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SSBU/Dark Pit

From Dragdown
Revision as of 10:06, 29 September 2022 by Naptec (talk | contribs) (Added captions to side-B's card, since I did the same on Pit's page)
About Pit & Dark Pit
[[File:Dark Pit_{{{2}}}_Stock.png|link=Dark Pit/{{{2}}}|x25px|alt=]] [[Dark Pit/{{{2}}}|{{{2}}}]] is an echo fighter of none other than [[File:Pit_{{{2}}}_Stock.png|link=Pit/{{{2}}}|x25px|alt=]] [[Pit/{{{2}}}|{{{2}}}]]. The only gameplay differences at all between the two characters are their Neutral B and Side-B specials. Aside from those two moves, their moveset and technical data is completely identical.

You can read up on the documentation on Pit's character page. The documentation of the differing specials for Dark Pit will be listed on this page.

Dark Pit


Specials

Silver Bow

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitSilverBowMinimum_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitSilverBowMinimum_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

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Put the hitbox in full screen in order to see anything
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.

Dark Pit's arrow is a long distance projectile that he can control with some accuracy after firing, allowing him to harass his opponents. Due to its damage and hitstun, it is mostly used as a tool for when Dark Pit is trying to pester at a distance and force an approach.

  • Dark Pit can also aim directly above him, which makes it a passable juggling tool.
  • Can only be fired in two angles: directly forward or directly upward.
  • Neutral-B has less endlag in the air.
    • Neutral-B has even less endlag when shooting upward.
  • Can be held for 60 frames before being forced to shoot.
    • This duration can be extended if you change the direction of your aiming (up/forward or turning around both works).

Electroshock Arm

/ +

Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmG_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

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Dash
Worst reflector in the entire game
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmHitG_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Ground hit
Dark Pit's only way to kill at 60
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmHitA_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100

.

Air hit
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmG_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmHitG_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmA_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Lua error: Error 1054: Unknown column 'moveId' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'DarkPitElectroshockArmHitA_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100

.
Hitboxes Off
Hitboxes On
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.
Error: No field named "input" found for any of the specified database tables.

Grounded

Widely considered to be Dark Pit's worst attack. It has slow startup, a lot of endlag, it is very unsafe on shield, and on hit, you only deal 10%. Avoid using this move as much as possible, unless you have a hard read going on. While it does have super armor and reflects projectiles, the armor only covers the first half of the dash, and it doesn't come out on frame 1. As for the reflecting part, most projectiles are deflected (doesn't go the same trajectory), no damage multiplier is applied, and it's a general hindrance

Dark Pit's side-B is a bit better than Pit's due to the more horizontal knockback. This allows him cheese out stocks at the ledge thanks to the super armor

  • Dark Pit steps back upon activation
    • If wavebounced, Dark Pit can cover a very large distance (around half of Final Destination), making it somewhat useful for tech chases

Aerial

Only use this when recovering horizontally. Offensively, it is virtually useless, since it has even more startup and endlag (armor frames are the exact same, however), while being somehow more unsafe on block than the grounded version. It also deals less damage and has less knockback. The only reason you should ever use this button is if you have misinputted another special

  • Dark Pit can change his momentum after hitting the opponent, on hit and on shield
  • Minus on hit at most percents
    • Unlike Pit, Dark Pit isn't punishable on hit because of the distance

Navigation

To edit frame data, edit values in SSBU/Dark Pit/Data.

Navigation

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