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SSBU/Ness/Data: Difference between revisions

From Dragdown
< SSBU‎ | Ness
Content added Content deleted
m (Data template for Ness)
Line 146: Line 146:
===Up Smash===
===Up Smash===
====Up Smash (Charge multihits)====
====Up Smash (Charge multihits)====
{{FrameData-SSBU | character = Ness | moveId = NessUSmash_0
{{FrameData-SSBU | character = Ness | moveId = NessUSmashCharge_0
|input=Up Smash (Charge Multihits)
|input=Up Smash (Charge Multihits)
|inputInfo=
|inputInfo=
Line 185: Line 185:


===Down Smash===
===Down Smash===
====Down Smash(Charge multihits)====
{{FrameData-SSBU | character = Ness | moveId = NessDSmashCharge_0
|input=Down Smash (Charge Multihits)
|inputInfo=
|images=
|hitboxes=
|damage={{tt|| charged}}
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun={{tt| | charged}}
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0
{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0
|input=Down Smash
|input=Down Smash
Line 280: Line 299:
|stun=
|stun=
|safety=
|safety=
|landlag=7
|landlag=
|autocancel=
|autocancel=
|invuln=N/A
|invuln=N/A
Line 288: Line 307:


==== Back Air (Clean) ====
==== Back Air (Clean) ====
{{FrameData-SSBU | character = Ness| moveId = NessBAir_0
|input=Back Air (Clean)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=
|autocancel=
|invuln=N/A
|notes=
}}



}}
==== Back Air (Late) ====
==== Back Air (Late) ====
{{FrameData-SSBU | character = Ness | moveId = NessBAir_1
|input=Back Air (Late)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=4
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=
|autocancel=
|invuln=N/A
}}

===Up Aerial(Multihits)===
{{FrameData-SSBU | character = Ness | moveId = NessUAir_0
|input=Up Air(Multihits)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=35
|active=
|angle=
|knockbase=
|knockgrow=100
|stun=
|safety=-2
|landlag=
|autocancel=
|invuln=N/A
}}

===Up Aerial(Strong)===
{{FrameData-SSBU | character = Ness | moveId = NessUAir_1
|input=Up Air(Multihits)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=35
|active=
|angle=
|knockbase=
|knockgrow=100
|stun=
|safety=-2
|landlag=
|autocancel=
|invuln=N/A
}}

===Down Aerial===
====Down Aerial (Clean)====
{{FrameData-SSBU | character = Lucas | moveId = NessDAir_0
|input=Down Air (Clean)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=-
|landlag=
|autocancel=
|invuln=N/A
|notes=
}}

====Down Aerial (Late)====
{{FrameData-SSBU | character = Ness | moveId = NessDAir_1
|input=Down Air (Late)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=-
|landlag=
|autocancel=
|invuln=N/A
|notes=values are separated as
}}



==Specials==
=== PK Flash ===
{{FrameData-SSBU | character = Ness | moveId = NessPKFlash_0
|input=PK Flash
|inputInfo=
|images=
|hitboxes=
|damage={{tt| | fully charged}}
|faf=66~118
|active={{tt|| fully charged}}
|angle=
|knockbase=
|knockgrow=
|stun={{tt|| fully charged}}
|safety={{tt|-|+4 fully charged}}
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== PK Fire ===
==== PK Fire (Ground) ====
{{FrameData-SSBU | character = Ness | moveId = NessPKFireG_0
|input= PK Fire (Ground)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=56
|active={{tt|18~37|}}
|angle=
|knockbase=
|knockgrow=
|stun=
|safety={{tt||-at max range}}
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

==== PK Fire (Air) ====
{{FrameData-SSBU | character = Ness | moveId = NessPKFireA_0
|input= PK Fire (Air)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=56
|active=18~37
|angle=
|knockbase=45
|knockgrow=110
|stun=2
|safety={{tt|| at max range}}
|landlag=
|autocancel=N/A
|invuln=N/A
}}

