(Created page with "{{SSBUPatch |version=2.0.0 |date=January 29th, 2019 |summary=placeholder |links=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317 Official Site] }} ====General==== * ''{{StockIcon|SSBU|Piranha Plant}}'' '''''joins the game as a playable character''''' ====Online==== * GSP calculation has been improved ====Fighter Adjustments==== {| class="wikitable" style="margin:auto" |- |+ The ledge grab/landing lag update |- ! Fighter !!A...") |
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{{tt|{{clr|tilt|Utilt}}, {{clr|aerial|Dair}} and {{clr|grab|Pummel}} now have electric properties|This means that they all have one more frame of hitstop/shieldstop, making them slightly safer on shield}}<br> |
{{tt|{{clr|tilt|Utilt}}, {{clr|aerial|Dair}} and {{clr|grab|Pummel}} now have electric properties|This means that they all have one more frame of hitstop/shieldstop, making them slightly safer on shield}}<br> |
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Lucas can grab ledges sooner after using {{clr|aerial|Nair}} |
Lucas can grab ledges sooner after using {{clr|aerial|Nair}} |
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{{clr|aerial|Nair}} has less landing lag |
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|| {{StockIcon|SSBU|Sonic}} || |
|| {{StockIcon|SSBU|Sonic}} || |
Revision as of 13:23, 12 May 2023
Date Released: January 29, 2019
Links
Official Site
Previous Version 1.2.1 |
Next Version 2.0.1 |
General
Piranha Plant joins the game as a playable character
Online
- GSP calculation has been improved
Fighter Adjustments
Fighter | Adjustment |
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Dash Attack sends at a different angle |
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Fair has less landing lag |
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Uair has less landing lag |
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Side-B goes further and has increased endlag |
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Down-B has less endlag |
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Yoshi can grab ledges sooner after using Fair |
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Dash Attack has more range. It also does more damage (knockback stays the same) |
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Pummel has less hitstopAlso known as hitlag or hitpause |
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Usmash has more knockback |
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Uair has less landing lag |
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Ftilt has less endlag |
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Up-B's multi-hits has less knockback |
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Up-B's multi-hits has less knockback |
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Jab does more damage |
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NanaRefers to the second Ice Climber, regardless of the color used (some of Ice Climbers' colors swaps Popo and Nana's place) will follow Popo more often when both Climbers are separated |
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Usmash's first hit has more range |
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Pummel has less hitstopAlso known as hitlag or hitpause |
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Fair has less endlag |
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Dair has less landing lag |
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Dair has less landing lag |
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Fair has more range |
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Fsmash's non tipper hit has less knockback |
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Wario can grab ledges sooner after using Dair |
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Utilt's sweetspot has more range |
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Up-B's spike has less knockback |
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Dash Attack does more damage and has more knockback |
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Dair has less landing lag |
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Utilt, Dair and Pummel now have electric propertiesThis means that they all have one more frame of hitstop/shieldstop, making them slightly safer on shield |
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Ftilt is more consistent |
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Side-B's projectile has less range |
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Lucario can grab ledges sooner after using Fair |
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Side-B is more consistent |
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Fair has less landing lag |
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Mega Man can no longer use special moves after jumping and shooting pellet (Jab, Ftilt and Nair)>This removes a technique known as Pellet Macro Cancelling (PMC) |
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Dash Attack is more consistent |
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Little Mac can grab ledges sooner after using Nair. It also has less landing lag |
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Dsmash's inner hitboxes have more range |
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Rapid Jab has more range. Its SDI multiplier has also been decreased |
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Fair has less landing lag |
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Nair has less hitstopAlso known as hitlag or hitpause |
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Pac-Man can grab ledges sooner after using Fair. It also has less landing lag |
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Up-B starts grabbing ledges sooner when facing away from them |
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Shulk can grab ledges sooner after using Fair. It also has less landing lag |
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Neutral-B has less endlag |
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Jab now launches airborne opponents, making it more consistent |
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Jab now launches airborne opponents, making it more consistent |
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Cloud can grab ledges sooner after using Fair |
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Nair has less landing lag |
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Bayonetta can grab ledges sooner after using Nair |
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Inkling can grab ledges sooner after using Nair |
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Ridley can grab ledges sooner after using Nair, Fair or Dair |
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Neutral-B's vacuum can be held for way less longer |
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Isabelle can grab ledges sooner after using Nair. It also has less landing lag |
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Usmash has more knockback |