< SSBU | Donkey Kong
Scatteraxis (talk | contribs) m (Text replacement - "Category:Super Smash Bros Ultimate" to "Category:Super Smash Bros. Ultimate") |
m (Junny moved page Donkey Kong/Data to SSBU/Donkey Kong/Data) |
(No difference)
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Revision as of 16:34, 13 October 2022
Links
Jab 1
Jab 2
Forward Tilt
Forward Tilt
Forward Tilt (Up)
Forward Tilt (Down)
Up Tilt
Down Tilt
Dash Attack
Dash Attack (Strong)
Dash Attack (Weak)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDashAttack 1.pngFile:SSBU Donkey Kong DonkeyKongDashAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 13-24 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Forward Smash
Up Smash
Down Smash
Down Smash (Early)
Down Smash (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDSmash 1.pngFile:SSBU Donkey Kong DonkeyKongDSmash 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/14.0 25.2/19.6 charged | - | 13-14 | 55/98 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30/-32 to -29/-31 -26/-29 to -25/-28 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/1016/13 charged | - | - | - | |
Neutral Air
Neutral Air (Early)
Neutral Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongNAir 1.pngFile:SSBU Donkey Kong DonkeyKongNAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 14-26 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air
Forward Air (Early)
Forward Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFAir 1.pngFile:SSBU Donkey Kong DonkeyKongFAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | - | 21-23 | 270/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Air
Back Air (Early)
Back Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongBAir 1.pngFile:SSBU Donkey Kong DonkeyKongBAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 9-16 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Air
Down Air
Grab
Dash Grab
Pivot Grab
Pummel
Back Throw
Up Throw
Down Throw
Cargo
Cargo
Cargo Forward Throw
Cargo Back Throw
Cargo Up Throw
Cargo Down Throw
Giant Punch
Giant Punch (Ground)
Giant Punch (Ground Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchG 1.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0/18.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -4/-12 to -3/-11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 24/16 | - | - | - | |
Giant Punch
Giant Punch (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Giant Punch (Air Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 1.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 | - | - | - | |
Headbutt (Ground)
Headbutt (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHeadbuttA 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | - | 20-21 | 270/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32/-34 to -31/-33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Spinning Kong
Spinning Kong (Ground)
Spinning Kong (Ground Linking)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4/3.5 | - | 25-58 | 367/20/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -76/-75 to -43/42 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Spinning Kong (Ground Launcher)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 62 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Spinning Kong (Air)
Spinning Kong (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 4-6 | 85 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -54 to -52 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | - | 10-38 | 367 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -52 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Spinning Kong (Air) 2
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 2 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 39-43 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hand Slap (Ground)
Hand Slap (Ground) 0
Hand Slap (Ground) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapG 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapG 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | - | 23-24 | 78/84 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Hand Slap (Air)
Hand Slap (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapA 0.png | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19-21 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -22; -4 on landing | 10 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Hand Slap (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapA 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapA 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 28-30 | 270 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -15 to -13; -4 on landing | 10 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |