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(Created page with "{{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}} ======<span style="visibility:hidden;font-size:0">Overview</span>====== {{Overview |overview= {{StockIcon|{{PAGENAME}}}} is a character in SSBU. (Placeholder) |summary= {{StockIcon|{{PAGENAME}}}} does things (Placeholder) |pros=* Placeholder |cons=* Placeholder |weight = - |spotDodge = - |airDodge = - |fastestOOS = - }} ==Normal Moves== (Page content goes here) ==Navigation== {{notice|To edit frame data, edit values...")
 
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======<span style="visibility:hidden;font-size:0">Overview</span>======
======<span style="visibility:hidden;font-size:0">Overview</span>======
{{Overview
{{Overview
|overview= {{StockIcon|{{PAGENAME}}}} is a midrange focused stance character that is defined by extreme strengths and weaknesses. On one hand, the huge range of his sword normals dwarfs that of most other characters, and of course the Monado Arts grant Shulk good damage, amazing burst range, exceptional killpower, and unparalleled survivability. Shulk's ledgetrapping can be terrifying with many moves that hit below ledge, and offstage a combination of Fair, Dair and Up B can end stocks very early. Shulk also sports an out of shield Up B with huge range that is fast enough to punish most ground moves in the game and can even KO. On the other hand, however, Shulk's moveset has many holes that make it difficult for him to play situations in ways that other characters could. His ground attacks are quite flawed with niche application, making Shulk quite reliant on his aerials, which have some of the highest start up in the game. This creates many problems for Shulk in neutral, advantage, and disadvantage. Shulk struggles in CQC and must play more pre-emptively than other characters to cover the opponent's options. In neutral he often falls back on '''walling with his falling aerials''' which can become linear and be countered by opponents stuffing his jumps with rising aerials, or parrying the attacks. Without Monado Speed, Shulk's burst range is not intimidating and he struggles to punish options on reaction. In addition to this core weakness, Shulk also has a somewhat underwhelming juggle game and a disadvantage that can be shaky in places.
|overview= {{StockIcon|{{PAGENAME}}}} is a character in SSBU. (Placeholder)


Overall, perhaps more so than any other character, success with Shulk comes down to maximizing his strengths while mitigating his weaknesses. Clever positioning, spacing and, mix-ups can make it difficult for the opponent to exploit his neutral without hard committing, which Shulk can capitalize on well.
|summary= {{StockIcon|{{PAGENAME}}}} does things (Placeholder)

|summary= {{StockIcon|{{PAGENAME}}}} is a midrange sword character who uses Monado Arts to change his abilities to suit the situation. (Placeholder)
|pros=* Placeholder
|pros=* Placeholder
|cons=* Placeholder
|cons=* Placeholder
|weight = -
|weight = 97
|spotDodge = -
|spotDodge = -
|airDodge = -
|airDodge = 3
|fastestOOS = -
|fastestOOS = Up B (10F)
}}
}}



Revision as of 20:53, 8 September 2022


Overview

Shulk
Weight:97
Spotdodge:The duration and intangibility of this character's on-spot dodges.-
Air Dodge:The intangibility of this character's air dodges, both neutral and directional.3
Fastest OOS:Up B (10F)
Overview
[[File:SSBU/Shulk_{{{2}}}_Stock.png|link=SSBU/Shulk/{{{2}}}|x25px|alt=]] [[SSBU/Shulk/{{{2}}}|{{{2}}}]] is a midrange focused stance character that is defined by extreme strengths and weaknesses. On one hand, the huge range of his sword normals dwarfs that of most other characters, and of course the Monado Arts grant Shulk good damage, amazing burst range, exceptional killpower, and unparalleled survivability. Shulk's ledgetrapping can be terrifying with many moves that hit below ledge, and offstage a combination of Fair, Dair and Up B can end stocks very early. Shulk also sports an out of shield Up B with huge range that is fast enough to punish most ground moves in the game and can even KO. On the other hand, however, Shulk's moveset has many holes that make it difficult for him to play situations in ways that other characters could. His ground attacks are quite flawed with niche application, making Shulk quite reliant on his aerials, which have some of the highest start up in the game. This creates many problems for Shulk in neutral, advantage, and disadvantage. Shulk struggles in CQC and must play more pre-emptively than other characters to cover the opponent's options. In neutral he often falls back on walling with his falling aerials which can become linear and be countered by opponents stuffing his jumps with rising aerials, or parrying the attacks. Without Monado Speed, Shulk's burst range is not intimidating and he struggles to punish options on reaction. In addition to this core weakness, Shulk also has a somewhat underwhelming juggle game and a disadvantage that can be shaky in places.

Overall, perhaps more so than any other character, success with Shulk comes down to maximizing his strengths while mitigating his weaknesses. Clever positioning, spacing and, mix-ups can make it difficult for the opponent to exploit his neutral without hard committing, which Shulk can capitalize on well.

Summary
Shulk [[File:SSBU/Shulk_{{{2}}}_Stock.png|link=SSBU/Shulk/{{{2}}}|x25px|alt=]] [[SSBU/Shulk/{{{2}}}|{{{2}}}]] is a midrange sword character who uses Monado Arts to change his abilities to suit the situation. (Placeholder)
Pros Cons
  • Placeholder
  • Placeholder



Normal Moves

(Page content goes here)

Navigation

To edit frame data, edit values in SSBU/Shulk/Data.
[[File:SSBU_{{{2}}}_Stock.png|link=SSBU/{{{2}}}|x25px|alt=]] [[SSBU/{{{2}}}|{{{2}}}]]


Navigation

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