Content added Content deleted
Line 373: | Line 373: | ||
=== Forward Air === |
=== Forward Air === |
||
{{FrameData-SSBU | character = |
{{FrameData-SSBU | character = Ryu | moveId = RyuFAir_0/RyuFAir_1 |
||
|input=Early Hitbox |
|input=Early Hitbox |
||
|inputInfo= |
|inputInfo= |
||
|images= |
|images=SSBU_Ryu_RyuFAir_0.png |
||
|hitboxes= |
|hitboxes=SSBU_Ryu_RyuFAir_0_hb.webm |
||
|damage=14.0/9.0 |
|damage=14.0/9.0 |
||
|faf=37 |
|faf=37 |
||
Line 391: | Line 391: | ||
|notes=Hitbox values: Front/Back |
|notes=Hitbox values: Front/Back |
||
}} |
}} |
||
⚫ | |||
==== Late Hitbox ==== |
|||
⚫ | |||
|input=Late Hitbox |
|input=Late Hitbox |
||
|inputInfo= |
|inputInfo= |
||
|images= |
|images=SSBU_Ryu_RyuFAir_1.png |
||
|hitboxes= |
|hitboxes=SSBU_Ryu_RyuFAir_1_hb.webm |
||
|damage=12.0/8.0 |
|damage=12.0/8.0 |
||
|faf=37 |
|faf=37 |
Revision as of 20:21, 15 August 2022
Links
Normals
Jab (Light)
Jab 1
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuJab1 0.pngFile:SSBU Ryu RyuJab1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | 2-3 | 180/361/361/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -10 to -9 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hitbox values: Far 1/Close/Middle/Far 2 | |||||
Jab 2
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuJab2 0.pngFile:SSBU Ryu RyuJab2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | 3-4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hitbox values: Close/Far | |||||
Jab 3
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuJab3 0.pngFile:SSBU Ryu RyuJab3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 8-10 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Jab (Heavy, Close)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuJabHeavyClose 0.pngFile:SSBU Ryu RyuJabHeavyClose 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/8.0 | - | 7-11/7 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -15/-22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/8 | - | - | - | |
Hitbox values: Strong/Weak | |||||
Jab (Heavy, Far)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuJabHeavyFar 1.pngFile:SSBU Ryu RyuJabHeavyFar 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 9-10 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Forward Tilt (Light, Close)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFTiltLightClose 0.pngFile:SSBU Ryu RyuFTiltLightClose 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 3-4 | 180/75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
First value is for grounded opponents, second is for aerial opponents | |||||
Forward Tilt (Light, Far)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFTiltLightFar 0.pngFile:SSBU Ryu RyuFTiltLightFar 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.8 | - | 8-11 | 55/72 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Hitbox values: Close/Far | |||||
Forward Tilt (Heavy, Far)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFTiltHeavyFar 0.pngFile:SSBU Ryu RyuFTiltHeavyFar 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 14 | 270 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFTiltHeavyFar 1.pngFile:SSBU Ryu RyuFTiltHeavyFar 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 16-17 | 36 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 to -12 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuUTiltLight 0.pngFile:SSBU Ryu RyuUTiltLight 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 3-6 | 90/75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -8 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for grounded opponents, second is for aerial opponents | |||||
Up Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuUTiltHeavy 0.pngFile:SSBU Ryu RyuUTiltHeavy 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 7-11/7 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -15/-22 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/8 | - | - | - | |
Hitbox valuse: Strong/Weak | |||||
Down Tilt (Light)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuDTiltLight 0.pngFile:SSBU Ryu RyuDTiltLight 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | - | 2-3 | 65/65/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -9 to -8 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is the close hitbox against grounded opponents, second value is the middle hitbox against aerial opponents, third value is the far hitbox against grounded opponents | |||||
Down Tilt (Heavy)
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuDTiltHeavy 0.pngFile:SSBU Ryu RyuDTiltHeavy 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0/5.5 | - | 6-7 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -13/-15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7/6 | - | - | - | |
Hitbox values: Strong/Weak | |||||
Dash Attack
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuDashAttack 0.pngFile:SSBU Ryu RyuDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/8.0 | - | 7-9/10-15 | 50/80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -20/-22 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/8 | - | - | - | |
Hitbox values: Early/Late | |||||
Smash Attacks
Forward Smash
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu Ryu 0.pngFile:SSBU Ryu RyuFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0/17.5 22.4/24.5 charged | - | 15-17 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17/-18 to -16 -16 to -14/-15 to -13 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/12 14/16 charged | - | - | - | |
hitbox values: Close/Far | |||||
Up Smash
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuUSmash 0.pngFile:SSBU Ryu RyuUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0/13.5 25.5/20.25 charged | - | 9/10-12 | 83 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24/-25 to -23 -19/-21 to -19 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/9 5 charged | - | - | - | |
Hitbox values: Early/Late | |||||
Down Smash
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuDSmash 0.pngFile:SSBU Ryu RyuDSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0/12.0 24.0/18.0 | - | 5-6 | 35/80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -24/-28 to -27 -21 to -20/-24 to -23 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/85/4 charged | - | - | - | |
Hitbox values: Far/Close | |||||
Aerials
Neutral Air
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuNAir 0.pngFile:SSBU Ryu RyuNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/4.5 | - | 6-8 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -1/-2 | 5 | 34+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/3 | - | - | - | |
Hitbox values: Early/Late | |||||
Forward Air
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFAir 0.pngFile:SSBU Ryu RyuFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/9.0 | - | 8-9 | 61/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6/-7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Hitbox values: Front/Back | |||||
Ryu | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ryu RyuFAir 1.pngFile:SSBU Ryu RyuFAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/8.0 | - | 10-14 | 61/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6/-7 | 11 | 1-2, 38+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Hitbox values: Front/Back | |||||
Back Air
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenBAir 0.pngFile:SSBU Ken KenBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0/13.0 | - | 8-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -4/-5 | 10 | 25+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5 | - | - | - | |
Hitbox values: Strong/Weak | |||||
Up Air
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenUAir 0.pngFile:SSBU Ken KenUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5 | - | 5-9 | 75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -8 | 11 | 19+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Down Air
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken Ken KenDAir 0.pngFile:SSBU Ken KenDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/12.0/11.0 | - | 8-12 | 300/84/48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -10/-11/-11 | 15 | 1-2, 33+ | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4/4 | - | - | - | |
First value is the spike hitbox against aerial opponents, second value is weak hitbox against grounded opponents, third value is the weak hitbox against aerial opponents | |||||
Grabs and Throws
Grab
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenGrab 0.pngFile:SSBU Ken KenGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 6-7 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenDashGrab 0.pngFile:SSBU Ken KenDashGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 9-10 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenPivotGrab 0.pngFile:SSBU Ken KenPivotGrab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 10-11 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenPummel 0.pngFile:SSBU Ken KenPummel 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.3 | - | 1 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Forward Throw
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenFThrow 0.pngFile:SSBU Ken KenFThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 16 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Back Throw
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenBThrow 0.pngFile:SSBU Ken KenBThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 41 | 52 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Up Throw
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenUThrow 0.pngFile:SSBU Ken KenUThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 18 | 88 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Collateral
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenUThrow 1.pngFile:SSBU Ken KenUThrow 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0 | - | 27-32 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -5 to 0 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Down Throw
Down Throw
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenDThrow 0.pngFile:SSBU Ken KenDThrow 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 19 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Collateral
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenDThrow 1.pngFile:SSBU Ken KenDThrow 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 18 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 (Shield break) | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 (Shield break) | - | - | - | |
Specials
Hadouken
Note: Input version damage multiplier of 1.25
Hadouken (Weak)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenHadokenW 0.pngFile:SSBU Ken kenHadokenW 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5 Input version damage: 5.63 | - | 13-87 | 0/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to 40 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for grounded opponents, Second value is for aerial opponents | |||||
Hadouken (Medium)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenHadokenM 0.pngFile:SSBU Ken KenHadokenM 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 Input version damage: 6.25 | - | 13-79 | 0/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to 32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for grounded opponents, Second value is for aerial opponents | |||||
Hadouken (Strong)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenHadokenS 0.pngFile:SSBU Ken KenHadokenS 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.5 Input version damage: 6.88 | - | 13-72 | 0/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33 to 25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for grounded opponents, Second value is for aerial opponents | |||||
Tatsumaki Senpukyaku
Note: Input version damage multiplier of 1.16
Tatsumaki Senpukayku (Weak, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 8-9 | 0 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30 to -29 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Light tatsu (l.tatsu) | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 13-15 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakGrounded 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 18-20 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Tatsumaki Senpukayku (Medium, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 8-9 | 0 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -50 to -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Medium Tatsu (m.tatsu) | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 13-15 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -45 to -43 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 18-20 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -40 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 23-25 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -35 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 28-30 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 33-35 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 38-40 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Tatsumaki