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|version=[[SSBU/Version/13.0.1|13.0.1]] |
|version=[[SSBU/Version/13.0.1|13.0.1]] |
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|date=December 1st, 2021 |
|date=December 1st, 2021 |
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|summary= |
|summary=placeholder |
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|links=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295 Official Site] |
|links=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295 Official Site] |
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}} |
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Latest revision as of 06:01, 12 May 2023
Date Released: December 1, 2021
Links
Official Site
Previous Version 13.0.0 |
Next Version None |
Fighter Adjustments
Fighter | Adjustment |
---|---|
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Jab 2 has less endlag |
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Jab 1 has less startup |
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Side-B can grab ledges easier |
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Side-B can grab ledges easier |
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Dash Attack has less startup |
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Dash Attack does more damage (knockback stays the same) |
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Ftilt has more damage and knockback |
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Ftilt does more damage and has more knockback |
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Jab 1 does more damage and has less endlag |
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Jab 3 does more damage and has more knockback |
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Dash Attack has less startup and more knockback |
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Luma takes less knockback |
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Rapid Jab has more range and does more damage |
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Dash Attack is more consistent and does more damage. |
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Heavy FTilt has less startup |
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Limit Down-B has less startup |
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Recharging ink has less endlag |
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Dash Attack does more damage and has more knockback |
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Ftilt 2 has more knockback |
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All arms do less shield damage |
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Reduced hitstun on Usmash multihits |
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Knockdown animation adjusted to match other fighters |
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Knockdown animation adjusted to match other fighters |
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Knockdown animation adjusted to match other fighters |