Content added Content deleted
m (→Up Smash) |
m (Data template for Ness) |
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===Up Smash=== |
===Up Smash=== |
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====Up Smash (Charge multihits)==== |
====Up Smash (Charge multihits)==== |
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{{FrameData-SSBU | character = Ness | moveId = |
{{FrameData-SSBU | character = Ness | moveId = NessUSmashCharge_0 |
||
|input=Up Smash (Charge Multihits) |
|input=Up Smash (Charge Multihits) |
||
|inputInfo= |
|inputInfo= |
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Line 185: | Line 185: | ||
===Down Smash=== |
===Down Smash=== |
||
====Down Smash(Charge multihits)==== |
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{{FrameData-SSBU | character = Ness | moveId = NessDSmashCharge_0 |
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|input=Down Smash (Charge Multihits) |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage={{tt|| charged}} |
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|faf= |
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|active= |
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|angle= |
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|knockbase= |
|||
|knockgrow= |
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|stun={{tt| | charged}} |
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|safety=- |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0 |
{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0 |
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|input=Down Smash |
|input=Down Smash |
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Line 280: | Line 299: | ||
|stun= |
|stun= |
||
|safety= |
|safety= |
||
|landlag= |
|landlag= |
||
|autocancel= |
|autocancel= |
||
|invuln=N/A |
|invuln=N/A |
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==== Back Air (Clean) ==== |
==== Back Air (Clean) ==== |
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{{FrameData-SSBU | character = Ness| moveId = NessBAir_0 |
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|input=Back Air (Clean) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage= |
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|faf= |
|||
|active= |
|||
|angle= |
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|knockbase= |
|||
|knockgrow= |
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|stun= |
|||
|safety= |
|||
|landlag= |
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|autocancel= |
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|invuln=N/A |
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|notes= |
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}} |
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}} |
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==== Back Air (Late) ==== |
==== Back Air (Late) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessBAir_1 |
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|input=Back Air (Late) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
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|damage= |
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|faf=4 |
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|active= |
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|angle= |
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|knockbase= |
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|knockgrow= |
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|stun= |
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|safety= |
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|landlag= |
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|autocancel= |
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|invuln=N/A |
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}} |
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===Up Aerial(Multihits)=== |
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{{FrameData-SSBU | character = Ness | moveId = NessUAir_0 |
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|input=Up Air(Multihits) |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage= |
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|faf=35 |
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|active= |
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|angle= |
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|knockbase= |
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|knockgrow=100 |
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|stun= |
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|safety=-2 |
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|landlag= |
|||
|autocancel= |
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|invuln=N/A |
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}} |
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===Up Aerial(Strong)=== |
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{{FrameData-SSBU | character = Ness | moveId = NessUAir_1 |
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|input=Up Air(Multihits) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
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|damage= |
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|faf=35 |
|||
|active= |
|||
|angle= |
|||
|knockbase= |
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|knockgrow=100 |
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|stun= |
|||
|safety=-2 |
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|landlag= |
|||
|autocancel= |
|||
|invuln=N/A |
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}} |
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===Down Aerial=== |
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====Down Aerial (Clean)==== |
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{{FrameData-SSBU | character = Lucas | moveId = NessDAir_0 |
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|input=Down Air (Clean) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage= |
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|faf= |
|||
|active= |
|||
|angle= |
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|knockbase= |
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|knockgrow= |
|||
|stun= |
|||
|safety=- |
|||
|landlag= |
|||
|autocancel= |
|||
|invuln=N/A |
|||
|notes= |
|||
}} |
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====Down Aerial (Late)==== |
|||
{{FrameData-SSBU | character = Ness | moveId = NessDAir_1 |
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|input=Down Air (Late) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage= |
|||
|faf= |
|||
|active= |
|||
|angle= |
|||
|knockbase= |
|||
|knockgrow= |
|||
|stun= |
|||
|safety=- |
|||
|landlag= |
|||
|autocancel= |
|||
|invuln=N/A |
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|notes=values are separated as |
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}} |
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==Specials== |
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=== PK Flash === |
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{{FrameData-SSBU | character = Ness | moveId = NessPKFlash_0 |
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|input=PK Flash |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage={{tt| | fully charged}} |
