary Source
13.0.1 December 1st, 2021 placeholder Official Site
13.0.0 October 18th, 2021 placeholder Official Site
12.0.0 June 29th, 2021 placeholder Official Site
11.0.1 March 23rd, 2021 placeholder Official Site
11.0.0 March 4th, 2021 placeholder Official Site
10.1.0 December 22nd, 2020 placeholder Official Site
10.0.0 December 17th, 2020 placeholder Official Site
9.0.2 November 11th, 2020 placeholder Official Site
9.0.1 October 21st, 2020 placeholder Official Site
9.0.0 October 13th, 2020 placeholder Official Site
8.1.0 August 4th, 2020 placeholder Official Site
8.0.0 June 29th, 2020 placeholder Official Site
7.0.0 January 28th, 2020 placeholder Official Site
6.1.1 January 7th, 2020 placeholder Official Site
6.1.0 November 14th, 2019 placeholder Official Site
6.0.0 November 6th, 2019 placeholder Official Site
5.0.0 September 4th, 2019 placeholder Official Site
4.0.0 July 30th, 2019 placeholder Official Site
3.1.0 May 30th, 2019 placeholder Official Site
3.0.1 April 25th, 2019 placeholder Official Site
3.0.0 April 17th, 2019 placeholder Official Site
2.0.2 April 2nd, 2019 placeholder N/A
2.0.1 February 21st, 2019 placeholder Official Site
2.0.0 January 29th, 2019 placeholder Official Site
1.2.1 December 21st, 2018 placeholder Official Site
1.2.0 December 13th, 2018 placeholder Official Site
1.1.0 December 7th, 2018 placeholder Official Site
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