Senpukayku (Strong, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 8-9 | 0 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -50 to -49 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Heavy Tatsu (h.tatsu) | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 13-15 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -45 to -43 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 18-20 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -40 to -38 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 23-25 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -35 to -33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 28-30 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30 to -28 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 33-35 | 55/31 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is against grounded opponents, second value is against aerial opponents | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2.pngFile:SSBU Ken KenTatsumakiSenpukyakuMediumGrounded 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 | - | 38-40 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Hits aerial opponents only | |||||
Tatsumaki Senpukayku (All versions, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuStart 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuStart 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
3.0 Input version damage: 3.48 | - | 8-9 | 0 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -65 to -64/-50 to -49 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 13-15 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -61 to -59/-46 to -44 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 18-20 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -56 to -54/-41 to -39 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 23-25 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -51 to -49/-36 to -34 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 28-30 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -46 to -44/-31 to -29 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 33-35 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -41 to -39/-26 to -24 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1.pngFile:SSBU Ken KenTatsumakiSenpukyakuWeakAerial 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 Input version damage: 2.32 | - | 38-40 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -36 to -34/-21 to -19 | 1-11 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First value is for if air tatsu ends while in the air, second value is for if air tatsu ends while on the ground | |||||
Shoryuken
Note: Input version damage multiplier: 1.2
Shoryuken (Light, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenLight 0.pngFile:SSBU Ken KenShoryukenLight 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/7.0 | - | 6-8/9-19 | 80/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -31 to -29/-33 to -23 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/7 | - | - | - | |
Hitbox values: Early/late | |||||
Input Shoryuken (Light, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenLightInput 0.pngFile:SSBU Ken KenShoryukenLightInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.6/8.4 | - | 6-8/9-19 | 80/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -23/-28 to -18 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14/8 | - | - | - | |
Hitbox values: Early/Late | |||||
Shoryuken (Light, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenLight 0.pngFile:SSBU Ken KenShoryukenLight 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/7.0 | - | 6-8/9-19 | 80/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32 to -30/-33 to -23 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/7 | - | - | - | |
Hitbox values: Early/Late | |||||
Input Shoryuken (Light, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenLightInput 0.pngFile:SSBU Ken KenShoryukenLightInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.4/8.4 | - | 6-8/9-19 | 80/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -26 to -24/-28 to -18 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13/8 | - | - | - | |
Hitbox values: Early/Late | |||||
Shoryuken (Medium, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMedium 0.pngFile:SSBU Ken KenShoryukenMedium 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -35 to -33 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMedium 1.pngFile:SSBU Ken KenShoryukenMedium 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to -24 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Second Hit | |||||
Input Shoryuken (Medium, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMediumInput 0.pngFile:SSBU Ken KenShoryukenMediumInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.6 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30 to -28 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMediumInput 1.pngFile:SSBU Ken KenShoryukenMediumInput 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.2 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -29 to -19 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Second Hit | |||||
Shoryuken (Medium, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMedium 0.pngFile:SSBU Ken KenShoryukenMedium 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -35 to -33 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMedium 1.pngFile:SSBU Ken KenShoryukenMedium 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to -24 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Second Hit | |||||
Input Shoryuken (Medium, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMediumInput 0.pngFile:SSBU Ken KenShoryukenMediumInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.4 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -31 to -29 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenMediumInput 1.pngFile:SSBU Ken KenShoryukenMediumInput 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.2 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -29 to -19 | 8 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Second Hit | |||||
Shoryuken (Heavy, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 0.pngFile:SSBU Ken KenShoryukenHeavy 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.2 | - | 5 | 100 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -47 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 1.pngFile:SSBU Ken KenShoryukenHeavy 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 6-8 | 95 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -41 to -39 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Second Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 2.pngFile:SSBU Ken KenShoryukenHeavy 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.5 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -39 to -29 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Third Hit | |||||
