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m (added some notes for the documentation of Frame Data Template) |
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<pre>{{FrameData-SSBU | character = |
<pre>{{FrameData-SSBU | character = |
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| attack = |
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| name = |
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| images = |
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| hitboxes = |
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| damage = |
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| active = |
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| total = |
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| angle = |
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| kbBase = |
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| kbGrow = |
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| stun = |
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| safety = |
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| landlag = |
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| autocancel = |
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| rehit = |
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| hitlagMulti = |
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| sdiMulti = |
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| shieldDamage = |
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| prot = |
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| notes = |
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| caption = |
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| hitboxCaption = |
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}}</pre> |
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<pre> |
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| attack = Must be identical to the one in MoveCard |
| attack = Must be identical to the one in MoveCard |
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| name = Shows up under Hit/Hitbox when specificHits in MoveCard is yes |
| name = Shows up under Hit/Hitbox when specificHits in MoveCard is yes |
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| angle = Shows up under Angle |
| angle = Shows up under Angle |
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| kbBase = Shows up under Base KB in Additional Data |
| kbBase = Shows up under Base KB in Additional Data |
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| kbBase = Shows up under Fixed KB in Additional Data |
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| kbGrow = Shows up under KB Growth in Additional Data |
| kbGrow = Shows up under KB Growth in Additional Data |
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| stun = Shows up under Shieldstun in Additional Data |
| stun = Shows up under Shieldstun in Additional Data |
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| sdiMulti = |
| sdiMulti = |
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| shieldDamage = |
| shieldDamage = |
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| shieldLag = Shows up under Shield Lag in Additional Data |
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| hitboxDirect = Shows up under Direct Hitbox in Additional Data |
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| hitboxEffect = Shows up under Hitbox Effect |
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| clangRebound = Shows up under Clang Rebound in Additional Data |
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| prot = Shows up under Protection in Additional Data |
| prot = Shows up under Protection in Additional Data |
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| notes = Shows up notes in Additional Data |
| notes = Shows up notes in Additional Data |
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| caption = Shows up under each image |
| caption = Shows up under each image |
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| hitboxCaption = Shows up under each hitbox |
| hitboxCaption = Shows up under each hitbox |
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</pre> |
}}</pre> |
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Stores values in the SSBU_MoveData Cargo Table. |
Stores values in the SSBU_MoveData Cargo Table. |
Latest revision as of 13:43, 16 August 2023
{{FrameData-SSBU | character = | attack = Must be identical to the one in MoveCard | name = Shows up under Hit/Hitbox when specificHits in MoveCard is yes | images = Must be file,seperated by delimiter \ (usually png file) | hitboxes = Must be file,seperated by delimiter \ (usually webm file, rare cases png) | damage = Shows up under Damage in MoveCard | active = Shows up under Frames Active | total = Shows up under Total Frames | angle = Shows up under Angle | kbBase = Shows up under Base KB in Additional Data | kbBase = Shows up under Fixed KB in Additional Data | kbGrow = Shows up under KB Growth in Additional Data | stun = Shows up under Shieldstun in Additional Data | safety = Shows up under Shield Safety | landlag = Shows up under Landing Lag in Additional Data | autocancel = Shows up under Autocancel Window in Additional Data | rehit = | hitlagMulti = | sdiMulti = | shieldDamage = | shieldLag = Shows up under Shield Lag in Additional Data | hitboxDirect = Shows up under Direct Hitbox in Additional Data | hitboxEffect = Shows up under Hitbox Effect | clangRebound = Shows up under Clang Rebound in Additional Data | prot = Shows up under Protection in Additional Data | notes = Shows up notes in Additional Data | caption = Shows up under each image | hitboxCaption = Shows up under each hitbox }}
Usage
Stores values in the SSBU_MoveData Cargo Table.