Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

SSBU/Donkey Kong/Data: Difference between revisions

From Dragdown
Content added Content deleted
(some more dk data)
(the rest of it)
Tag: Manual revert
Line 788: Line 788:
|invuln=armr intangible 19-24/all armor 5-17
|invuln=armr intangible 19-24/all armor 5-17
}}
}}

===== Spinning Kong (Ground Launcher) =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongG_2
|input=Spinning Kong (Ground Launcher)
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2_hb.png
|damage=4.0
|faf=105
|active=62
|angle=361
|knockbase=60
|knockgrow=157
|stun=5
|safety=-37
|landlag=N/A
|autocancel=N/A
|invuln=armr intangible 19-24/all armor 5-17
}}

==== Spinning Kong (Air) ====
===== Spinning Kong (Air) 0 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_0
|input=Spinning Kong (Air) 0
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0_hb.png
|damage=5.0
|faf=65
|active=4-6
|angle=85
|knockbase=50
|knockgrow=10
|stun=6
|safety=-54 to -52
|landlag=N/A
|autocancel=N/A
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38
}}

===== Spinning Kong (Air) 1 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_1
|input=Spinning Kong (Air) 1
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1_hb.png
|damage=1.0
|faf=65
|active=10-38
|angle=367
|knockbase=55
|knockgrow=20
|stun=2
|safety=-52 to -24
|landlag=N/A
|autocancel=N/A
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38
}}

===== Spinning Kong (Air) 2 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongSpinningKongA_2
|input=Spinning Kong (Air) 2
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2_hb.png
|damage=2.0
|faf=65
|active=39-43
|angle=361
|knockbase=72
|knockgrow=80
|stun=3
|safety=-22 to -18
|landlag=N/A
|autocancel=N/A
|invuln=arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38/arml intangible 10-38/armr intangible 10-38
}}

==== Hand Slap (Ground) ====
===== Hand Slap (Ground) 0 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapG_0
|input=Hand Slap (Ground) 0
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb.png
|damage=14.0
|faf=22
|active=5-6
|angle=78/84
|knockbase=85
|knockgrow=30
|stun=8
|safety=-8 to -7
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

===== Hand Slap (Ground) 1 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapG_1
|input=Hand Slap (Ground) 1
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_1_hb.png
|damage=14.0
|faf=22
|active=14-15
|angle=78/84
|knockbase=85
|knockgrow=30
|stun=8
|safety=10 to 11
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

==== Hand Slap (Air) ====
===== Hand Slap (Air) 0 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapA_0
|input=Hand Slap (Air) 0
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_0_hb.png
|damage=5.0
|faf=50
|active=19-21
|angle=90
|knockbase=36 FKB
|knockgrow=100
|stun=6
|safety=-19 to -17
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

===== Hand Slap (Air) 1 =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongHandSlapA_1
|input=Hand Slap (Air) 1
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_1_hb.png
|damage=6.0
|faf=50
|active=28-30
|angle=270
|knockbase=30
|knockgrow=100
|stun=6
|safety=-15 to -13
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

==== Ledge Attack ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongLedgeAttack_0
|input=Ledge Attack
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb.png
|damage=10.0
|faf=56
|active=23-25
|angle=45
|knockbase=90
|knockgrow=20
|stun=10
|safety=-22 to -20
|landlag=N/A
|autocancel=N/A
|invuln=all intangible 1-25
}}

==== Getup Attack ====
===== Getup Attack (Up) =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongGetupAttack_0
|input=Getup Attack (Up)
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb.png
|damage=7.0
|faf=46
|active=18-24
|angle=48
|knockbase=80
|knockgrow=48
|stun=7
|safety=-20 to -14
|landlag=N/A
|autocancel=N/A
|invuln=all intangible 1-24
}}

===== Getup Attack (Down) =====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongGetupAttack_1
|input=Getup Attack (Down)
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb.png
|damage=7.0
|faf=46
|active=18-24
|angle=48
|knockbase=80
|knockgrow=48
|stun=7
|safety=-20 to -14
|landlag=N/A
|autocancel=N/A
|invuln=all intangible 1-24
}}

==== Trip Attack ====
{{FrameData-SSBU | character = Donkey Kong | moveId = DonkeyKongTripAttack_0
|input=Trip Attack
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb.png
|damage=5.0
|faf=50
|active=19-25
|angle=361
|knockbase=60
|knockgrow=50
|stun=6
|safety=-24 to -18
|landlag=N/A
|autocancel=N/A
|invuln=all intangible 1-7
}}

[[Category:Super Smash Bros Ultimate]]
[[Category:Donkey Kong]]
{{Navbox-SSBU}}

Revision as of 07:20, 10 March 2022

Jab 1

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongJab1 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0-5-6361/180-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---14 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Jab 2

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongJab2 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-4-670-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---21 to -19N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Forward Tilt

Forward Tilt
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFTilt 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-7-9361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---23 to -21N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Forward Tilt (Up)

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFTiltUp 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-7-9361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Forward Tilt (Down)

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFTiltDown 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-7-9361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Up Tilt

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongUTilt 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0/9.0/10.0-5-11100-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -19/-24 to -18/-19 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8/9/10---

Down Tilt

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDTilt 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-6-7361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---12 to -11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Dash Attack

