Date Released: July 30, 2019
Links
Official Site
Previous Version 3.1.0 |
Next Version 5.0.0 |
General
Hero joins the game as a playable character
Misc.
- Training mode's combo counter is more accuratePrior to this update, a combo could still go on even if the opponent wasn't in hitstun for a few frames at some point in the combo. This has been reduced to a single frame
Fighter Adjustments
Fighter | Adjustment |
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Adjusted his wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted his wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted his wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted her wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Usmash has less knockback when all hits doesn't connect |
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Fsmash has less pushback when charging |
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Adjusted his wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Neutral-B is more consistent against attacks that are countered from behind |
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Neutral-B is more consistent against attacks that are countered from behind |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Young Link can now shield SDI when blocking a projectile with their shieldNot the bubble, the literal shield he is carrying around |
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The tail's hurtbox has been made smaller |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Jab 1 has less startup |
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Jab 1 has less startup |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Adjusted his wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Grabbing the ledge after switching Pokémons in the air no longer shortens the invincibility gain from grabbing the ledge |
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Dair's sweetspot has less range. The sourspot has less knockback |
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Ftilt's sweetspot has more knockback |
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Dash Attack has more active frames |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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When using a Purple Pikmin, Fsmash has more range and more active frames |
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Jab 1's tipper does less hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Usmash is more consistent |
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Rosalina is easier to grab from the front |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Jab 3's endlag will no longer be reduced depending on the timing after pressing Jab 2This removed a technique named the "Sandman Express" that was introduced in 3.1.0. This used to make his jab safer on shield, as well as opening up new combo routes |
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Fall speed has been reverted to how it was prior to 3.0.0 |
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Neutral-B 3 is more consistent |
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Usmash is more consistent. It also has less knockback when all hits doesn't connect |
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The fruit from neutral-B will no longer drop when charging, even after a forced side switchFor example, being hit by Mario's side-B |
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Any attack buffered out of parry will now be done while facing the opponent |
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Any attack buffered out of parry will now be done while facing the opponent |
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Fsmash has more knockback |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dash Attack has more range |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Rolls covers a greater distance |
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Side-B now has a damage cap when reflectedVillager and Isabelle could previously pocket the move repeatedly in order to make it to absurd amounts of damage in an instant (something like 200% in one poison cloud). It also has less startup and more active frames |
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Down-B (with Arsene out) cannot reflect projectiles that does more than 50% anymore |