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These patch notes will only list changes that had an impact on competitive play. As such, things like Spirits, new game modes, Final Smashes and non legal stages will not be listed |
13.0.1
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Jab 2 has less endlag |
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Jab 1 has less startup |
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Side-B can grab ledges easier |
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Side-B can grab ledges easier |
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Dash Attack has less startup |
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Dash Attack does more damage (knockback stays the same) |
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Ftilt has more damage and knockback |
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Ftilt does more damage and has more knockback |
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Jab 1 does more damage and has less endlag |
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Jab 3 does more damage and has more knockback |
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Dash Attack has less startup and more knockback |
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Luma takes less knockback |
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Rapid Jab has more range and does more damage |
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Dash Attack is more consistent and does more damage. |
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Heavy FTilt has less startup |
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Limit Down-B has less startup |
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Recharging ink has less endlag |
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Dash Attack does more damage and has more knockback |
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Ftilt 2 has more knockback |
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All arms do less shield damage |
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Reduced hitstun on Usmash multihits |
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Knockdown animation adjusted to match other fighters |
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Knockdown animation adjusted to match other fighters |
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Knockdown animation adjusted to match other fighters |
13.0.0
General
Sora joins the game as a playable character
- Hollow Bastion has been added as a stage
Misc.
- The Shy Guys on Yoshi's Story (Hazards on) no longer carry food if items are turned off
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so opponents hit by |
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Jab 2 has less endlag |
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Nair's late hitbox has more knockback |
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Jab 1 has less endlag |
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Ftilt's second hit has more knockback |
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Luma will appear in front of Rosalina when using Dsmash and turning around. Luma's attack has more knockback |
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Utilt does more hitstun |
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Can now jump out of side-B earlier |
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Utilt does more damage and has more knockback |
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Dtilt has less endlag |
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Dsmash does more damage and knockback |
12.0.0
General
Kazuya joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Dash Attack's tipper has more damage and knockback. It is also easier to hit |
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Usmash is more consistent |
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Fsmash's sweetspot has more active frames |
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Luma now comes in front of Rosalina when doing side-B in reverse |
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Neutral-B 2 has more range in the front |
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Side-B 1 does more damage and knockback |
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The cooldown between two shots of Neutral-B 2 has been reduced |
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Shakunetsu Hadouken is more consistent against knocked down opponents |
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Rapid Jab's finisher has more knockback and launches at a different angle |
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Utilt has more knockback |
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Usmash has more startup and less knockback. The reflector also has more startup |
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Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
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Jab 2's tipper has more hitstun |
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Airdodge has less invincibility frames |
11.0.1
General
- A shadow change concerning
Wii Fit Trainer's side-B has been removed in order to match 10.1.0Prior to this patch, WFT's side-B had her landing lag cut in half
11.0.0
General
Online
- Arenas will now close if the host's packets are dropped during a match
- The average packet size was expanded
Misc.
- Players can now disconnect other players by pressing
on their slot, at the character selection screen
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Matched crumple state's duration with other fighters |
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Up-B has less endlag on hit |
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Matched crumple state's duration with other fighters |
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Matched crumple state's duration with other fighters |
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Fsmash's self-damage has been reduced |
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Up-B has less endlag on hit |
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Nair has more landing lag |
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Utilt has less active frames |
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Increased the cooldown before Diddy is able to throw another banana peel (down-B) |
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Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected |
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Matched crumple state's duration with other fighters |
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Matched crumple state's duration with other fighters |
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Usmash has more active frames |
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Matched crumple state's duration with other fighters |
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Matched crumple state's duration with other fighters |
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Fsmash has more range |
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Dash Attack has more endlag |
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Matched crumple state's duration with other fighters |
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Matched crumple state's duration with other fighters |
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Side-B (without Arsene) has more endlag |
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Matched crumple state's duration with other fighters |
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Matched crumple state's duration with other fighters |
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Dsmash has more knockback |
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Matched airdodge's endlag with other fighters |
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Dsmash has more range |
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Down-B's counterattack is more consistent |
10.1.0
Misc.
