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SSBU/Version/9.0.0

From Dragdown
< SSBU‎ | Version
Revision as of 06:39, 12 May 2023 by Junny (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Version 9.0.0

Date Released: October 13, 2020

Links
Official Site


Previous Version
8.1.0
Next Version
9.0.1

General

  • Steve joins the game as a playable character
  • An issue where the movement delay after a parry was behaving incorrectly against projectiles has been fixedThis change was actually in the game since 04/17/2019, but was only applied in training mode before this update

Online

  • The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
  • Adjustments have been made to the way GSP is calculated

Fighter Adjustments

The transcendance update
Fighter Adjustment
Donkey Kong

Increased grounded side-B's vertical range against grounded opponents

Link

Usmash is more consistent

Pikachu

Fair is more consistent

Ness

Dash Attack's third hit does more damage and knockback
Utilt does more damage (knockback stays the same)
Dair has less startup
Uthrow does more damage
Neutral-B has less startup

Captain Falcon

Usmash is more consistent

Ice Climbers

NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) takes less damage and knockback in general, and has an improved AI
Dash Attack's double hitsPopo's Dash Attack comboing into Nana's Dash Attack are more consistent, on top of having more range
Dsmash has more knockback
Side-B starts grabbing the ledge earlier
Up-B covers more distance. Also, Nana automatically using down-B does not prevent the player from using up-B anymore

Sheik

Utilt is more consistent

Young Link

Rapid Jab's finisher is now transcendantCannot clank with any attack

Meta Knight

Rapid Jab's finisher is now transcendantCannot clank with any attack

Wario

Up-B is more consistent

Ivysaur

Rapid Jab's finisher is now transcendantCannot clank with any attack

Charizard

Side-B is more consistent
Up-B is more consistent

Sonic

Dash Attack does more damage (knockback stays the same), on top of having less endlag
Utilt has less endlag
Usmash is more consistent. It also has less startup and more invincibility during startup
Uair is more consistent

Lucario

Increased the max value Aura will strengthen damage
Jab 1 has less startup
Ftilt is more consistent
Dsmash has less startup
Up-B has less landing lag
Side-B's projectile has more knockback

Mii Swordfighter

Up-B 3 is more consistent

Robin

Rapid Jab's finisher is now transcendantCannot clank with any attack

Shulk

Usmash is more consistent
Shulk takes more knockback while Monado ShieldOne of Shulk's power-ups obtained with his neutral-B is active
Down-B's counter has more knockback

Bowser Jr.

Adjusted certain landing behaviors to no longer prevent passing through platforms
Ftilt has more knockback
Usmash is more consistent
Dsmash has less startup
Fthrow has more knockback
Ledge Attack does more damage after using up-B
Side-B has more priority
Up-B has less startup

Bayonetta

Rapid Jab's finisher is now transcendantCannot clank with any attack

Ridley

Rapid Jab is now transcendantCannot clank with any attack
Rapid Jab's finisher is now transcendantCannot clank with any attack
Up-B's landing hitbox when going downwards now only affects grounded opponents

Simon

Rapid Jab is now transcendantCannot clank with any attack
Rapid Jab's finisher is now transcendantCannot clank with any attack
Dash Attack does more damage, on top of having more base knockback
Utilt has more base knockback
Usmash has less startup and more knockback
Dsmash has more knockback
Up-B has more range

Richter

Rapid Jab is now transcendantCannot clank with any attack
Rapid Jab's finisher is now transcendantCannot clank with any attack
Dash Attack does more damage, on top of having more base knockback
Utilt has more base knockback
Usmash has less startup and more knockback
Dsmash has more knockback
Up-B has more range

Piranha Plant

Rapid Jab is now transcendantCannot clank with any attack
Rapid Jab's finisher is now transcendantCannot clank with any attack

Banjo & Kazooie

Rapid Jab is now transcendantCannot clank with any attack
Rapid Jab's finisher is now transcendantCannot clank with any attack

Min Min

Rapid Jab's finisher is now transcendantCannot clank with any attack

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