Input Shoryuken (Heavy, Grounded)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 0.pngFile:SSBU Ken KenShoryukenHeavyInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.64 | - | 5 | 100 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -40 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 1.pngFile:SSBU Ken KenShoryukenHeavyInput 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.6 | - | 6-8 | 95 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to -32 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Second Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 2.pngFile:SSBU Ken KenShoryukenHeavyInput 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.8 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32 to -22 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Third Hit | |||||
Shoryuken (Heavy, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 0.pngFile:SSBU Ken KenShoryukenHeavy 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.2 | - | 5 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -47 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 1.pngFile:SSBU Ken KenShoryukenHeavy 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -41 to -39 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Second Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavy 2.pngFile:SSBU Ken KenShoryukenHeavy 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -40 to -30 | 18 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Third Hit | |||||
Input Shoryuken (Heavy, Aerial)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 0.pngFile:SSBU Ken KenShoryukenHeavyInput 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.64 | - | 5 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -40 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 1.pngFile:SSBU Ken KenShoryukenHeavyInput 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.6 | - | 6-8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -34 to -32 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Second Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenShoryukenHeavyInput 2.pngFile:SSBU Ken KenShoryukenHeavyInput 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.2 | - | 9-19 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32 to -22 | 12 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Third Hit | |||||
Focus Attack
Level 1
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenFocusAttackLv1 0.pngFile:SSBU Ken KenFocusAttackLv1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 12-13 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32 to -31 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time | |||||
Level 2
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenFocusAttackLv2 0.pngFile:SSBU Ken KenFocusAttackLv2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 12-13 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time | |||||
Level 3
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenFocusAttackLv3 0.pngFile:SSBU Ken KenFocusAttackLv3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0 | - | 12-13 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | UNBLOCKABLE | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | UNBLOCKABLE | - | - | - | |
FAF, Frames Active, and Shield Safety are counted from the time the button is released, assuming that it has been charged a sufficient amount of time | |||||
Nata Otoshi Geri
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenNataOtoshiGeri 0.pngFile:SSBU Ken KenNataOtoshiGeri 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 12 | 75 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -10 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
First Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenNataOtoshiGeri 1.pngFile:SSBU Ken KenNataOtoshiGeri 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 15-16 | 63 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -7 to -6 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Second Hit | |||||
Inazuma Kick (After Crescent Kick)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenInazumaKick 0.pngFile:SSBU Ken KenInazumaKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 20-22 | 30 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Oosoto Mawashi Geri
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenOosotoMawashiGeri 0.pngFile:SSBU Ken KenOosotoMawashiGeri 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 9-10 | 50 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Inazuma Kick (After Roundhouse Kick)
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenInazumaKick 0.pngFile:SSBU Ken KenInazumaKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 20-22 | 30 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 to -15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 14 | - | - | - | |
Other Attacks
Ledge Attack
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenLedgeAttack 0.pngFile:SSBU Ken Kong KenLedgeAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 24-26 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Getup Attack
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenGetupAttack 0.pngFile:SSBU Ken KenGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 14-15 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenGetupAttack 0.pngFile:SSBU Ken KenGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19-20 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenGetupAttack 0.pngFile:SSBU Ken KenGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 14-15 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Face Down Back Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenGetupAttack 0.pngFile:SSBU Ken KenGetupAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19-20 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTripAttack 0.pngFile:SSBU Ken KenTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -23 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Back Hit | |||||
Ken | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ken KenTripAttack 0.pngFile:SSBU Ken KenTripAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 24-25 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Front Hit | |||||