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SSBU/Ryu/Data: Difference between revisions

From Dragdown
< SSBU‎ | Ryu
Content added Content deleted
Line 813: Line 813:
|notes=First value is for grounded opponents, Second value is for aerial opponents
|notes=First value is for grounded opponents, Second value is for aerial opponents
}}
}}
{{FrameData-SSBU | character = Ryu | moveId = KenShakunetsuHadokenW_1
{{FrameData-SSBU | character = Ryu | moveId = RyuShakunetsuHadokenW_1
|input=Light Shaku (l.shaku) Final hit
|input=Light Shaku (l.shaku) Final hit
|inputInfo=
|inputInfo=

Revision as of 02:25, 16 August 2022

Links


Normals

Jab (Light)

Jab 1

Ryu
-
File:SSBU Ryu RyuJab1 0.pngFile:SSBU Ryu RyuJab1 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5-2-3180/361/361/361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---10 to -9N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Hitbox values: Far 1/Close/Middle/Far 2

Jab 2

Ryu
-
File:SSBU Ryu RyuJab2 0.pngFile:SSBU Ryu RyuJab2 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5-3-4361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---21 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Hitbox values: Close/Far

Jab 3

Ryu
-
File:SSBU Ryu RyuJab3 0.pngFile:SSBU Ryu RyuJab3 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-8-1045-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Jab (Heavy, Close)

Ryu
-
File:SSBU Ryu RyuJabHeavyClose 0.pngFile:SSBU Ryu RyuJabHeavyClose 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0/8.0-7-11/780-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -15/-22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/8---
Hitbox values: Strong/Weak

Jab (Heavy, Far)

Ryu
-
File:SSBU Ryu RyuJabHeavyFar 1.pngFile:SSBU Ryu RyuJabHeavyFar 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-9-1050-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---13 to -12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Forward Tilt (Light, Close)

Ryu
-
File:SSBU Ryu RyuFTiltLightClose 0.pngFile:SSBU Ryu RyuFTiltLightClose 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-3-4180/75-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
First value is for grounded opponents, second is for aerial opponents

Forward Tilt (Light, Far)

Ryu
-
File:SSBU Ryu RyuFTiltLightFar 0.pngFile:SSBU Ryu RyuFTiltLightFar 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.8-8-1155/72-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Hitbox values: Close/Far

Forward Tilt (Heavy, Far)

Ryu
-
File:SSBU Ryu RyuFTiltHeavyFar 0.pngFile:SSBU Ryu RyuFTiltHeavyFar 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-14270-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ryu
-
File:SSBU Ryu RyuFTiltHeavyFar 1.pngFile:SSBU Ryu RyuFTiltHeavyFar 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-16-1736-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---13 to -12N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Up Tilt (Light)

Ryu
-
File:SSBU Ryu RyuUTiltLight 0.pngFile:SSBU Ryu RyuUTiltLight 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0-3-690/75-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---8 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for grounded opponents, second is for aerial opponents

Up Tilt (Heavy)

Ryu
-
File:SSBU Ryu RyuUTiltHeavy 0.pngFile:SSBU Ryu RyuUTiltHeavy 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-7-11/780-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -15/-22N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/8---
Hitbox valuse: Strong/Weak

Down Tilt (Light)

Ryu
-
File:SSBU Ryu RyuDTiltLight 0.pngFile:SSBU Ryu RyuDTiltLight 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6-2-365/65/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---9 to -8N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is the close hitbox against grounded opponents, second value is the middle hitbox against aerial opponents, third value is the far hitbox against grounded opponents

Down Tilt (Heavy)

Ryu
-
File:SSBU Ryu RyuDTiltHeavy 0.pngFile:SSBU Ryu RyuDTiltHeavy 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0/5.5-6-755-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---14 to -13/-15 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7/6---
Hitbox values: Strong/Weak

Dash Attack

Ryu
-
File:SSBU Ryu RyuDashAttack 0.pngFile:SSBU Ryu RyuDashAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0/8.0-7-9/10-1550/80-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---22 to -20/-22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/8---
Hitbox values: Early/Late

