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== |
===Up Smash=== |
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====Up Smash (Charge multihits) |
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{{FrameData-SSBU | character = Ness | moveId = NessUSmash_0 |
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|input=Up Smash (Charge Multihits) |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage={{tt|| charged}} |
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|faf= |
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|active= |
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|angle= |
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|knockbase= |
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|knockgrow= |
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|stun={{tt| | charged}} |
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|safety=- |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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====Up Smash (Release)==== |
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{{FrameData-SSBU | character = Ness | moveId = NessUSmash_1 |
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|input=Up Smash (Release) |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage={{tt| | charged}} |
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|faf= |
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|active= |
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|angle= |
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|knockbase= |
|||
|knockgrow= |
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|stun={{tt| charged}} |
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|safety= |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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===Down Smash=== |
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{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0 |
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|input=Down Smash |
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|inputInfo= |
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|images= |
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|hitboxes= |
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|damage={{tt|| charged}} |
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|faf= |
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|active= |
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|angle= |
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|knockbase= |
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|knockgrow= |
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|stun={{tt| |charged}} |
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|safety={{tt|| charged}} |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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|notes= |
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}} |
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==Aerials== |
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===Neutral Aerial=== |
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==== Neutral Air (Clean) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessNAir_0 |
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|input=Neutral Air (Clean) |
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|inputInfo= |
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|images |
|||
|hitboxes= |
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|damage= |
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|faf= |
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|active= |
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|angle= |
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|knockbase= |
|||
|knockgrow= |
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|stun= |
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|safety= |
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|landlag= |
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|autocancel= |
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|invuln=N/A |
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|notes=Frame difference on shield recorded from lowest hit |
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}} |
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==== Neutral Air (Late Hit) ==== |
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{{FrameData-SSBU | character = Ness | moveId = |
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|input=Neutral Air (Late Hit) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage= |
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|faf= |
|||
|active= |
|||
|angle= |
|||
|knockbase= |
|||
|knockgrow= |
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|stun= |
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|safety= |
|||
|landlag= |
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|autocancel= |
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|invuln=N/A |
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}} |
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===Forward Aerial=== |
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==== Forward Air (Early multihits) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessFAir_0 |
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|input=Forward Air (Early multihits) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
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|damage= |
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|faf= |
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|active= |
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|angle= |
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|knockbase=- |
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|knockgrow=- |
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|stun=- |
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|safety=- |
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|landlag=- |
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|autocancel=- |
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|invuln=N/A |
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}} |
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==== Forward Air (Late multihits) ==== |
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{{FrameData-SSBU | character = Ness | moveId = NessFAir_1 |
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|input=Forward Air (Late Multihits) |
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|inputInfo= |
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|images= |
|||
|hitboxes= |
|||
|damage= |
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|faf= |
|||
|active= |
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|angle= |
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|knockbase= |
|||
|knockgrow= |
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|stun= |
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|safety= |
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|landlag=7 |
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|autocancel= |
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|invuln=N/A |
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}} |
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===Back Aerial=== |
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==== Back Air (Clean) ==== |
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==== Back Air (Late) ==== |
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{{FrameData-SSBU=Navigation== |
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<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center> |
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center> |
||
{{#lst:{{ROOTPAGENAME}}/Data|Links}} |
{{#lst:{{ROOTPAGENAME}}/Data|Links}} |
Revision as of 18:33, 8 September 2022
Links
Normal Moves
Jab 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 3 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | 3 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 6~7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessFTilt 0.png, SSBU Ness NessFTiltUp 0.png, SSBU Ness NessFTiltDown 0.pngFile:SSBU Ness NessFTilt 0 hb.webm, SSBU Ness NessFTiltUp 0 hb.webm, SSBU Ness NessFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 7~10 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Up Tilt 0
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 5~8 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-6 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
![]() | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5/3.0 | - | 3~4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 to -2/-4 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Up Smash
====Up Smash (Charge multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Up Smash (Release)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged{{{2}}} | - | - | - | |
Down Smash
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Air (Clean)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Frame difference on shield recorded from lowest hit | |||||
Neutral Air (Late Hit)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Aerial
Forward Air (Early multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Air (Late multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | 7 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Aerial
Back Air (Clean)
Back Air (Late)
{{FrameData-SSBU=Navigation==