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|faf=66~118 |
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|active={{tt|| fully charged}} |
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|angle= |
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|knockbase= |
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|knockgrow= |
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|stun={{tt|| fully charged}} |
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|safety={{tt|-|+4 fully charged}} |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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=== PK Fire === |
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==== PK Fire (Ground) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessPKFireG_0 |
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|input= PK Fire (Ground) |
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|inputInfo= |
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|images= |
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|hitboxes= |
|||
|damage= |
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|faf=56 |
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|active={{tt|18~37|}} |
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|angle= |
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|knockbase= |
|||
|knockgrow= |
|||
|stun= |
|||
|safety={{tt||-at max range}} |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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==== PK Fire (Air) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessPKFireA_0 |
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|input= PK Fire (Air) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
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|damage= |
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|faf=56 |
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|active=18~37 |
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|angle= |
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|knockbase=45 |
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|knockgrow=110 |
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|stun=2 |
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|safety={{tt|| at max range}} |
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|landlag= |
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|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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==== PK Fire (Pillar) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessPKFirePillar_0 |
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|input= PK Fire (Pillar) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage={{tt||}} |
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|faf=2 |
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|active= |
|||
|angle= |
|||
|knockbase= |
|||
|knockgrow= |
|||
|stun=N/A |
|||
|safety=N/A |
|||
|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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=== PK Thunder === |
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==== PK Thunder 1 ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessPKThunder1_0 |
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|input= PK Thunder 1 |
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|inputInfo= |
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|images= |
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|hitboxes= no hitbox visualization for PK Thunder 1 |
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|damage={{tt| / |Head/tail}} |
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|faf= after projectile disappears |
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|active= |
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|angle={{tt|/|Head/Tail}} |
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|knockbase= / |
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|knockgrow= / |
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|stun= |
|||
|safety=N/A |
|||
Revision as of 18:56, 8 September 2022
Links
Normal Moves
Jab 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 3 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | 3 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 6~7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessFTilt 0.png, SSBU Ness NessFTiltUp 0.png, SSBU Ness NessFTiltDown 0.pngFile:SSBU Ness NessFTilt 0 hb.webm, SSBU Ness NessFTiltUp 0 hb.webm, SSBU Ness NessFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 7~10 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Up Tilt 0
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 5~8 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-6 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5/3.0 | - | 3~4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 to -2/-4 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Up Smash
Up Smash (Charge multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Up Smash (Release)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged{{{2}}} | - | - | - | |
Down Smash
Down Smash(Charge multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Air (Clean)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Frame difference on shield recorded from lowest hit | |||||
Neutral Air (Late Hit)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Aerial
Forward Air (Early multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Air (Late multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Aerial
Back Air (Clean)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
}}
Back Air (Late)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Aerial(Multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Aerial(Strong)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -2 | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Aerial
Down Aerial (Clean)
Lucas | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Aerial (Late)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
values are separated as | |||||
Specials
PK Flash
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
fully charged | - | fully charged | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -+4 fully charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | fully charged | - | - | - | |
PK Fire
PK Fire (Ground)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | 18~37 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -at max range | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
PK Fire (Air)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | 18~37 | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | at max range | - | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 2 | - | - | - | |
PK Fire (Pillar)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | ||
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | N/A | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | N/A | - | - | - | |
PK Thunder
PK Thunder 1
{{FrameData-SSBU | character = Ness | moveId = NessPKThunder1_0 |input= PK Thunder 1 |inputInfo= |images= |hitboxes= no hitbox visualization for PK Thunder 1 |damage= / Head/tail |faf= after projectile disappears |active= |angle=/Head/Tail |knockbase= / |knockgrow= / |stun= |safety=N/A
{{FrameData-SSBU=Navigation==