Dash Attack (Strong)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDashAttack 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-9-1253-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---14 to -11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11---
Dash Attack (Weak)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDashAttack 1.pngFile:SSBU Donkey Kong DonkeyKongDashAttack 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-13-2445-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---12 to -1N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---

Forward Smash

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFSmash 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
22.0/21.0 30.8/29.4 charged-22-2346/361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---25 to -24 -22/-23 to -21/-22 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7 10/9 charged---

Up Smash

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongUSmash 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
19.0 26.6 charged-14-1590-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---22 to -21 -18 to -17 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-13 17 charged---

Down Smash

Down Smash (Early)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDSmash 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
17.0/14.0 23.8/19.6-11-1270/82-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---33/-34 to -32/-33 -29/-31 to -28/-30 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-11/1015/13 charged---
Down Smash (Late)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDSmash 1.pngFile:SSBU Donkey Kong DonkeyKongDSmash 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
18.0/14.0 25.2/19.6 charged-13-1455/98-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---30/-32 to -29/-31 -26/-29 to -25/-28 chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-12/1016/13 charged---

Neutral Air

Neutral Air (Early)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongNAir 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-10-13361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---510?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Neutral Air (Late)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongNAir 1.pngFile:SSBU Donkey Kong DonkeyKongNAir 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-14-26361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---610?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Forward Air

Forward Air (Early)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFAir 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0-18-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---1117?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Forward Air (Late)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongFAir 1.pngFile:SSBU Donkey Kong DonkeyKongFAir 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
15.0/13.0-21-23270/361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---1217?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Back Air

Back Air (Early)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongBAir 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0-7-8361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---611?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---
Back Air (Late)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongBAir 1.pngFile:SSBU Donkey Kong DonkeyKongBAir 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
8.0-9-16361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---711?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-4---

Up Air

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongUAir 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0-6-1090-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---1015?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Down Air

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDAir 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
16.0/13.0-14-16270/361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---8/-914?
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6/5---

Grab

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGrab 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-8-10N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Dash Grab

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDashGrab 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-11-13N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pivot Grab

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongPivotGrab 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-12-14N/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Pummel

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongPummel 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
1.6-2361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---2N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Back Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongBThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0-1540-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Up Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongUThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-1490-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Down Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongDThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-19361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo

Cargo
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongCargo 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
N/A-N/AN/A-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Forward Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongCargoFThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-1560-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Back Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongCargoBThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
13.0-1672-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Up Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongCargoUThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
12.0-1592-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Cargo Down Throw

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongCargoDThrow 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
11.0-1746-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

Giant Punch

Giant Punch (Ground)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGiantPunchG 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-19-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---33 to -32N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---
Giant Punch (Ground Max)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGiantPunchG 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchG 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
28.0/18.0-19-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---4/-12 to -3/-11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-24/16---

Giant Punch

Giant Punch (Air)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGiantPunchA 0.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-19-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---37 to -36N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Giant Punch (Air Max)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGiantPunchA 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
25.0-19-20361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---6 to -5N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-22---

Headbutt (Ground)

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHeadbuttG 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/8.0-20-21270/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32/-34 to -31/-33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/8---

Headbutt (Air)

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHeadbuttA 0.pngFile:SSBU Donkey Kong DonkeyKongHeadbuttA 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0/8.0-20-21270/70-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---32/-34 to -31/-33N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10/8---

Spinning Kong

Spinning Kong (Ground)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongG 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-1995/80/366-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---79N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Spinning Kong (Ground Linking)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongG 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
1.4/3.5-25-58367/20/60-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---76/-75 to -43/42N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3/4---
Spinning Kong (Ground Launcher)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongG 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 2 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0-62361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---37N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Spinning Kong (Air)

Spinning Kong (Air) 0
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongA 0.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-4-685-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---54 to -52N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Spinning Kong (Air) 1
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongA 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
1.0-10-38367-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---52 to -24N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---
Spinning Kong (Air) 2
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongSpinningKongA 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 2 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0-39-43361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---22 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Hand Slap (Ground)

Hand Slap (Ground) 0
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHandSlapG 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0-5-678/84-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---8 to -7N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---
Hand Slap (Ground) 1
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHandSlapG 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapG 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
14.0-14-1578/84-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--10 to 11N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-8---

Hand Slap (Air)

Hand Slap (Air) 0
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHandSlapA 0.pngFile:SSBU Donkey Kong DonkeyKongHandSlapA 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-19-2190-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---19 to -17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Hand Slap (Air) 1
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongHandSlapA 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapA 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
6.0-28-30270-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---15 to -13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---

Ledge Attack

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongLedgeAttack 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-23-2545-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---22 to -20N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Getup Attack

Getup Attack (Up)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGetupAttack 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-18-2448-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---
Getup Attack (Down)
Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongGetupAttack 1 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-18-2448-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---20 to -14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Trip Attack

Donkey Kong
-
File:SSBU Donkey Kong DonkeyKongTripAttack 0 hb.png
DamageTotal FramesFrames ActiveAngleBase Knockback
5.0-19-25361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---24 to -18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-6---
Character Select

Cookies help us deliver our services. By using our services, you agree to our use of cookies.