SSBU/Version/3.0.0

From Dragdown
< SSBU‎ | Version
Version 3.0.0

Date Released: April 17, 2019

Links
Official Site


Previous Version
2.0.2
Next Version
3.0.1

General

  • Joker joins the game as a playable character

Online

  • Matchmaking has been improved in Quickplay

Fighter Adjustments

The projectile nerf update
Fighter Adjustment
Universal

Parries won't activate multiple times after releasing the shield button once, since it gave less frame advantage than a regular parry
Dodges and rolls have increased stalingThe more you use a dodge or a roll, the more startup and endlag it has
Parrying a projectile gives better frame advantageOnly available in training mode up until 9.0.0

Mario

Neutral-B does less shield damage

Donkey Kong

Neutral-B has more range

Link

Side-B does less shield damage

Samus

Neutral-B does less shield damage

Dark Samus

Neutral-B does less shield damage

Yoshi

Up-B does less shield damage

Kirby

Usmash's sweetspot is longer during the move's active frames. In consequence, the sourspot is shorter
Nair has less endlag and landing lag
Dthrow does more damage
Up-B starts catching the ledge earlier
Copy Abilities are harder to lose without taunting. The delay before Kirby can lose his current Copy Ability by getting hit has been increased

Pikachu

Neutral-B does less shield damage

Luigi

Neutral-B does less shield damage

Ness

Usmash's charge time has been shortened. It also has less active frames while charging
Dsmash's charge time has been shortened. It also has less active frames while charging
Neutral-B has more range

Peach

Neutral-B won't make Peach's fall speed decrease when spammed in the air anymore
Turnips (down-B) does less shield damage

Daisy

Neutral-B won't make Peach's fall speed decrease when spammed in the air anymore
Turnips (down-B) does less shield damage

Bowser

Grounded up-B cannot make opponents trip anymore

Sheik

Rapid Jab's finisher has less endlag
Dtilt's tipper is easier to hit
Fair has more range
Neutral-B's charge time has been shortened

Zelda

Down-B does less shield damage

Dr. Mario

Neutral-B does less shield damage

Pichu

Changed aerial hitstun animation in order to reduce its hurtbox shifting
Changed landing animation in order to reduce its hurtbox shifting
Neutral-B does less shield damage

Marth

Dash Grab has more range

Lucina

Dash Grab has more range

Young Link

Neutral-B does less shield damage
Side-B does less shield damage

Ganondorf

Changed aerial hitstun animation in order to reduce its hurtbox shifting

Mewtwo

Mewtwo is heavier
Jab 1 has less startup
Ftilt does more damage (knockback stays the same)
Utilt does more damage (knockback stays the same). The tip of the tail sends at a different angle
Fsmash has more range
Uair does more damage (knockback stays the same)
Neutral-B has more knockback. It also does less shield damage
Ledge Attack has more range
Ledge Roll is invincible for longer

Roy

Dash Grab has more range
Up-B is more consistent

Chrom

Dash Grab has more range

Pit

Neutral-B does less shield damage

Dark Pit

Neutral-B does less shield damage

Wario

Neutral-B works better against projectiles

Snake

Usmash has less endlag
Bair's sweetspot has more knockback
Neutral-B does less shield damage
Side-B has less range once Snake stops controlling the missile

Ivysaur

Side-B does less shield damage

Charizard

Grounded side-B hits lower

Diddy Kong

Dash Attack has less startup
Ftilt has more active frames
Dsmash has more knockback
Nair has more range
Uair does more damage (knockback stays the same)

King Dedede

Side-B does less shield damage

Olimar

Olimar's Smash attacks' damage now properly scales when charging the move
Fsmash does less shield damage
Side-B does less shield damage

Lucario

Neutral-B does less shield damage

R.O.B.

Neutral-B does less shield damage
Down-B does less shield damage

Toon Link

Side-B does less shield damage

Wolf

Dsmash's front hit has less knockback
Neutral-B does less shield damage

Villager

Fair does less shield damage
Bair does less shield damage
Side-B does less shield damage

Mega Man

PelletsMega Man's Jab, Ftilt and Nair does less shield damage
Usmash has more knockback
Neutral-B does less shield damage
Down-B has more startup and endlag
It is now impossible to throw items while down-B is active

Wii Fit Trainer

Jab 3's bury has more range
Neutral-B does less shield damage
Side-B does less shield damage
Down-B lasts longer when done successfully
Fixed some interactions between side-B and stage collisions

Rosalina & Luma

If Luma is close, he will move in front of Rosalina when doing Ftilt in reverse
If Luma is close, he will move in front of Rosalina when doing Dtilt in reverse
Neutral-B does less shield damage
Side-B does less shield damage

Greninja

Neutral-B does less shield damage

Mii Swordfighter

Neutral-B 1 does less shield damage
Neutral-B 2 does less shield damage
Side-B 3 does less shield damage
Ledge Attack has more range

Mii Gunner

Neutral-B 1 does less shield damage
Neutral-B 3 does less shield damage
Side-B 1 does less shield damage
Side-B 3 does less shield damage
Down-B 2 does less shield damage

Palutena

Neutral-B does less shield damage
Side-B does less shield damage

Pac-Man

Neutral-B does less shield damage
Down-B hits lower while falling down. It also does less shield damage

Robin

Thunder and ElthunderLevels 1 and 2 of Robin's neutral-B, respectively both does less shield damage
Side-B does less shield damage

Shulk

Ledge Attack has more range
Getup Attack has more range

Bowser Jr.

Jab 2 does more hitstun

Duck Hunt

Neutral-B does less shield damage
Side-B does less shield damage

Ryu

Ledge Attack has less hitstopAlso known as hitlag or hitpause

Ken

Ledge Attack has less hitstopAlso known as hitlag or hitpause

Cloud

Regular neutral-B does less shield damage

Corrin

Fsmash is more consistent when releasing the charge
Usmash has more active frames. The tipper also has more range
Dair is more consistent against light weights
Uncharged neutral-B stays on the screen for longer
Corrin can act sooner after stabbing the stage with side-B
Up-B is more consistent. It is also intangible sooner, on top of having more knockback

Bayonetta

Neutral-B does less shield damage

Inkling

Side-B has less knockback when accelerating again (such as when turning around)

Ridley

Neutral-B does less shield damage

Simon

Side-B does less shield damage
Ledge Attack has more range

Richter

Side-B does less shield damage
Ledge Attack has more range

King K. Rool

Ftilt's sweetspot is out for a longer amount of time
Fair's sweetspot is out for a longer amount of time
Uair has less endlag
Uthrow is now immune to wind during the animation
Side-B does less shield damage
Down-B has less endlag, on contact and on whiff

Isabelle

Fair does less shield damage
Bair does less shield damage

Piranha Plant

Neutral-B's projectile has more range
Ledge Attack has more range

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