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<noinclude>{{#cargo_declare:
<noinclude>{{#cargo_declare:
_table=SSBU_MoveData
_table=SSBU_MoveData
| moveId = String
| chara = String
| chara = String
| attack = String
| input = String
| name = String
| images = List (\) of File
| inputInfo = String
| hitboxes = List (\) of File
| name = Wikitext
| damage = Wikitext
| subtitle = String
| active = Wikitext
| images = List (,) of String
| total = Wikitext
| hitboxes = List (,) of String
| damage = Wikitext String
| angle = Wikitext
| active = Wikitext String
| kbBase = Wikitext
| faf = Wikitext String
| kbFixed = Wikitext
| angle = Wikitext String
| kbGrow = Wikitext
| knockbase = Wikitext String
| stun = Wikitext
| knockgrow = Wikitext String
| safety = Wikitext
| stun = Wikitext String
| landlag = Wikitext
| safety = Wikitext String
| autocancel = Wikitext
| landlag = Wikitext String
| rehit = Wikitext
| autocancel= Wikitext String
| hitlagMulti = Wikitext
| invuln = Wikitext String
| sdiMulti = Wikitext
| shieldDamage = Wikitext
| protection = Wikitext
| shieldLag = Wikitext
| hitboxDirect = Wikitext
| hitboxEffect = Wikitext
| clangRebound = Wikitext
| notes = List (\) of Wikitext string
| caption = List (\) of Wikitext
| hitboxCaption = List (\) of Wikitext
}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store:
}}</noinclude><includeonly>{{#ifeq:{{{storeInCargo|true}}}|true|{{#cargo_store:
_table=SSBU_MoveData
_table=SSBU_MoveData
| moveId = {{{moveId}}}
| chara = {{{character}}}
| chara = {{{character}}}
| attack = {{{attack}}}
| input = {{{input}}}
| name = {{{name|}}}
| inputInfo = {{{inputInfo|}}}
| images = {{{images|}}}
| name = {{{name|}}}
| hitboxes = {{{hitboxes|}}}
| subtitle = {{{subtitle|}}}
| damage = {{{damage|}}}
| images = {{{images|}}}
| active = {{{active|}}}
| hitboxes = {{{hitboxes|}}}
| total = {{{total|}}}
| damage = {{{damage|}}}
| angle = {{{angle|}}}
| active = {{{active|}}}
| landlag = {{{landlag|}}}
| faf = {{{faf|}}}
| kbBase = {{{kbBase|}}}
| angle = {{{angle|}}}
| kbFixed = {{{kbFixed|}}}
| knockbase = {{{knockbase|}}}
| kbGrow = {{{kbGrow|}}}
| knockgrow = {{{knockgrow|}}}
| stun = {{{stun|}}}
| stun = {{{stun|}}}
| safety = {{{safety|}}}
| safety = {{{safety|}}}
| autocancel = {{{autocancel|}}}
| landlag = {{{landlag|}}}
| rehit = {{{rehit|}}}
| autocancel= {{{autocancel|}}}
| hitlagMulti = {{{hitlagMulti|}}}
| invuln = {{{invuln|}}}
| sdiMulti = {{{sdiMulti|}}}
| shieldDamage = {{{shieldDamage|}}}
| protection = {{{prot|}}}
| shieldLag = {{{shieldLag|}}}
| hitboxDirect = {{{hitboxDirect|}}}
| hitboxEffect = {{{hitboxEffect|}}}
| clangRebound = {{{clangRebound|}}}
| notes = {{{notes|}}}
| caption = {{{caption|&#32;}}}
| hitboxCaption = {{{hitboxCaption|&#32;}}}
}}}}<!--
}}}}<!--
--><table class="wikitable" style="max-width:800px;"><!--
--><table class="wikitable" style="max-width:800px;"><!--
Line 46: Line 64:
--><th colspan="6"><!--
--><th colspan="6"><!--
--><div style="float:left;">{{{character}}}</div><!--
--><div style="float:left;">{{{character}}}</div><!--
--><div style="float:right;">{{{moveId}}}</div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
Line 53: Line 70:
--><div style="float:left;"><!--
--><div style="float:left;"><!--
--><span><!--
--><span><!--
--><div>{{{input|}}}</div><!--
--><div>{{{attack|}}}</div><!--
--></span><!--
--></span><!--
--><span>{{{inputInfo|}}}</span><!--
--></div><!--
--></div><!--
--><div style="float:right;"><!--
--><div style="float:right;"><!--
--><div>{{#if: {{{name|}}} | {{{name}}} }}</div><!--
--><div>{{#if: {{{name|}}} | {{{name}}} |-}}</div><!--
--><div style="font-size:80%;">{{#if:{{{subtitle|}}} | {{{subtitle}}} }}</small></div><!--
--></div><!--
--></div><!--
--></th><!--
--></th><!--
--></tr><!--
--></tr><!--
--><tr><!--
--><tr><!--
--><th colspan="6">{{#invoke:Parser|parseImages|{{{images|}}}|100x100px|addLineBreaks = true}}{{#invoke:Parser|parseImages|{{{hitboxes|}}}|100x100px|addLineBreaks = true}}</th><!--