Smash Attacks

Forward Smash

Ryu
-
File:SSBU Ryu Ryu 0.pngFile:SSBU Ryu RyuFSmash 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0/17.5 22.4/24.5 charged-15-17361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -17/-18 to -16 -16 to -14/-15 to -13 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/12 14/16 charged---
hitbox values: Close/Far

Up Smash

Ryu
-
File:SSBU Ryu RyuUSmash 0.pngFile:SSBU Ryu RyuUSmash 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0/13.5 25.5/20.25 charged-9/10-1283-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---24/-25 to -23 -19/-21 to -19 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/9 5 charged---
Hitbox values: Early/Late

Down Smash

Ryu
-
File:SSBU Ryu RyuDSmash 0.pngFile:SSBU Ryu RyuDSmash 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0/12.0 24.0/18.0-5-635/80-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -24/-28 to -27 -21 to -20/-24 to -23 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/85/4 charged---
Hitbox values: Far/Close

Aerials

Neutral Air

Ryu
-
File:SSBU Ryu RyuNAir 0.pngFile:SSBU Ryu RyuNAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0/4.5-6-8361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---1/-2534+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4/3---
Hitbox values: Early/Late

Forward Air

Ryu
-
File:SSBU Ryu RyuFAir 0.pngFile:SSBU Ryu RyuFAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0/9.0-8-961/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---6/-7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5/4---
Hitbox values: Front/Back
Ryu
-
File:SSBU Ryu RyuFAir 1.pngFile:SSBU Ryu RyuFAir 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0/8.0-10-1461/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---6/-7111-2, 38+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5/4---
Hitbox values: Front/Back

Back Air

Ryu
-
File:SSBU Ryu RyuBAir 0.pngFile:SSBU Ryu RyuBAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0/13.0-8-9361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4/-51025+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6/5---
Hitbox values: Strong/Weak

Up Air

Ryu
-
File:SSBU Ryu RyuUAir 0.pngFile:SSBU Ryu RyuUAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-6-7366-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---81118+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
Ryu
-
File:SSBU Ryu RyuUAir 0.pngFile:SSBU Ryu RyuUAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-9-1175-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---81118+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Down Air

Ryu
-
File:SSBU Ryu RyuDAir 0.pngFile:SSBU Ryu RyuDAir 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0/12.0/11.0-8-12300/84/48-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---10/-10/-11151-2, 33+
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5/5/4---
First value is the spike hitbox against aerial opponents, second value is weak hitbox against grounded opponents, third value is the weak hitbox against aerial opponents

Grabs and Throws

Grab

Ryu
-
File:SSBU Ryu RyuGrab 0.pngFile:SSBU Ryu RyuGrab 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-6-7N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Ryu
-
File:SSBU Ryu RyuDashGrab 0.pngFile:SSBU Ryu RyuDashGrab 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-9-10N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Ryu
-
File:SSBU Ryu RyuPivotGrab 0.pngFile:SSBU Ryu RyuPivotGrab 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-10-11N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Ryu
-
File:SSBU Ryu RyuPummel 0.pngFile:SSBU Ryu RyuPummel 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.3-1361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Forward Throw

Ryu
-
File:SSBU Ryu RyuFThrow 0.pngFile:SSBU Ryu RyuFThrow 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-1650-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Back Throw

Ryu
-
File:SSBU Ryu RyuBThrow 0.pngFile:SSBU Ryu RyuBThrow 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-2352-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Ryu
-
File:SSBU Ryu RyuUThrow 0.pngFile:SSBU Ryu RyuUThrow 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-1888-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---
Ryu
-
File:SSBU Ryu RyuUThrow 1.pngFile:SSBU Ryu RyuUThrow 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0-25-30361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---7 to -2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---

Down Throw

Down Throw

Ryu
-
File:SSBU Ryu RyuDThrow 0.pngFile:SSBU Ryu RyuDThrow 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-19361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Collateral

Ryu
-
File:SSBU Ryu RyuDThrow 1.pngFile:SSBU Ryu RyuDThrow 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-1850-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---18 (Shield break)N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7 (Shield break)---