- Sephiroth Challenge was removed
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Fair is more consistent, on top of having more range |
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Dash Attack is more consistent |
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Fsmash is more consistent. The final hit has more range |
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Fsmash's last hit has more range |
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Aerial up-B is more consistent |
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Aerial up-B is more consistent |
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After throwing a Pikmin with an Fsmash or side-B, if there are other Pikmin nearby when using up-B, an aerial using a PikminAll of them except Nair will occur |
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Fair is more consistent. It also has less range above the skirt's hemline. The final hit has more range |
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Uthrow sends at a different angle. The shot also has more range |
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Fsmash's SDI multiplier has been decreased. It has also been made more consistent |
10.0.0
General
Sephiroth joins the game as a playable character
- Northern Cave has been added as a stage
Misc.
- A new mode, Sephiroth Challenge, was added. It allows players to fight Sephiroth on Northern Cave on 3 different difficulty modes. Winning the fight unlocked both Sephiroth and Northern Cave
9.0.2
General
- Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using
Steve's Dair
- Reverted the initial velocity of
Samus's and
Dark Samus's up-B back to how it was in 9.0.0
- Fixed an issue where sometimes fighters would go through stages when knocked back
9.0.1
General
- Fixed an issue in which characters could fall though the stage when breaking
Steve's blocks (Neutral-B)
- Fixed an issue in which characters could fall through the stage when caught between
Steve's anvil (Dair) and a block
- Fixed an issue in which fighters could be frozen if hit with
Steve's minecart (Side-B)
- Fixed an issue in which
Steve's minecart does not hit opponents when reflected off a wall
- Fixed an issue in which a fighter caught by
Steve's minecart teleports to the position in which they were caught
- Fixed an issue in which
Meta Knight would clip through any terrain which wasn't native to a stageThings such as Steve's blocks and anvil, Pac-Man's hydrant or Villager's tree after losing a stock
Misc.
- One of
Steve's victory animations was changed in order to remove the meat after it has been eatenThe meat could've been interpreted as an erect penis
9.0.0
General
Steve joins the game as a playable character
- An issue where the movement delay after a parry was behaving incorrectly against projectiles has been fixedThis change was actually in the game since 04/17/2019, but was only applied in training mode before this update
Online
- The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
- Adjustments have been made to the way GSP is calculated
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Increased grounded side-B's vertical range against grounded opponents |
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Usmash is more consistent |
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Fair is more consistent |
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Dash Attack's third hit does more damage and knockback |
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Usmash is more consistent |
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NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) takes less damage and knockback in general, and has an improved AI |
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Utilt is more consistent |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
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Up-B is more consistent |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
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Side-B is more consistent |
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Dash Attack does more damage (knockback stays the same), on top of having less endlag |
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Increased the max value Aura will strengthen damage |
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Up-B 3 is more consistent |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
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Usmash is more consistent |
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Adjusted certain landing behaviors to no longer prevent passing through platforms |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
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Rapid Jab is now transcendantCannot clank with any attack |
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Rapid Jab is now transcendantCannot clank with any attack |
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Rapid Jab is now transcendantCannot clank with any attack |
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Rapid Jab is now transcendantCannot clank with any attack |
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Rapid Jab is now transcendantCannot clank with any attack |
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Rapid Jab's finisher is now transcendantCannot clank with any attack |
8.1.0
General
- Small Battlefield has been added as a stage. It can be choosen in Quickplay and Elite Smash
- Battlefield, Big Battlefield, Final Destination and Small Battlefield can now use music from all stages
Online
- The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rateThis improves responsiveness, but decreases stability on low quality connections
- Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames
- Matchmaking in Quickplay has been adjusted
- Elite Smash's threshold has been adjusted in order to allow more players in
8.0.0
General
Min Min joins the game as a playable character
Misc.