--><th colspan="6">{{#arraymap:{{{images|}}}|\|y|[[File:y|110x110px]]|}}{{#arraymap:{{{hitboxes|}}}|\|y|[[File:y|110x110px]]| }}</th><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:80%"><!--
--><tr style="font-size:80%"><!--
--><th style="width:16.6%;">Damage</th><!--
--><th style="width:16.6%;">Damage</th><!--
--><th style="width:16.6%;">FAF</th><!--
--><th style="width:16.6%;">Total Frames</th><!--
--><th style="width:16.6%;">Frames Active</th><!--
--><th style="width:16.6%;">Frames Active</th><!--
--><th style="width:16.6%;">Angle</th><!--
--><th style="width:16.6%;">Angle</th><!--
Line 74: Line 89:
--></tr><!--
--></tr><!--
--><tr style="text-align: center; height:29px;"><!--
--><tr style="text-align: center; height:29px;"><!--
--><td>{{#if:{{{damage|}}}|{{{damage}}}|-}}</td><!--
--><td>{{#if:{{{damage|}}}|{{{damage|}}}|-}}</td><!--
--><td>{{#if:{{{faf|}}}|{{{faf}}}|-}}</td><!--
--><td>{{#if:{{{total|}}}|{{{total|}}}|-}}</td><!--
--><td>{{#if:{{{active|}}}|{{{active}}}|-}}</td><!--
--><td>{{#if:{{{active|}}}|{{{active|}}}|-}}</td><!--
--><td>{{#if:{{{angle|}}}|{{{angle}}}|-}}</td><!--
--><td>{{#if:{{{angle|}}}|{{{angle|}}}|-}}</td><!--
--><td colspan="2" >{{#if:{{{knockbase|}}}|{{{knockbase}}}|-}}</td><!--
--><td colspan="2" >{{#if:{{{kbBase|}}}|{{{kbBase|}}}|-}}</td><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:80%"><!--
--><tr style="font-size:80%"><!--
--><th>Knockback Growth</th><!--
--><th>Knockback Growth</th><!--
--><th>Shieldstun</th><!--
--><th>Fixed Knockback</th><!--
--><th>Shield Safety</th><!--
--><th>Shield Safety</th><!--
--><th>Landing Lag</th><!--
--><th>Landing Lag</th><!--
--><th>Autocancel</th><!--
--><th>Autocancel</th><!--
--><th>Invuln</th><!--
--></tr><!--
--></tr><!--
--><tr style="text-align: center; height:29px;"><!--
--><tr style="text-align: center; height:29px;"><!--
--><td>{{#if:{{{knockgrow|}}}|{{{knockgrow}}}|-}}</td><!--
--><td>{{#if:{{{kbGrow|}}}|{{{kbGrow|}}}|-}}</td><!--
--><td>{{#if:{{{stun|}}}|{{{stun}}}|-}}</td><!--
--><td>{{#if:{{{kbFixed|}}}|{{{kbFixed|}}}|-}}</td><!--
--><td>{{#if:{{{safety|}}}|{{{safety}}}|-}}</td><!--
--><td>{{#if:{{{safety|}}}|{{{safety|}}}|-}}</td><!--
--><td>{{#if:{{{landlag|}}}|{{{landlag}}}|-}}</td><!--
--><td>{{#if:{{{landlag|}}}|{{{landlag|}}}|-}}</td><!--
--><td>{{#if:{{{autocancel|}}}|{{{autocancel}}}|-}}</td><!--
--><td>{{#if:{{{autocancel|}}}|{{{autocancel|}}}|-}}</td><!--
--><td>{{#if:{{{invuln|}}}|{{{invuln}}}|-}}</td><!--
--></tr><!--
--></tr><!--
--><tr style="font-size:80%"><!--
--><th>Protection</th><!--
--><th>Hitlag Multiplier</th><!--
--><th>SDI Multiplier</th><!--
--><th>Bonus Shield Damage</th><!--
--><th>Rehit Count</th><!--
--></tr><!--
--><tr style="text-align: center; height:29px;"><!--
--><td>{{#if:{{{prot|}}}|{{{prot|}}}|-}}</td><!--
--><td>{{#if:{{{hitlagMulti|}}}|{{{hitlagMulti|}}}|-}}</td><!--
--><td>{{#if:{{{sdiMulti|}}}|{{{sdiMulti|}}}|-}}</td><!--
--><td>{{#if:{{{shieldDamage|}}}|{{{shieldDamage|}}}|-}}</td><!--
--><td>{{#if:{{{rehit|}}}|{{{rehit}}}|-}}</td><!--
--></tr><!--
--><tr style="font-size:80%"><!--
--><th>Shield Lag</th><!--
--><th>Shieldstun</th><!--
--><th>Direct Hitbox</th><!--
--><th>Clang Rebound</th><!--
--><th>Hit Effect</th><!--
--></tr><!--
--><tr style="text-align: center; height:29px;"><!--
--><td>{{#if:{{{shieldLag|}}}|{{{shieldLag|}}}|-}}</td><!--
--><td>{{#if:{{{stun|}}}|{{{stun|}}}|-}}</td><!--
--><td>{{#if:{{{hitboxDirect|}}}|{{{hitboxDirect|}}}|-}}</td><!--
--><td>{{#if:{{{clangRebound|}}}|{{{clangRebound|}}}|-}}</td><!--
--><td>{{#if:{{{hitEffect|}}}|{{{hitEffect|}}}|-}}</td><!--
--></tr><!--
--><tr style="text-align: left; height:29px;"><!--
--><td colspan="6">{{#arraymap:{{{notes|}}}|\|y|y|<br/>}}</td><!--
--></tr><!--
--><tr style="text-align: left; height:29px;"><!--
--><td colspan="6">{{#arraymap:{{{caption|}}}|\|y|y|&#32;•&#32;}}</td><!--
--></tr><!--
--><tr style="text-align: left; height:29px;"><!--
--><td colspan="6">{{#arraymap:{{{hitboxCaption|}}}|\|y|y|&#32;•&#32;}}</td><!--
--></tr><!--
--></table></includeonly><noinclude>
--></table></includeonly><noinclude>
[[Category:Cargo Templates]]
[[Category:Cargo Templates]]

