Fighter |
Adjustment
|
Donkey Kong |
Jab 2 has less endlag
Dtilt does more hitstun
Neutral-B's super armor is active sooner
|
Link |
Jab 1 has less startup
Dtilt sends at a different angle
Usmash has more knockback
|
Peach |
Side-B can grab ledges easier
|
Daisy |
Side-B can grab ledges easier
|
Ice Climbers |
Dash Attack has less startup
Up-B has less startup. It is also easier to grab the ledge
|
Falco |
Dash Attack does more damage (knockback stays the same)
Fsmash now matches the visual
|
Mewtwo |
Ftilt has more damage and knockback
Fthrow does more damage
|
Meta Knight |
Ftilt does more damage and has more knockback
Fthrow does more damage
Usmash has more range and will no longer trip with the first two hits.
Fair does more damage
Bair does more damage
Uthrow has more knockback
|
Wario |
Jab 1 does more damage and has less endlag
Jab 2 does more damage (knockback stays the same). It also has less endlag
|
Ike |
Jab 3 does more damage and has more knockback
Usmash's sweetspot has more knockback
Grounded side-B does more damage and knockback
|
Mega Man |
Dash Attack has less startup and more knockback
Dsmash hits lower
Side-B does more damage
|
Rosalina & Luma |
Luma takes less knockback
Rosalina's Dsmash hits closer to herself
|
Robin |
Rapid Jab has more range and does more damage
Rapid Jab's finisher has more range
|
Bowser Jr. |
Dash Attack is more consistent and does more damage.
Dtilt is more consistent and sends at a different angle
Usmash does more damage
Side-B has more knockback when spinning
|
Ryu |
Heavy FTilt has less startup
Neutral-B does more damage (knockback stays the same)
Grounded side-B has less endlag
|
Cloud |
Limit Down-B has less startup
|
Inkling |
Recharging ink has less endlag
Ftilt does more damage and has more knockback
Utilt is more consistent against grounded opponents
Fsmash's sweetspot is bigger
Neutral-B has more range
|
Ridley |
Dash Attack does more damage and has more knockback
|
Piranha Plant |
Ftilt 2 has more knockback
Dtilt has more active frames and less endlag
Dair's spike lasts longer
Down-B can be charged for a shorter amount of time
|
Min Min |
All arms do less shield damage
Knockdown animation adjusted to match other fighters
Nair has more landing lag
Dragon Laser lasts less long
|
Steve |
Reduced hitstun on Usmash multihits
|
Pyra |
Knockdown animation adjusted to match other fighters
Side-B has more endlag
|
Mythra |
Knockdown animation adjusted to match other fighters
Fsmash has less knockback
|
Sora |
Knockdown animation adjusted to match other fighters
|