< SSBU | Donkey Kong
Content added Content deleted
(→Cargo) |
(changing hitboxes to .gif from .png) |
||
Line 5:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongJab1_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab1_0_hb.
|damage=4.0
|faf=25
Line 24:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongJab2_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongJab2_0_hb.
|damage=6.0
|faf=32
Line 44:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTilt_0_hb.
|damage=8.0
|faf=35
Line 63:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFTiltUp_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltUp_0_hb.
|damage=9.0
|faf=36
Line 82:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFTiltDown_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFTiltDown_0_hb.
|damage=9.0
|faf=36
Line 101:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongUTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUTilt_0_hb.
|damage=8.0/9.0/10.0
|faf=39
Line 120:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDTilt_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDTilt_0_hb.
|damage=6.0
|faf=25
Line 140:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDashAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_0_hb.
|damage=12.0
|faf=35
Line 159:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDashAttack_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashAttack_1_hb.
|damage=9.0
|faf=35
Line 178:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFSmash_0_hb.
|damage={{tt|22.0/21.0 |30.8/29.4 charged}}
|faf=55
Line 197:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongUSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUSmash_0_hb.
|damage={{tt|19.0 |26.6 charged}}
|faf=50
Line 217:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDSmash_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_0_hb.
|damage={{tt|17.0/14.0 |23.8/19.6}}
|faf=56
Line 236:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDSmash_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDSmash_1_hb.
|damage={{tt|18.0/14.0 |25.2/19.6 charged}}
|faf=56
Line 256:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongNAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_0_hb.
|damage=12.0
|faf=39
Line 275:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongNAir_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongNAir_1_hb.
|damage=9.0
|faf=39
Line 295:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_0_hb.
|damage=16.0
|faf=56
Line 314:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongFAir_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongFAir_1_hb.
|damage=15.0/13.0
|faf=56
Line 334:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongBAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_0_hb.
|damage=13.0
|faf=32
Line 353:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongBAir_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongBAir_1_hb.
|damage=8.0
|faf=32
Line 372:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongUAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUAir_0_hb.
|damage=13.0
|faf=38
Line 391:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDAir_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDAir_0_hb.
|damage=16.0/13.0
|faf=55
Line 410:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGrab_0_hb.
|damage=N/A
|faf=39
Line 429:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDashGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDashGrab_0_hb.
|damage=N/A
|faf=47
Line 448:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongPivotGrab_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongPivotGrab_0_hb.
|damage=N/A
|faf=42
Line 467:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongPummel_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongPummel_0_hb.
|damage=1.6
|faf=8
Line 486:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongBThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongBThrow_0_hb.
|damage=11.0
|faf=40
Line 505:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongUThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongUThrow_0_hb.
|damage=9.0
|faf=44
Line 524:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongDThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongDThrow_0_hb.
|damage=7.0
|faf=55
Line 544:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongCargo_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargo_0_hb.
|damage=N/A
|faf=16
Line 563:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoFThrow_0_hb.
|damage=12.0
|faf=46
Line 582:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoBThrow_0_hb.
|damage=13.0
|faf=43
Line 601:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoUThrow_0_hb.
|damage=12.0
|faf=30
Line 620:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongCargoDThrow_0_hb.
|damage=11.0
|faf=45
Line 640:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_0_hb.
|damage=10.0
|faf=63
Line 659:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchG_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchG_1_hb.
|damage=28.0/18.0
|faf=48
Line 679:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_0_hb.
|damage=6.0
|faf=63
Line 698:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGiantPunchA_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGiantPunchA_1_hb.
|damage=25.0
|faf=48
Line 717:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttG_0_hb.
|damage=10.0/8.0
|faf=63
Line 736:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHeadbuttA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHeadbuttA_0_hb.
|damage=10.0/8.0
|faf=63
Line 756:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_0_hb.
|damage=5.0
|faf=105
Line 775:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_1_hb.
|damage=1.4/3.5
|faf=105
Line 794:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongG_2_hb.
|damage=4.0
|faf=105
Line 814:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_0_hb.
|damage=5.0
|faf=65
Line 833:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_1_hb.
|damage=1.0
|faf=65
Line 852:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongSpinningKongA_2_hb.
|damage=2.0
|faf=65
Line 872:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_0_hb.
|damage=14.0
|faf=23
Line 891:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapG_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapG_1_hb.
|damage=14.0
|faf=47
Line 911:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_0_hb.
|damage=5.0
|faf=50
Line 930:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongHandSlapA_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongHandSlapA_1_hb.
|damage=6.0
|faf=50
Line 949:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongLedgeAttack_0_hb.
|damage=10.0
|faf=56
Line 969:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_0_hb.
|damage=7.0
|faf=46
Line 988:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongGetupAttack_1.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongGetupAttack_1_hb.
|damage=7.0
|faf=46
Line 1,007:
|inputInfo=
|images=SSBU_Donkey Kong_DonkeyKongTripAttack_0.png
|hitboxes=SSBU_Donkey Kong_DonkeyKongTripAttack_0_hb.
