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{{SSBUPatch
|version=[[SSBU/Version/13.0.1|13.0.1]]
|date=
|summary=
|links=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295 Official Site]
}}
====Fighter Adjustments====
{| class="wikitable" style="margin:auto"
|-
! Fighter !!Adjustment
|-
| {{StockIcon|SSBU|Donkey Kong}} ||
{{clr|tilt|Jab 2}} has less endlag<br>
{{clr|tilt|Dtilt}} does more hitstun<br>
{{clr|special|Neutral-B}}'s super armor is active sooner
|-
| {{StockIcon|SSBU|Link}} ||
{{clr|tilt|Jab 1}} has less startup<br>
{{clr|tilt|Dtilt}} sends at a different angle<br>
{{clr|smash|Usmash}} has more knockback
|-
| {{StockIcon|SSBU|Peach}} ||
{{clr|special|Side-B}} can grab ledges easier
|-
| {{StockIcon|SSBU|Daisy}} ||
{{clr|special|Side-B}} can grab ledges easier
|-
| {{StockIcon|SSBU|Ice Climbers}} ||
{{clr|tilt|Dash Attack}} has less startup<br>
{{clr|special|Up-B}} has less startup. It is also easier to grab the ledge
|-
| {{StockIcon|SSBU|Falco}} ||
{{clr|tilt|Dash Attack}} does more damage (knockback stays the same)<br>
{{clr|smash|Fsmash}} now matches the visual
|-
| {{StockIcon|SSBU|Mewtwo}} ||
{{clr|tilt|Ftilt}} has more damage and knockback<br>
{{clr|grab|Fthrow}} does more damage
|-
| {{StockIcon|SSBU|Meta Knight}} ||
{{clr|tilt|Ftilt}} does more damage and has more knockback<br>
{{clr|grab|Fthrow}} does more damage<br>
{{clr|smash|Usmash}} has more range and will no longer trip with the first two hits.<br>
{{clr|aerial|Fair}} does more damage<br>
{{clr|aerial|Bair}} does more damage<br>
{{clr|grab|Uthrow}} has more knockback
|-
| {{StockIcon|SSBU|Wario}} ||
{{clr|tilt|Jab 1}} does more damage and has less endlag<br>
{{clr|tilt|Jab 2}} does more damage (knockback stays the same). It also has less endlag
|-
| {{StockIcon|SSBU|Ike}} ||
{{clr|tilt|Jab 3}} does more damage and has more knockback<br>
{{clr|smash|Usmash}}'s sweetspot has more knockback<br>
Grounded {{clr|special|side-B}} does more damage and knockback
|-
| {{StockIcon|SSBU|Mega Man}} ||
{{clr|tilt|Dash Attack}} has less startup and more knockback<br>
{{clr|smash|Dsmash}} hits lower<br>
{{clr|special|Side-B}} does more damage
|-
| {{StockIcon|SSBU|Rosalina & Luma}} ||
Luma takes less knockback<br>
Rosalina's {{clr|smash|Dsmash}} hits closer to herself
|-
| {{StockIcon|SSBU|Robin}} ||
{{clr|tilt|Rapid Jab}} has more range and does more damage<br>
{{clr|tilt|Rapid Jab's finisher}} has more range
|-
| {{StockIcon|SSBU|Bowser Jr.}} ||
{{clr|tilt|Dash Attack}} is more consistent and does more damage.<br>
{{clr|tilt|Dtilt}} is more consistent and sends at a different angle<br>
{{clr|smash|Usmash}} does more damage<br>
{{clr|special|Side-B}} has more knockback when spinning
|-
| {{StockIcon|SSBU|Ryu}} ||
{{clr|tilt|Heavy FTilt}} has less startup<br>
{{clr|special|Neutral-B}} does more damage (knockback stays the same)<br>
Grounded {{clr|special|side-B}} has less endlag
|-
| {{StockIcon|SSBU|Cloud}} ||
{{clr|special|Limit Down-B}} has less startup
|-
| {{StockIcon|SSBU|Inkling}} ||
Recharging ink has less endlag<br>
{{clr|tilt|Ftilt}} does more damage and has more knockback<br>
{{clr|tilt|Utilt}} is more consistent against grounded opponents<br>
{{clr|special|Fsmash}}'s sweetspot is bigger<br>
{{clr|special|Neutral-B}} has more range
|-
| {{StockIcon|SSBU|Ridley}} ||
{{clr|tilt|Dash Attack}} does more damage and has more knockback
|-
| {{StockIcon|SSBU|Piranha Plant}} ||
{{clr|tilt|Ftilt 2}} has more knockback<br>
{{clr|tilt|Dtilt}} has more active frames and less endlag<br>
{{clr|aerial|Dair}}'s spike lasts longer<br>
{{clr|special|Down-B}} can be charged for a shorter amount of time
|-
| {{StockIcon|SSBU|Min Min}} ||
All arms do less shield damage<br>
Knockdown animation adjusted to match other fighters<br>
{{clr|aerial|Nair}} has more landing lag<br>
Dragon Laser lasts less long
|-
| {{StockIcon|SSBU|Steve}} ||
Reduced hitstun on {{clr|smash|Usmash}} multihits
|-
| {{StockIcon|SSBU|Pyra}} ||
Knockdown animation adjusted to match other fighters<br>
{{clr|special|Side-B}} has more endlag
|-
| {{StockIcon|SSBU|Mythra}} ||
Knockdown animation adjusted to match other fighters<br>
{{clr|smash|Fsmash}} has less knockback
|-
| {{StockIcon|SSBU|Sora}} ||
Knockdown animation adjusted to match other fighters
|}
|
Latest revision as of 06:01, 12 May 2023
Date Released: December 1, 2021
Links
Official Site
Previous Version 13.0.0 |
Next Version None |
Fighter Adjustments
Fighter | Adjustment |
---|---|
![]() |
Jab 2 has less endlag |
![]() |
Jab 1 has less startup |
![]() |
Side-B can grab ledges easier |
![]() |
Side-B can grab ledges easier |
![]() |
Dash Attack has less startup |
![]() |
Dash Attack does more damage (knockback stays the same) |
![]() |
Ftilt has more damage and knockback |
![]() |
Ftilt does more damage and has more knockback |
![]() |
Jab 1 does more damage and has less endlag |
![]() |
Jab 3 does more damage and has more knockback |
![]() |
Dash Attack has less startup and more knockback |
![]() |
Luma takes less knockback |
![]() |
Rapid Jab has more range and does more damage |
![]() |
Dash Attack is more consistent and does more damage. |
![]() |
Heavy FTilt has less startup |
![]() |
Limit Down-B has less startup |
![]() |
Recharging ink has less endlag |
![]() |
Dash Attack does more damage and has more knockback |
![]() |
Ftilt 2 has more knockback |
![]() |
All arms do less shield damage |
![]() |
Reduced hitstun on Usmash multihits |
![]() |
Knockdown animation adjusted to match other fighters |
![]() |
Knockdown animation adjusted to match other fighters |
![]() |
Knockdown animation adjusted to match other fighters |