Latest revision as of 09:55, 15 August 2023

This template defines the table "SSBU_MoveData". View table.

Template DocumentationEdit This Documentation
{{FrameData-SSBU | character =
| attack        = Must be identical to the one in MoveCard 
| name          = Shows up under Hit/Hitbox when specificHits in MoveCard is yes 
| images        = Must be file,seperated by delimiter \ (usually png file)
| hitboxes    	= Must be file,seperated by delimiter \ (usually webm file, rare cases png)
| damage        = Shows up under Damage in MoveCard
| active        = Shows up under Frames Active
| total         = Shows up under Total Frames
| angle         = Shows up under Angle
| kbBase        = Shows up under Base KB in Additional Data
| kbBase        = Shows up under Fixed KB in Additional Data
| kbGrow        = Shows up under KB Growth in Additional Data
| stun          = Shows up under Shieldstun in Additional Data
| safety        = Shows up under Shield Safety
| landlag       = Shows up under Landing Lag in Additional Data
| autocancel    = Shows up under Autocancel Window in Additional Data
| rehit         = 
| hitlagMulti   = 
| sdiMulti      = 
| shieldDamage  = 
| shieldLag     = Shows up under Shield Lag in Additional Data
| hitboxDirect  = Shows up under Direct Hitbox in Additional Data
| hitboxEffect  = Shows up under Hitbox Effect
| clangRebound  = Shows up under Clang Rebound in Additional Data
| prot          = Shows up under Protection in Additional Data
| notes         = Shows up notes in Additional Data
| caption       = Shows up under each image
| hitboxCaption = Shows up under each hitbox
}}

Usage

Stores values in the SSBU_MoveData Cargo Table.


This documentation is automatically transcluded from Template:FrameData-SSBU/Documentation and is not included when this page is transcluded.
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