(Created page with "{{SSBUPatch |version=13.0.1 |date=eee |summary=it exists |links= }}") |
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{{SSBUPatch |
{{SSBUPatch |
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|version=13.0.1 |
|version=13.0.1 |
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|date= |
|date=December 1st, 2021 |
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|summary=it exists |
|summary=it exists |
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|links=[https://en-americas-support.nintendo.com/app/answers/detail/a_id/57295 Official Site] |
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|links= |
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}} |
}} |
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====Fighter Adjustments==== |
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{| class="wikitable" style="margin:auto" |
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|- |
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! Fighter !!Adjustment |
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|- |
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| {{StockIcon|SSBU|Donkey Kong}} || |
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{{clr|tilt|Jab 2}} has less endlag<br> |
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{{clr|tilt|Dtilt}} does more hitstun<br> |
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{{clr|special|Neutral-B}}'s super armor is active sooner |
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|- |
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| {{StockIcon|SSBU|Link}} || |
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{{clr|tilt|Jab 1}} has less startup<br> |
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{{clr|tilt|Dtilt}} sends at a different angle<br> |
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{{clr|smash|Usmash}} has more knockback |
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|- |
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| {{StockIcon|SSBU|Peach}} || |
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{{clr|special|Side-B}} can grab ledges easier |
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|- |
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| {{StockIcon|SSBU|Daisy}} || |
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{{clr|special|Side-B}} can grab ledges easier |
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|- |
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| {{StockIcon|SSBU|Ice Climbers}} || |
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{{clr|tilt|Dash Attack}} has less startup<br> |
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{{clr|special|Up-B}} has less startup. It is also easier to grab the ledge |
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|- |
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| {{StockIcon|SSBU|Falco}} || |
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{{clr|tilt|Dash Attack}} does more damage (knockback stays the same)<br> |
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{{clr|smash|Fsmash}} now matches the visual |
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|- |
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| {{StockIcon|SSBU|Mewtwo}} || |
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{{clr|tilt|Ftilt}} has more damage and knockback<br> |
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{{clr|grab|Fthrow}} does more damage |
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|- |
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| {{StockIcon|SSBU|Meta Knight}} || |
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{{clr|tilt|Ftilt}} does more damage and has more knockback<br> |
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{{clr|grab|Fthrow}} does more damage<br> |
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{{clr|smash|Usmash}} has more range and will no longer trip with the first two hits.<br> |
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{{clr|aerial|Fair}} does more damage<br> |
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{{clr|aerial|Bair}} does more damage<br> |
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{{clr|grab|Uthrow}} has more knockback |
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|- |
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| {{StockIcon|SSBU|Wario}} || |
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{{clr|tilt|Jab 1}} does more damage and has less endlag<br> |
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{{clr|tilt|Jab 2}} does more damage (knockback stays the same). It also has less endlag |
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|- |
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| {{StockIcon|SSBU|Ike}} || |
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{{clr|tilt|Jab 3}} does more damage and has more knockback<br> |
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{{clr|smash|Usmash}}'s sweetspot has more knockback<br> |
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Grounded {{clr|special|side-B}} does more damage and knockback |
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|- |
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| {{StockIcon|SSBU|Mega Man}} || |
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{{clr|tilt|Dash Attack}} has less startup and more knockback<br> |
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{{clr|smash|Dsmash}} hits lower<br> |
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{{clr|special|Side-B}} does more damage |
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|- |
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| {{StockIcon|SSBU|Rosalina & Luma}} || |
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Luma takes less knockback<br> |
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Rosalina's {{clr|smash|Dsmash}} hits closer to herself |
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|- |
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| {{StockIcon|SSBU|Robin}} || |