Specials

Hadouken

Note: Input version damage multiplier of 1.2

Hadouken (Weak)

Ryu
-
File:SSBU Ryu RyuHadokenW 0.pngFile:SSBU Ryu RyuHadokenW 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.8-12-180/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -19 Input version: -22 to -16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents
Ryu
-
File:SSBU Ryu RyuHadokenW 2.pngFile:SSBU Ryu RyuHadokenW 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0 Input version damage: 10.8-12-180/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---18 to +45 Input version: -15 to +48N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents

Hadouken (Medium)

Ryu
-
File:SSBU Ryu RyuHadokenM 0.pngFile:SSBU Ryu RyuHadokenM 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.4-12-170/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -20 Input version: -22 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents
Ryu
-
File:SSBU Ryu RyuHadokenM 2.pngFile:SSBU Ryu RyuHadokenM 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.5 Input version damage: 11.4-18-670/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to +30 Input version: -16 to +33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents

Hadouken (Strong)

Ryu
-
File:SSBU Ryu RyuHadokenS 0.pngFile:SSBU Ryu RyuHadokenS 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.0-12-160/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -21 Input version: -22 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents
Ryu
-
File:SSBU Ryu RyuHadokenS 2.pngFile:SSBU Ryu RyuHadokenS 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0 Input version damage: 12.0-17-500/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to +13 Input version: -17 to +16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10 Input version: 12---
First value is for grounded opponents, Second value is for aerial opponents

Shakunetsu Hadouken

Shakunetsu (Weak)

Ryu
-
File:SSBU Ryu RyuShakunetsuHadokenW 0.pngFile:SSBU Ryu RyuShakunetsuHadokenW 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.1 {{{2}}}-12-77366-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
First value is for grounded opponents, Second value is for aerial opponents
Ryu
-
File:SSBU Ryu RyuShakunetsuHadokenW 1.pngFile:SSBU Ryu RyuShakunetsuHadokenW 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.3 Total damage: 13.7-3 3 frames after the final multihit55-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to +36N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is for grounded opponents, Second value is for aerial opponents

Shakunetsu (Medium)

Ryu
-
File:SSBU Ryu RyuShakunetsuHadokenM 0.pngFile:SSBU Ryu RyuShakunetsuHadokenM 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0 Input version damage: 6.25-13-790/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---34 to 32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for grounded opponents, Second value is for aerial opponents

Shakunetsu (Strong)

Ryu
-
File:SSBU Ryu RyuShakunetsuHadokenS 0.pngFile:SSBU Ryu RyuShakunetsuHadokenS 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.5 Input version damage: 6.88-13-720/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---33 to 25N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for grounded opponents, Second value is for aerial opponents

Tatsumaki Senpukyaku

Note: Input version damage multiplier of 1.16

Tatsumaki Senpukayku (Weak, Grounded)

Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-8-90-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---30 to -29N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Light tatsu (l.tatsu)
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-13-1545-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-18-2045-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only

Tatsumaki Senpukayku (Medium, Grounded)

Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-8-90-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---50 to -49N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Medium Tatsu (m.tatsu)
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-13-1555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-18-2055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---40 to -38N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-23-2555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-28-3055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---30 to -28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-33-3555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-38-4055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only

Tatsumaki Senpukayku (Strong, Grounded)

Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-8-90-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---50 to -49N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Heavy Tatsu (h.tatsu)
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-13-1555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---45 to -43N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-18-2055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---40 to -38N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-23-2555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---35 to -33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-28-3055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---30 to -28N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-33-3555/31-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is against grounded opponents, second value is against aerial opponents
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0-38-4055-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
Hits aerial opponents only

Tatsumaki Senpukayku (All versions, Aerial)

Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
3.0 Input version damage: 3.48-8-90-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---65 to -64/-50 to -491-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-13-1545-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---61 to -59/-46 to -441-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-18-2045-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---56 to -54/-41 to -391-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-23-2545-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---51 to -49/-36 to -341-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-28-3045-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---46 to -44/-31 to -291-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-33-3545-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---41 to -39/-26 to -241-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground
Ken
-
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0 Input version damage: 2.32-38-4045-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---36 to -34/-21 to -191-11N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground

Shoryuken

Note: Input version damage multiplier: 1.2

Shoryuken (Light, Grounded)

Ken
-
File:SSBU Ken KenShoryukenLight 0.pngFile:SSBU Ken KenShoryukenLight 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0/7.0-6-8/9-1980/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---31 to -29/-33 to -2312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12/7---
Hitbox values: Early/late

Input Shoryuken (Light, Grounded)

Ken
-
File:SSBU Ken KenShoryukenLightInput 0.pngFile:SSBU Ken KenShoryukenLightInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
15.6/8.4-6-8/9-1980/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -23/-28 to -188N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14/8---
Hitbox values: Early/Late

Shoryuken (Light, Aerial)

Ken
-
File:SSBU Ken KenShoryukenLight 0.pngFile:SSBU Ken KenShoryukenLight 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0/7.0-6-8/9-1980/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32 to -30/-33 to -2312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/7---
Hitbox values: Early/Late

Input Shoryuken (Light, Aerial)

Ken
-
File:SSBU Ken KenShoryukenLightInput 0.pngFile:SSBU Ken KenShoryukenLightInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
14.4/8.4-6-8/9-1980/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---26 to -24/-28 to -188N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13/8---
Hitbox values: Early/Late

Shoryuken (Medium, Grounded)

Ken
-
File:SSBU Ken KenShoryukenMedium 0.pngFile:SSBU Ken KenShoryukenMedium 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---35 to -3312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
First Hit
Ken
-
File:SSBU Ken KenShoryukenMedium 1.pngFile:SSBU Ken KenShoryukenMedium 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---34 to -2412N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Second Hit

Input Shoryuken (Medium, Grounded)

Ken
-
File:SSBU Ken KenShoryukenMediumInput 0.pngFile:SSBU Ken KenShoryukenMediumInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---30 to -288N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
First Hit
Ken
-
File:SSBU Ken KenShoryukenMediumInput 1.pngFile:SSBU Ken KenShoryukenMediumInput 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---29 to -198N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Second Hit

Shoryuken (Medium, Aerial)

Ken
-
File:SSBU Ken KenShoryukenMedium 0.pngFile:SSBU Ken KenShoryukenMedium 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---35 to -3312N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
First Hit
Ken
-
File:SSBU Ken KenShoryukenMedium 1.pngFile:SSBU Ken KenShoryukenMedium 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---34 to -2412N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Second Hit

Input Shoryuken (Medium, Aerial)

Ken
-
File:SSBU Ken KenShoryukenMediumInput 0.pngFile:SSBU Ken KenShoryukenMediumInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.4-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---31 to -298N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
First Hit
Ken
-
File:SSBU Ken KenShoryukenMediumInput 1.pngFile:SSBU Ken KenShoryukenMediumInput 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---29 to -198N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Second Hit

Shoryuken (Heavy, Grounded)

Ken
-
File:SSBU Ken KenShoryukenHeavy 0.pngFile:SSBU Ken KenShoryukenHeavy 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.2-5100-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4718N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First Hit
Ken
-
File:SSBU Ken KenShoryukenHeavy 1.pngFile:SSBU Ken KenShoryukenHeavy 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-6-895-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---41 to -3918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Second Hit
Ken
-
File:SSBU Ken KenShoryukenHeavy 2.pngFile:SSBU Ken KenShoryukenHeavy 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.5-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---39 to -2918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Third Hit

Input Shoryuken (Heavy, Grounded)

Ken
-
File:SSBU Ken KenShoryukenHeavyInput 0.pngFile:SSBU Ken KenShoryukenHeavyInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.64-5100-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4012N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First Hit
Ken
-
File:SSBU Ken KenShoryukenHeavyInput 1.pngFile:SSBU Ken KenShoryukenHeavyInput 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6-6-895-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---34 to -3212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Second Hit
Ken
-
File:SSBU Ken KenShoryukenHeavyInput 2.pngFile:SSBU Ken KenShoryukenHeavyInput 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.8-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32 to -2212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Third Hit