- Fountain of Dreams' lag spikes were fixedThe lag that comes from Wario turning while using his side-B still persists
- Lylat Cruise has bigger ledges and it is overall easier to recover on it
- Garreg Mach Monastery's Omega and Battlefield form's blastzones has been adjusted to match other omega stages
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Dash Attack has less endlag and more knockback at the beginning of the move |
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Dash Attack has less endlag |
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Fsmash is more consistent. The last hit also has more range |
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Dtilt has less startup and sends at a different angle |
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Dsmash's tipper has more knockback |
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Bair has more knockback. The tip and middle of the tail also does more damage |
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Nair has more range |
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Dtilt sends at a different angle and has less knockback |
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Dtilt sends at a different angle and has less knockback |
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Dash Attack has more knockback |
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Rolling techs' duration now matches the rest of the cast |
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Dash Attack is more consistent. The final hit has more range |
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Utilt does more damage and has more knockback |
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Jab is more consistent |
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Rolling techs' duration now matches the rest of the cast |
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Dtilt sends at a different angle |
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Rolling techs' duration now matches the rest of the cast |
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Rolling techs' duration now matches the rest of the cast |
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Rolling techs' duration now matches the rest of the cast |
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Fsmash's tipper has more knockback, on top of having more range. It also does more shieldstun |
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Ftilt 3 has less endlag |
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Down-B's tipper does more damage. It is also now considered a hitgrab, and as such, the sweetspot won't crumple throw invincible opponents |
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Dash Attack has more knockback. The sweetspot also lasts longer |
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Dash Attack has less startup |
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Usmash has more knockback |
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Utilt sends at a different angle and has less startup |
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KaboomOne of the many spells accessible through Hero's down-B is more consistent |
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Ledge Attack's back hit has more range |
7.0.0
General
Byleth joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Increased shield size |
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Increased shield size |
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Dash Attack's sweetspot does more damage |
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Dash Attack's sweetspot does more damage |
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Increased shield size |
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Increased shield size |
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Changed animation when shielding attacksPreviously, Fox went back to his Smash 4 shielding animation after shielding one attack |
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Increased shield size |
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Jab 1 > Jab 2 is more consistent |
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Increased shield size |
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Increased shield size |
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Dsmash has less startup and is more consistent |
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Ftilt does more damage and has more knockback |
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Ftilt does more damage and has more knockback |
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Increased shield size |
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Increased shield size |
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Jab 1 has less startup |
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Increased shield size |
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Changed animation while shielding in order to prevent shield pokes |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Down-B's bury has been weakenedIt is easier to mash out of bury |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Diddy's arm is now invincible when releasing shield |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Dash Attack has less endlag |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Increased shield size |
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Down-B 3's grab is bigger |
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Increased shield size |
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Utilt's last hit does more damage and has more knockback |
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Increased shield size |
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Increased shield size |
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Rapid Jab does more hitstun |
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Heavy Dtilt sends at a different angle |
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Heavy Dtilt sends at a different angle |
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Dash Attack's sweetspot has more knockback |
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Increased shield size |
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Increased shield size |
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Ridley's wing is now partly invincible when pressing or releasing shield |
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Adjusted the center of King K. Rool's shield in order to match other fighters |
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Increased side-B's Lariat (and back body drop)'s knockback against non grabbed opponents |
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The Plant's lips are now invincible when releasing shield |
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Downwards shots with aerial neutral-B has less range |
6.1.1
Nothing of note happened in this update, as it only introduced support for two new amiibos
6.1.0
General
- Fixed a bug where
Terry could freeze
Ice Climbers when hit by Buster Wolf
6.0.0
General
Terry joins the game as a playable character
Online
- Several QoLQuality of Life changes were made to arenas
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Ftilt has more knockback |
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Jab 1 has less startup |
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AirdodgesBoth neutral and directional has less endlag |
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Ftilt has more knockback |
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Nair has less landing lag |
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Jab 3 does more damage and has more knockback |
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|
5.0.0
General
Banjo & Kazooie joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so that a roll or a spotdodge cannot be buffered anymore after landing with an airdodge |
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Can now buffer a grab after a roll or a spotdodge |
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Up-B is more consistent |
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Up-B is more consistent |
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NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) can ledge trump again |
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Usmash is more consistent against buried opponents |
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Fixed a bug where Luma couldn't act after Rosalina got hit by |
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The misstech animation facing down has been adjusted to match other fighters |
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The final hit of KafrizzNeutral-B with max charge can now be shieldedWhen shield is already out. Clarifications are needed, reflected and absorbed |
4.0.0
General
Hero joins the game as a playable character
Misc.
