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Line 270:
|damage={{tt|14.0/16.0|21/24 charged}}
|faf=44
|active=14
|angle=35/30
|knockbase=50/37
Line 281:
}}
==== Down Smash (
{{FrameData-SSBU | character = Wolf | moveId = WolfDSmash_1
|input=
|inputInfo=
|images=SSBU_Wolf_WolfDSmash_1.png
Line 298:
|autocancel=N/A
|invuln=N/A
}}
== Aerial Moves ==
=== Neutral Aerial ===
==== Neutral Aerial (Early Hit) ====
{{FrameData-SSBU | character = Wolf | moveId = WolfNAir_0
|input=Neutral Air (Early Hit)
|inputInfo=
|images=SSBU_Wolf_WolfNAir_0.png
|hitboxes=SSBU_Wolf_WolfNAir_0_hb.webm
|damage=12.0
|faf=43
|active=7~9
|angle=361
|knockbase=30
|knockgrow=75
|stun=5
|safety=-4
|landlag=9
|autocancel=?
|invuln=N/A
}}
==== Neutral Aerial (Late Hit) ====
{{FrameData-SSBU | character = Wolf | moveId = WolfNAir_1
|input=Neutral Air (Late Hit)
|inputInfo=
|images=SSBU_Wolf_WolfNAir_1.png
|hitboxes=SSBU_Wolf_WolfNAir_1_hb.webm
|damage=8.0
|faf=43
|active=10-26
|angle=361
|knockbase=0
|knockgrow=100
|stun=4
|safety=-5
|landlag=9
|autocancel=?
|invuln=N/A
}}
=== Forward Aerial ===
{{FrameData-SSBU | character = Wolf | moveId = WolfFAir_0
|input=Forward Air
|inputInfo=
|images=SSBU_Wolf_WolfFAir_0.png
|hitboxes=SSBU_Wolf_WolfFAir_0_hb.webm
|damage=9.0
|faf=41
|active=7~9
|angle=60
|knockbase=45
|knockgrow=85
|stun=4
|safety=-6
|landlag=10
|autocancel=?
|invuln=N/A
}}
=== Back Aerial ===
{{FrameData-SSBU | character = Wolf | moveId = WolfBAir_0
|input=Back Air
|inputInfo=
|images=SSBU_Wolf_WolfBAir_0.png
|hitboxes=SSBU_Wolf_WolfBAir_0_hb.webm
|damage=11.0/13.0/15.0
|faf=45
|active=13~15
|angle=361
|knockbase=37
|knockgrow=96
|stun=4/5
|safety=-11/-10
|landlag=15
|autocancel=?
|invuln=N/A
|notes=Hitbox priority is from weakest damage to strongest damage\
}}
=== Up Air ===
{{FrameData-SSBU | character = Wolf | moveId = WolfUAir_0
|input=Up Air
|inputInfo=
|images=SSBU_Wolf_WolfUAir_0.png
|hitboxes=SSBU_Wolf_WolfUAir_0_hb.webm
|damage=12.0
|faf=39
|active=7~9
|angle=80
|knockbase=30
|knockgrow=85
|stun=5
|safety=-5
|landlag=10
|autocancel=?
|invuln=N/A
}}
=== Down Air ===
{{FrameData-SSBU | character = Wolf | moveId = WolfDAir_0
|input=Down Air
|inputInfo=
|images=SSBU_Wolf_WolfDAir_0.png
|hitboxes=SSBU_Wolf_WolfDAir_0_hb.webm
|damage=13.0/15.0
|faf=54
|active=16~17
|angle=270
|knockbase=6
|knockgrow=90
|stun=5
|safety=-14
|landlag=19
|autocancel=?
|invuln=N/A
|notes=Sourspot takes priority over sweetspot\
}}
|
Revision as of 03:20, 22 September 2022
Links
Normal Moves
Jab 1
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfJab1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 4 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfJab2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfJab3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 4 | 55 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -25 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Forward Tilt (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfFTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
5.0 | - | 8 | 60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Forward Tilt (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfFTilt 1.pngFile:SSBU Wolf WolfFTilt 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 9~10 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Up Tilt
Up Tilt (Launcher)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 7~8 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -18 to -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt (Main Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfUTilt 1.pngFile:SSBU Wolf WolfUTilt 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0/9.0/10.0Closest/middle/outer hit | - | 7~11 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -20/-19/-18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/9/10 | - | - | - | |
Down Tilt
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.0 | - | 5~6 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 6 | - | - | - | |
Dash Attack
Dash Attack (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDashAttack 0.pngFile:SSBU Wolf WolfDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0 | - | 11~14 | 80/50/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Dash Attack (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDashAttack 1.pngFile:SSBU Wolf WolfDashAttack 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 15~19 | 80/50/361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8 | - | - | - | |
Forward Smash
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfFSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
15.022.5 charged | - | 20~23 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -11-6 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 105 charged | - | - | - | |
Up Smash
Up Smash (Launcher)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfUSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
6.09 charged | - | 13~15 | 110/125 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -29-27 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 53 charged | - | - | - | |
Up Smash (Main Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfUSmash 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.018 charged | - | 20~23 | 95 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19-15 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 84 charged | - | - | - | |
Down Smash
Down Smash (First Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDSmash 0.pngFile:SSBU Wolf WolfDSmash 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
14.0/16.021/24 charged | - | 14~15 | 35/30 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -19/-18-15/-14 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10/115/5 charged | - | - | - | |
Down Smash (Second Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDSmash 1.pngFile:SSBU Wolf WolfDSmash 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0/14.018/21 charged | - | 21~22 | 35/30 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14/-12-10/-8 charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 8/104/5 charged | - | - | - | |
Aerial Moves
Neutral Aerial
Neutral Aerial (Early Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfNAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 7~9 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -4 | 9 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Neutral Aerial (Late Hit)
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfNAir 1.pngFile:SSBU Wolf WolfNAir 1 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
8.0 | - | 10-26 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -5 | 9 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Forward Aerial
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfFAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 7~9 | 60 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -6 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4 | - | - | - | |
Back Aerial
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfBAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
11.0/13.0/15.0 | - | 13~15 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -11/-10 | 15 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 4/5 | - | - | - | |
Hitbox priority is from weakest damage to strongest damage | |||||
Up Air
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfUAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
12.0 | - | 7~9 | 80 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -5 | 10 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Down Air
Wolf | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Wolf WolfDAir 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
13.0/15.0 | - | 16~17 | 270 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | 19 | ? | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Sourspot takes priority over sweetspot | |||||