==== PK Fire (Pillar) ====
{{FrameData-SSBU | character = Ness | moveId = NessPKFirePillar_0
|input= PK Fire (Pillar)
|inputInfo=
|images=
|hitboxes=
|damage={{tt||}}
|faf=2
|active=
|angle=
|knockbase=
|knockgrow=
|stun=N/A
|safety=N/A
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== PK Thunder ===
==== PK Thunder 1 ====
{{FrameData-SSBU | character = Ness | moveId = NessPKThunder1_0
|input= PK Thunder 1
|inputInfo=
|images=
|hitboxes= no hitbox visualization for PK Thunder 1
|damage={{tt| / |Head/tail}}
|faf= after projectile disappears
|active=
|angle={{tt|/|Head/Tail}}
|knockbase= /
|knockgrow= /
|stun=
|safety=N/A






Revision as of 18:56, 8 September 2022

Links


Normal Moves

Jab 1

Ness
-
File:SSBU Ness NessJab1 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
2.0-3361/180-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 2

Ness
-
File:SSBU Ness NessJab2 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
1.5-3361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---13N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 3

Ness
-
File:SSBU Ness NessJab3 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
4.0-6~7361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---18N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5---

Forward Tilt

Ness
-
File:SSBU Ness NessFTilt 0.png, SSBU Ness NessFTiltUp 0.png, SSBU Ness NessFTiltDown 0.pngFile:SSBU Ness NessFTilt 0 hb.webm, SSBU Ness NessFTiltUp 0 hb.webm, SSBU Ness NessFTiltDown 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
10.0-7~10361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---17N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-10---

Up Tilt

Up Tilt 0

Ness
-
File:SSBU Ness NessUTilt 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
9.0-5~896-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---14N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-9---
Up Tilt 1
Ness
-
File:SSBU Ness NessUTilt 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
7.0-5-696-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---16N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-7---

Down Tilt

Ness
-
File:SSBU Ness NessDTilt 0 hb.webm
DamageTotal FramesFrames ActiveAngleBase Knockback
4.5/3.0-3~4361-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---3 to -2/-4 to -3N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-5/4---

Up Smash

Up Smash (Charge multihits)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
charged----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
- charged---

Up Smash (Release)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
charged----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
- charged{{{2}}}---

Down Smash

Down Smash(Charge multihits)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
charged----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
- charged---
Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
charged----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-- chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
- charged---

Aerials

Neutral Aerial

Neutral Air (Clean)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
Frame difference on shield recorded from lowest hit

Neutral Air (Late Hit)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Forward Aerial

Forward Air (Early multihits)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Forward Air (Late multihits)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Back Aerial

Back Air (Clean)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----


}}

Back Air (Late)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Up Aerial(Multihits)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Up Aerial(Strong)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---2--
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Down Aerial

Down Aerial (Clean)

Lucas
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Down Aerial (Late)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-----
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
values are separated as


Specials

PK Flash

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
fully charged- fully charged--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---+4 fully chargedN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
- fully charged---

PK Fire

PK Fire (Ground)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
--18~37--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---at max rangeN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

PK Fire (Air)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
--18~37--
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
-- at max range-N/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-2---

PK Fire (Pillar)

Ness
-
DamageTotal FramesFrames ActiveAngleBase Knockback
----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
--N/AN/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-N/A---

PK Thunder

PK Thunder 1

{{FrameData-SSBU | character = Ness | moveId = NessPKThunder1_0 |input= PK Thunder 1 |inputInfo= |images= |hitboxes= no hitbox visualization for PK Thunder 1 |damage= / Head/tail |faf= after projectile disappears |active= |angle=/Head/Tail |knockbase= / |knockgrow= / |stun= |safety=N/A


{{FrameData-SSBU=Navigation==

[[File:SSBU_{{{2}}}_Stock.png|link=SSBU/{{{2}}}|x25px|alt=]] [[SSBU/{{{2}}}|{{{2}}}]]

SSBU/Data Navigation

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