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== Normals ==
=== Jab 1 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab1_0
|input=Jab1
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab1_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab1_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 2 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab2_0
|input=Jab2
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab2_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab2_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 3 (Flash Punch Combo) ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaFlashPunch_0
|input=Flash Punch Combo
|inputInfo=
|images=SSBU_Kazuya_KazuyaFlashPunch_0.png
|hitboxes=SSBU_Kazuya_KazuyaFlashPunch_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 3 (Ten Hit Combo) ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab3_0
|input=Jab3
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab3_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab3_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 4 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab4_0
|input=Jab4
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab4_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab4_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 5 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab5_0
|input=Jab5
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab5_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab5_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 6 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab6_0
|input=Jab6
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab6_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab6_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 7 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab7_0
|input=Jab7
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab7_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab7_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 8 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab8_0
|input=Jab8
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab8_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab8_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 9 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab9_0
|input=Jab9
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab9_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab9_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Jab 10 ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaJab10_0
|input=Jab10
|inputInfo=
|images=SSBU_Kazuya_KazuyaJab10_0.png
|hitboxes=SSBU_Kazuya_KazuyaJab10_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Forward Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaFTilt_0
|input=FTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaFTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaFTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Down Forward Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaDFTilt_0
|input=DFTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaDFTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaDFTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Down Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaDTilt_0
|input=DTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaDTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaDTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Down Back Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaDBTilt_0
|input=DBTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaDBTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaDBTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Back Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaBTilt_0
|input=BTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaBTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaBTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Up Back Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaUBTilt_0
|input=UBTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaUBTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaUBTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Up Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaUTilt_0
|input=UTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaUTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaUTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Up Forward Tilt ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaUFTilt_0
|input=UFTilt
|inputInfo=
|images=SSBU_Kazuya_KazuyaUFTilt_0.png
|hitboxes=SSBU_Kazuya_KazuyaUFTilt_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Crouch Jab ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaCJab_0
|input=CJab
|inputInfo=
|images=SSBU_Kazuya_KazuyaCJab_0.png
|hitboxes=SSBU_Kazuya_KazuyaCJab_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Crouch Spin Kick ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaCrouchSpinKick_0
|input=CSK
|inputInfo=
|images=SSBU_Kazuya_KazuyaCrouchSpinKick_0.png
|hitboxes=SSBU_Kazuya_KazuyaCrouchSpinKick_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Tombstone Crusher ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaTombstoneCrusher_0
|input=Tombstone Crusher
|inputInfo=
|images=SSBU_Kazuya_KazuyaTombstoneCrusher_0.png
|hitboxes=SSBU_Kazuya_KazuyaTombstoneCrusher_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Demon God Fist ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaDemonGodFist_0
|input=DGF
|inputInfo=
|images=SSBU_Kazuya_KazuyaDemonGodFist_0.png
|hitboxes=SSBU_Kazuya_KazuyaDemonGodFist_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Left Splits Kick ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaLeftSplitsKick_0
|input=LSK
|inputInfo=
|images=SSBU_Kazuya_KazuyaLeftSplitsKick_0.png
|hitboxes=SSBU_Kazuya_KazuyaLeftSplitsKick_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
=== Dash Attack ===
{{FrameData-SSBU | character = Kazuya | moveId = KazuyaDashAttack_0
|input=Jab1
|inputInfo=
|images=SSBU_Kazuya_KazuyaDashAttack_0.png
|hitboxes=SSBU_Kazuya_KazuyaDashAttack_0_hb.webm
|damage=
|faf=
|active=
|angle=
|knockbase=
|knockgrow=
|stun=
|safety=
|landlag=N/A
|autocancel=N/A
|invuln=N/A
|notes=Hitbox values:
}}
== Smash Attacks ==
== Aerials ==
== Specials ==
== Grabs and Throws ==
== Other Attacks ==
==Navigation==
|
Revision as of 16:18, 15 September 2022
Links
Normals
Jab 1
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab1 0.pngFile:SSBU Kazuya KazuyaJab1 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 2
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab2 0.pngFile:SSBU Kazuya KazuyaJab2 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 3 (Flash Punch Combo)
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaFlashPunch 0.pngFile:SSBU Kazuya KazuyaFlashPunch 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 3 (Ten Hit Combo)
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab3 0.pngFile:SSBU Kazuya KazuyaJab3 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 4
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab4 0.pngFile:SSBU Kazuya KazuyaJab4 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 5
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab5 0.pngFile:SSBU Kazuya KazuyaJab5 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 6
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab6 0.pngFile:SSBU Kazuya KazuyaJab6 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 7
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab7 0.pngFile:SSBU Kazuya KazuyaJab7 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 8
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab8 0.pngFile:SSBU Kazuya KazuyaJab8 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 9
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab9 0.pngFile:SSBU Kazuya KazuyaJab9 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Jab 10
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaJab10 0.pngFile:SSBU Kazuya KazuyaJab10 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaFTilt 0.pngFile:SSBU Kazuya KazuyaFTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Down Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaDFTilt 0.pngFile:SSBU Kazuya KazuyaDFTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Down Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaDTilt 0.pngFile:SSBU Kazuya KazuyaDTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Down Back Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaDBTilt 0.pngFile:SSBU Kazuya KazuyaDBTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Back Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaBTilt 0.pngFile:SSBU Kazuya KazuyaBTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Up Back Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaUBTilt 0.pngFile:SSBU Kazuya KazuyaUBTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Up Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaUTilt 0.pngFile:SSBU Kazuya KazuyaUTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Up Forward Tilt
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaUFTilt 0.pngFile:SSBU Kazuya KazuyaUFTilt 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Crouch Jab
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaCJab 0.pngFile:SSBU Kazuya KazuyaCJab 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Crouch Spin Kick
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaCrouchSpinKick 0.pngFile:SSBU Kazuya KazuyaCrouchSpinKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Tombstone Crusher
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaTombstoneCrusher 0.pngFile:SSBU Kazuya KazuyaTombstoneCrusher 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Demon God Fist
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaDemonGodFist 0.pngFile:SSBU Kazuya KazuyaDemonGodFist 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Left Splits Kick
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaLeftSplitsKick 0.pngFile:SSBU Kazuya KazuyaLeftSplitsKick 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||
Dash Attack
Kazuya | |||||
---|---|---|---|---|---|
- | |||||
File:SSBU Kazuya KazuyaDashAttack 0.pngFile:SSBU Kazuya KazuyaDashAttack 0 hb.webm | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Hitbox values: | |||||