|damage=5.0
|faf=50
|
Revision as of 22:05, 2 May 2022
Jab 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongJab1 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 5-6 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Jab 2
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongJab2 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 4-6 | 70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -21 to -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt
Forward Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFTilt 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Forward Tilt (Up)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFTiltUp 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Forward Tilt (Down)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFTiltDown 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 7-9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongUTilt 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/9.0/10.0 | - | 5-11 | 100 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -19/-24 to -18/-19 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/9/10 | - | - | - | |
Down Tilt
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDTilt 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 6-7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Strong)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDashAttack 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 9-12 | 53 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 to -11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11 | - | - | - | |
Dash Attack (Weak)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDashAttack 1.pngFile:SSBU Donkey Kong DonkeyKongDashAttack 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 13-24 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Forward Smash
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFSmash 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
22.0/21.0 30.8/29.4 charged | - | 22-23 | 46/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 to -24 -22/-23 to -21/-22 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 10/9 charged | - | - | - | |
Up Smash
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongUSmash 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
19.0 26.6 charged | - | 14-15 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -21 -18 to -17 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 13 17 charged | - | - | - | |
Down Smash
Down Smash (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDSmash 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
17.0/14.0 23.8/19.6 | - | 11-12 | 70/82 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33/-34 to -32/-33 -29/-31 to -28/-30 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 11/1015/13 charged | - | - | - | |
Down Smash (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDSmash 1.pngFile:SSBU Donkey Kong DonkeyKongDSmash 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
18.0/14.0 25.2/19.6 charged | - | 13-14 | 55/98 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -30/-32 to -29/-31 -26/-29 to -25/-28 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 12/1016/13 charged | - | - | - | |
Neutral Air
Neutral Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongNAir 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 10-13 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -5 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Neutral Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongNAir 1.pngFile:SSBU Donkey Kong DonkeyKongNAir 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 14-26 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Air
Forward Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFAir 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0 | - | 18-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -11 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongFAir 1.pngFile:SSBU Donkey Kong DonkeyKongFAir 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.0/13.0 | - | 21-23 | 270/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -12 | 17 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Air
Back Air (Early)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongBAir 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 7-8 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Back Air (Late)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongBAir 1.pngFile:SSBU Donkey Kong DonkeyKongBAir 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 9-16 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -7 | 11 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Up Air
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongUAir 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 6-10 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -10 | 15 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDAir 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
16.0/13.0 | - | 14-16 | 270/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -8/-9 | 14 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6/5 | - | - | - | |
Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGrab 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 8-10 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Dash Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDashGrab 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 11-13 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pivot Grab
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongPivotGrab 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | 12-14 | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Pummel
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongPummel 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.6 | - | 2 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Back Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongBThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 15 | 40 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Up Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongUThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 14 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Down Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongDThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 19 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo
Cargo
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongCargo 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
N/A | - | N/A | N/A | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Forward Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongCargoFThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 15 | 60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Back Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongCargoBThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0 | - | 16 | 72 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Up Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongCargoUThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 15 | 92 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Cargo Down Throw
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongCargoDThrow 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 17 | 46 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
Giant Punch
Giant Punch (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchG 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -33 to -32 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Giant Punch (Ground Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchG 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchG 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
28.0/18.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -4/-12 to -3/-11 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 24/16 | - | - | - | |
Giant Punch
Giant Punch (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 0.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -37 to -36 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Giant Punch (Air Max)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGiantPunchA 1.pngFile:SSBU Donkey Kong DonkeyKongGiantPunchA 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
25.0 | - | 19-20 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 to -5 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 22 | - | - | - | |
Headbutt (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHeadbuttG 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | - | 20-21 | 270/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32/-34 to -31/-33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Headbutt (Air)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHeadbuttA 0.pngFile:SSBU Donkey Kong DonkeyKongHeadbuttA 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0/8.0 | - | 20-21 | 270/70 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -32/-34 to -31/-33 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/8 | - | - | - | |
Spinning Kong
Spinning Kong (Ground)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19 | 95/80/366 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -79 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Ground Linking)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.4/3.5 | - | 25-58 | 367/20/60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -76/-75 to -43/42 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3/4 | - | - | - | |
Spinning Kong (Ground Launcher)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongG 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongG 2 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 62 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -37 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Spinning Kong (Air)
Spinning Kong (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 0.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 4-6 | 85 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -54 to -52 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Spinning Kong (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 1.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.0 | - | 10-38 | 367 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -52 to -24 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
Spinning Kong (Air) 2
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongSpinningKongA 2.pngFile:SSBU Donkey Kong DonkeyKongSpinningKongA 2 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 39-43 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Hand Slap (Ground)
Hand Slap (Ground) 0
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapG 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | - | 12-13 | 78/84 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 to -1 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Hand Slap (Ground) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapG 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapG 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0 | - | 23-24 | 78/84 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Hand Slap (Air)
Hand Slap (Air) 0
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapA 0.pngFile:SSBU Donkey Kong DonkeyKongHandSlapA 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19-21 | 90 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -22; -4 on landing | 10 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Hand Slap (Air) 1
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongHandSlapA 1.pngFile:SSBU Donkey Kong DonkeyKongHandSlapA 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 28-30 | 270 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -15 to -13; -4 on landing | 10 | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Ledge Attack
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongLedgeAttack 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 23-25 | 45 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -22 to -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Getup Attack
Getup Attack (Up)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGetupAttack 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 18-19; 23-24 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to 19; -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Getup Attack (Down)
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongGetupAttack 1 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 18-19; 23-24 | 48 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 to 19; -15 to -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Trip Attack
Donkey Kong | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Donkey Kong DonkeyKongTripAttack 0 hb.gif | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 19-25 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -24 to -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |