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{{#if:{{{ |
{{#if:{{{hit|}}}|! Hit }} |
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! height="25px" |{{Tt|Damage|The raw damage percent value(s) of the listed move that the game calculates damage and staling from.}} |
! height="25px" |{{Tt|Damage|The raw damage percent value(s) of the listed move that the game calculates damage and staling from.}} |
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! {{Tt|Frames Active|The frames of this move where the hitboxes are active and can hit opponents.}} |
! {{Tt|Frames Active|The frames of this move where the hitboxes are active and can hit opponents.}} |
Revision as of 02:50, 9 October 2022
! height="25px" |DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. ! Frames ActiveThe frames of this move where the hitboxes are active and can hit opponents. ! FAFThe first frame where the character can act after the endlag of this move. ! AngleThe launch angle of this move. 0 degrees is directly away from the attacking character. ! Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the fact that the very first active frame touches the opponent. ! width="250px" | InvulnAny kind of body part intangibility, invulnerability, or armor that the move has.