Shoryuken (Heavy, Aerial)

Ken
-
File:SSBU Ken KenShoryukenHeavy 0.pngFile:SSBU Ken KenShoryukenHeavy 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.2-590-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4718N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---
First Hit
Ken
-
File:SSBU Ken KenShoryukenHeavy 1.pngFile:SSBU Ken KenShoryukenHeavy 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---41 to -3918N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Second Hit
Ken
-
File:SSBU Ken KenShoryukenHeavy 2.pngFile:SSBU Ken KenShoryukenHeavy 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---40 to -3018N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Third Hit

Input Shoryuken (Heavy, Aerial)

Ken
-
File:SSBU Ken KenShoryukenHeavyInput 0.pngFile:SSBU Ken KenShoryukenHeavyInput 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.64-590-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4012N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---
First Hit
Ken
-
File:SSBU Ken KenShoryukenHeavyInput 1.pngFile:SSBU Ken KenShoryukenHeavyInput 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.6-6-880-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---34 to -3212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Second Hit
Ken
-
File:SSBU Ken KenShoryukenHeavyInput 2.pngFile:SSBU Ken KenShoryukenHeavyInput 2 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.2-9-1970-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32 to -2212N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Third Hit

Focus Attack

Level 1

Ken
-
File:SSBU Ken KenFocusAttackLv1 0.pngFile:SSBU Ken KenFocusAttackLv1 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-12-1345-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32 to -31N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time

Level 2

Ken
-
File:SSBU Ken KenFocusAttackLv2 0.pngFile:SSBU Ken KenFocusAttackLv2 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-12-1345-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---33 to -32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time

Level 3

Ken
-
File:SSBU Ken KenFocusAttackLv3 0.pngFile:SSBU Ken KenFocusAttackLv3 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0-12-1345-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--UNBLOCKABLEN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-UNBLOCKABLE---
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time

Nata Otoshi Geri

Ken
-
File:SSBU Ken KenNataOtoshiGeri 0.pngFile:SSBU Ken KenNataOtoshiGeri 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-1275-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---10N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
First Hit
Ken
-
File:SSBU Ken KenNataOtoshiGeri 1.pngFile:SSBU Ken KenNataOtoshiGeri 1 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-15-1663-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---7 to -6N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Second Hit

Inazuma Kick (After Crescent Kick)

Ken
-
File:SSBU Ken KenInazumaKick 0.pngFile:SSBU Ken KenInazumaKick 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-20-2230-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---17 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---

Oosoto Mawashi Geri

Ken
-
File:SSBU Ken KenOosotoMawashiGeri 0.pngFile:SSBU Ken KenOosotoMawashiGeri 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-9-1050-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---12 to -11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---

Inazuma Kick (After Roundhouse Kick)

Ken
-
File:SSBU Ken KenInazumaKick 0.pngFile:SSBU Ken KenInazumaKick 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-20-2230-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---17 to -15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-14---

Other Attacks

Ledge Attack

Ryu
-
File:SSBU Ryu RyuLedgeAttack 0.pngFile:SSBU Ryu RyuLedgeAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-24-2645-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Getup Attack

Ryu
-
File:SSBU Ryu RyuGetupAttack 0.pngFile:SSBU Ryu RyuGetupAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-14-1548-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ryu
-
File:SSBU Ryu RyuGetupAttack 0.pngFile:SSBU Ryu RyuGetupAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-19-2048-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Ryu
-
File:SSBU Ryu RyuGetupAttack 0.pngFile:SSBU Ryu RyuGetupAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-14-1548-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Face Down Back Hit
Ryu
-
File:SSBU Ryu RyuGetupAttack 0.pngFile:SSBU Ryu RyuGetupAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-19-2048-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Ryu
-
File:SSBU Ryu RyuTripAttack 0.pngFile:SSBU Ryu RyuTripAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-19-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---24 to -23N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Back Hit
Ryu
-
File:SSBU Ryu RyuTripAttack 0.pngFile:SSBU Ryu RyuTripAttack 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-24-25361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Front Hit

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