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{{clr|tilt|Rapid Jab}} has more range and does more damage<br> |
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{{clr|tilt|Rapid Jab's finisher}} has more range |
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|- |
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| {{StockIcon|SSBU|Bowser Jr.}} || |
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{{clr|tilt|Dash Attack}} is more consistent and does more damage.<br> |
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{{clr|tilt|Dtilt}} is more consistent and sends at a different angle<br> |
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{{clr|smash|Usmash}} does more damage<br> |
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{{clr|special|Side-B}} has more knockback when spinning |
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|- |
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| {{StockIcon|SSBU|Ryu}} || |
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{{clr|tilt|Heavy FTilt}} has less startup<br> |
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{{clr|special|Neutral-B}} does more damage (knockback stays the same)<br> |
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Grounded {{clr|special|side-B}} has less endlag |
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|- |
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| {{StockIcon|SSBU|Cloud}} || |
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{{clr|special|Limit Down-B}} has less startup |
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|- |
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| {{StockIcon|SSBU|Inkling}} || |
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Recharging ink has less endlag<br> |
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{{clr|tilt|Ftilt}} does more damage and has more knockback<br> |
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{{clr|tilt|Utilt}} is more consistent against grounded opponents<br> |
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{{clr|special|Fsmash}}'s sweetspot is bigger<br> |
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{{clr|special|Neutral-B}} has more range |
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|- |
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| {{StockIcon|SSBU|Ridley}} || |
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{{clr|tilt|Dash Attack}} does more damage and has more knockback |
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|- |
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| {{StockIcon|SSBU|Piranha Plant}} || |
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{{clr|tilt|Ftilt 2}} has more knockback<br> |
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{{clr|tilt|Dtilt}} has more active frames and less endlag<br> |
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{{clr|aerial|Dair}}'s spike lasts longer<br> |
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{{clr|special|Down-B}} can be charged for a shorter amount of time |
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|- |
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| {{StockIcon|SSBU|Min Min}} || |
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All arms do less shield damage<br> |
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Knockdown animation adjusted to match other fighters<br> |
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{{clr|aerial|Nair}} has more landing lag<br> |
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Dragon Laser lasts less long |
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|- |
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| {{StockIcon|SSBU|Steve}} || |
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Reduced hitstun on {{clr|smash|Usmash}} multihits |
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|- |
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| {{StockIcon|SSBU|Pyra}} || |
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Knockdown animation adjusted to match other fighters<br> |
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{{clr|special|Side-B}} has more endlag |
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|- |
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| {{StockIcon|SSBU|Mythra}} || |
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Knockdown animation adjusted to match other fighters<br> |
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{{clr|smash|Fsmash}} has less knockback |
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|- |
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| {{StockIcon|SSBU|Sora}} || |
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Knockdown animation adjusted to match other fighters |
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|} |
Revision as of 16:30, 11 May 2023
Date Released: December 1, 2021
Links
Official Site
Previous Version 13.0.0 |
Next Version None |
Fighter Adjustments
Fighter | Adjustment |
---|---|
![]() |
Jab 2 has less endlag |
![]() |
Jab 1 has less startup |
![]() |
Side-B can grab ledges easier |
![]() |
Side-B can grab ledges easier |
![]() |
Dash Attack has less startup |
![]() |
Dash Attack does more damage (knockback stays the same) |
![]() |
Ftilt has more damage and knockback |
![]() |
Ftilt does more damage and has more knockback |
![]() |
Jab 1 does more damage and has less endlag |
![]() |
Jab 3 does more damage and has more knockback |
![]() |
Dash Attack has less startup and more knockback |
![]() |
Luma takes less knockback |
![]() |
Rapid Jab has more range and does more damage |
![]() |
Dash Attack is more consistent and does more damage. |
![]() |
Heavy FTilt has less startup |
![]() |
Limit Down-B has less startup |
![]() |
Recharging ink has less endlag |
![]() |
Dash Attack does more damage and has more knockback |
![]() |
Ftilt 2 has more knockback |
![]() |
All arms do less shield damage |
![]() |
Reduced hitstun on Usmash multihits |
![]() |
Knockdown animation adjusted to match other fighters |
![]() |
Knockdown animation adjusted to match other fighters |
![]() |
Knockdown animation adjusted to match other fighters |