SSBU/Version/12.0.0

From Dragdown
< SSBU‎ | Version
Version 12.0.0

Date Released: June 29, 2021

Links
Official Site


Previous Version
11.0.1
Next Version
13.0.0

General

  • Kazuya joins the game as a playable character

Fighter Adjustments

Fighter Adjustment
Marth

Dash Attack's tipper has more damage and knockback. It is also easier to hit
Utilt's tipper has more damage and knockback. It is also easier to hit
Dtilt's tipper is easier to hit

Young Link

Usmash is more consistent

Olimar

Fsmash's sweetspot has more active frames

Rosalina & Luma

Luma now comes in front of Rosalina when doing side-B in reverse

Mii Brawler

Neutral-B 2 has more range in the front
Side-B 1 does more damage and knockback
Down-B 1 does more shield damage and knockback

Mii Swordfighter

Side-B 1 does more damage and knockback
Up-B 1's last hit does more damage and knockback
Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag
Down-B 3 has less startup

Mii Gunner

The cooldown between two shots of Neutral-B 2 has been reduced
Up-B 1 has less startup
Up-B 2 has more invincibility
Down-B 3 has less endlag

Ryu

Shakunetsu Hadouken is more consistent against opponents on the ground

Bayonetta

Rapid Jab's finisher has more knockback and launches at a different angle
Down-B's slowdown against projectile has been increased

Banjo & Kazooie

Utilt has more knockback
Fsmash has more knockback
Bair sends at a different angle (knockback stays the same)

Min Min

Usmash has more startup and less knockback. The reflector also has more startup
Up-B's ledge detection has more startup

Steve

Fixed a bug where opponents trapped inside side-B would sometimes go through the stage

Pyra

Jab 2's tipper has more hitstun
Fsmash has less pushback while charging

Mythra

Airdodge has less invincibility frames
Jab 2's tipper has more hitstun
Fsmash has less pushback while charging
Neutral-B's last hit now takes the opponent's weight into account

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