- Training mode's combo counter is more accuratePrior to this update, a combo could still go on even if the opponent wasn't in hitstun for a few frames at some point in the combo. This has been reduced to a single frame
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Usmash has less knockback when all hits doesn't connect |
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Fsmash has less pushback when charging |
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Neutral-B is more consistent against attacks that are countered from behind |
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Neutral-B is more consistent against attacks that are countered from behind |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Young Link can now shield SDI when blocking a projectile with their shieldNot the bubble, the literal shield he is carrying around |
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The tail's hurtbox has been made smaller |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Jab 1 has less startup |
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Jab 1 has less startup |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
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Grabbing the ledge after switching Pokémons in the air no longer shortens the invincibility gain from grabbing the ledge |
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Dair's sweetspot has less range. The sourspot has less knockback |
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Ftilt's sweetspot has more knockback |
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Dash Attack has more active frames |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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When using a Purple Pikmin, Fsmash has more range and more active frames |
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Jab 1's tipper does less hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Usmash is more consistent |
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Rosalina is easier to grab from the front |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Jab 3's endlag will no longer be reduced depending on the timing after pressing Jab 2This removed a technique named the "Sandman Express" that was introduced in 3.1.0. This used to make his jab safer on shield, as well as opening up new combo routes |
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Fall speed has been reverted to how it was prior to 3.0.0 |
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Neutral-B 3 is more consistent |
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Usmash is more consistent. It also has less knockback when all hits doesn't connect |
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The fruit from neutral-B will no longer drop when charging, even after a forced side switchFor example, being hit by Mario's side-B |
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Any attack buffered out of parry will now be done while facing the opponent |
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Any attack buffered out of parry will now be done while facing the opponent |
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Fsmash has more knockback |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dash Attack has more range |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Dair starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
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Rolls covers a greater distance |
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Side-B now has a damage cap when reflectedVillager and Isabelle could previously pocket the move repeatedly in order to make it to absurd amounts of damage in an instant (something like 200% in one poison cloud). It also has less startup and more active frames |
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Down-B (with Arsene out) cannot reflect projectiles that does more than 50% anymore |
3.1.0
Online
- New Quickplay rules can be chosen
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
There is now a cooldown before a character is able to wall jump again |
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Fully charged neutral-B's armor lasts longer |
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Usmash is more consistent |
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Usmash is more consistent |
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Jab 2 > Rapid Jab is more consistent |
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Grab has more range |
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Jab 2 > Jab 3 is more consistent |
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Jab 2 has more range and the hitbox has been moved forward |
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Ftilt has more knockback |
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Jab 1 > Jab 2 is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Jab 1 > Jab 2 is more consistent |
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The Ice Climbers gets back their double jumps the same way as other fighters do |
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Pichu's hurtbox is bigger |
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Fsmash has less knockback |
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Fsmash is more consistent |
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Usmash is more consistent |
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Usmash is more consistent |
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Utilt is more consistent |
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Usmash is more consistent |
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Usmash is more consistent |
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Side-B is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Nair is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Olimar has a bigger hurtbox |
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Jab 1 has less endlag |
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Jab 1 > Jab 2 is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Usmash is more consistent |
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Jab 1 > Jab 2 is more consistent |
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Luma has less endlag when using Dash Attack |
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Jab 1 > Jab 2 is more consistent |
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Jab 2 > Rapid Jab is more consistent |
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Usmash is more consistent |
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Usmash is more consistent |
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Jab 2 has more range |
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Dash Attack sends at a different angle |
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Uair is more consistent |
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Jab 1's special cancel window is larger |
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Jab 1's special cancel window is larger |
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Dsmash is more consistent |
