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==
====Up Smash (Charge multihits)
{{FrameData-SSBU | character = Ness | moveId = NessUSmash_0
|input=Up Smash (Charge Multihits)
|inputInfo=
|images=
|hitboxes=
|damage={{tt|| charged}}
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun={{tt| | charged}}
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}
====Up Smash (Release)====
{{FrameData-SSBU | character = Ness | moveId = NessUSmash_1
|input=Up Smash (Release)
|inputInfo=
|images=
|hitboxes=
|damage={{tt| | charged}}
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun={{tt| charged}}
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}
===Down Smash===
{{FrameData-SSBU | character = Ness | moveId = NessDSmash_0
|input=Down Smash
|inputInfo=
|images=
|hitboxes=
|damage={{tt|| charged}}
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun={{tt| |charged}}
|safety={{tt|| charged}}
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=
}}
==Aerials==
===Neutral Aerial===
==== Neutral Air (Clean) ====
{{FrameData-SSBU | character = Ness | moveId = NessNAir_0
|input=Neutral Air (Clean)
|inputInfo=
|images
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=
|autocancel=
|invuln=N/A
|notes=Frame difference on shield recorded from lowest hit
}}
==== Neutral Air (Late Hit) ====
{{FrameData-SSBU | character = Ness | moveId =
|input=Neutral Air (Late Hit)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=
|autocancel=
|invuln=N/A
}}
===Forward Aerial===
==== Forward Air (Early multihits) ====
{{FrameData-SSBU | character = Ness | moveId = NessFAir_0
|input=Forward Air (Early multihits)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=-
|autocancel=-
|invuln=N/A
}}
==== Forward Air (Late multihits) ====
{{FrameData-SSBU | character = Ness | moveId = NessFAir_1
|input=Forward Air (Late Multihits)
|inputInfo=
|images=
|hitboxes=
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=7
|autocancel=
|invuln=N/A
}}
===Back Aerial===
==== Back Air (Clean) ====
==== Back Air (Late) ====
{{FrameData-SSBU=Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
|
Revision as of 18:33, 8 September 2022
Links
Normal Moves
Jab 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessJab1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
2.0 | - | 3 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessJab2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.5 | - | 3 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -13 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 3
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessJab3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.0 | - | 6~7 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -18 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5 | - | - | - | |
Forward Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessFTilt 0.png, SSBU Ness NessFTiltUp 0.png, SSBU Ness NessFTiltDown 0.pngFile:SSBU Ness NessFTilt 0 hb.webm, SSBU Ness NessFTiltUp 0 hb.webm, SSBU Ness NessFTiltDown 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
10.0 | - | 7~10 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -17 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 10 | - | - | - | |
Up Tilt
Up Tilt 0
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
9.0 | - | 5~8 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 9 | - | - | - | |
Up Tilt 1
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
7.0 | - | 5-6 | 96 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -16 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 7 | - | - | - | |
Down Tilt
Ness | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Ness NessDTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
4.5/3.0 | - | 3~4 | 361 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -3 to -2/-4 to -3 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 5/4 | - | - | - | |
Up Smash
====Up Smash (Charge multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Up Smash (Release)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged{{{2}}} | - | - | - | |
Down Smash
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
charged | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | charged | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | charged | - | - | - | |
Aerials
Neutral Aerial
Neutral Air (Clean)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Frame difference on shield recorded from lowest hit | |||||
Neutral Air (Late Hit)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Aerial
Forward Air (Early multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | - | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Air (Late multihits)
Ness | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | 7 | - | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Aerial
Back Air (Clean)
Back Air (Late)
{{FrameData-SSBU=Navigation==