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Jab 1 has more active frames |
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Jab 2 > Jab 3 is more consistent |
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Can grab the ledge earlier when using Uair |
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Opponents won't get caught by side-B if the hook isn't moving. Reeling back the hook catches opponentsThis reverts the changes made to this move in 3.0.0 |
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Jab 1 > Jab 2 is more consistent |
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Jab 3 has more range |
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EigaonSide-B when Arsene is active is more consistent |
3.0.1
Nothing of note regarding competitive play has happened in this update
3.0.0
General
Joker joins the game as a playable character
Online
- Matchmaking has been improved in Quickplay
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Parries won't activate multiple times after releasing the shield button once, since it gave less frame advantage than a regular parry |
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Neutral-B does less shield damage |
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Neutral-B has more range |
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Side-B does less shield damage |
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Neutral-B does less shield damage |
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Neutral-B does less shield damage |
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Up-B does less shield damage |
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Usmash's sweetspot is longer during the move's active frames. In consequence, the sourspot is shorter |
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Neutral-B does less shield damage |
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Neutral-B does less shield damage |
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Usmash's charge time has been shortened. It also has less active frames while charging |
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Neutral-B won't make Peach's fall speed decrease when spammed in the air anymore |
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Neutral-B won't make Peach's fall speed decrease when spammed in the air anymore |
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Grounded up-B cannot make opponents trip anymore |
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Rapid Jab's finisher has less endlag |
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Down-B does less shield damage |
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Neutral-B does less shield damage |
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Changed aerial hitstun animation in order to reduce its hurtbox shifting |
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Dash Grab has more range |
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Dash Grab has more range |
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Neutral-B does less shield damage |
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Changed aerial hitstun animation in order to reduce its hurtbox shifting |
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Mewtwo is heavier |
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Dash Grab has more range |
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Dash Grab has more range |
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Neutral-B does less shield damage |
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Neutral-B does less shield damage |
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Neutral-B works better against projectiles |
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Usmash has less endlag |
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Side-B does less shield damage |
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Grounded side-B hits lower |
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Dash Attack has less startup |
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Side-B does less shield damage |
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Olimar's Smash attacks' damage now properly scales when charging the move |
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Neutral-B does less shield damage |
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Neutral-B does less shield damage |
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Side-B does less shield damage |
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Dsmash's front hit has less knockback |
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Fair does less shield damage |
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PelletsMega Man's Jab, Ftilt and Nair does less shield damage |
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Jab 3's bury has more range |
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If Luma is close, he will move in front of Rosalina when doing Ftilt in reverse |
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Neutral-B does less shield damage |
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Neutral-B 1 does less shield damage |
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Neutral-B 1 does less shield damage |
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Neutral-B does less shield damage |
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Neutral-B does less shield damage |
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Thunder and ElthunderLevels 1 and 2 of Robin's neutral-B, respectively both does less shield damage |
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Ledge Attack has more range |
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Jab 2 does more hitstun |
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Neutral-B does less shield damage |
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Ledge Attack has less hitstopAlso known as hitlag or hitpause |
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Ledge Attack has less hitstopAlso known as hitlag or hitpause |
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Regular neutral-B does less shield damage |
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Fsmash is more consistent when releasing the charge |
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Neutral-B does less shield damage |
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Side-B has less knockback when accelerating again (such as when turning around) |
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Neutral-B does less shield damage |
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Side-B does less shield damage |
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Side-B does less shield damage |
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Ftilt's sweetspot is out for a longer amount of time |
SSBU|Isabelle} |
Fair does less shield damage |
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Neutral-B's projectile has more range |
2.0.2
Nothing of note happened in this update, as it only introduced support for one new amiibo
2.0.1
Nothing of note regarding competitive play has happened in this update