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|pros= |
|pros= |
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*'''High Range & Damage:''' |
*'''High Range & Damage:''' The latter half of his tail is a disjoint, and combined with his massive range, allows him to box opponents out, contend other disjoints, and scuff approaches. With range he also comes with high damage output and the ability to string or combo with most normals and specials. |
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*'''Tippers:''' Quite a few of |
*'''Tippers:''' Quite a few of his moves that use his tail or wings have a tipper mechanic attached to them. This allows him to use tippers to kill early and use sourspots to combo or string into more moves. |
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*'''Strong Ledge Game:''' |
*'''Strong Ledge Game:''' Large aerials, multiple jumps, and Plasma Breath allow Ridley to easily challenge recovering opponents and pressure them at and/or off ledge forcing opponents to recover uncomfortably. Also has access to many moves which two frame. |
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|cons= |
|cons= |
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*'''Predictable Recovery:''' While having one of the best ledge games, Ridley's Side and Up Special’s long startup make |
*'''Predictable Recovery:''' While having one of the best ledge games, Ridley's Side and Up Special’s long startup make his recovery path predictable and easy to intercept. Up special’s lack interchangeable angles add to this issue and make recovering with Ridley a skill to master. |
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*'''Glass Cannon:''' |
*'''Glass Cannon:''' Has one of the largest hurtboxes in the game making it easier to combo and zone with disjoints and projectiles. Lacks having a superheavy’s weight making him more susceptible to getting hit and racking high percents or even a stock lost by combos or strings. Most moves have high startup and end lag with his normals and aerials tending to cover cardinal directions making him more vulnerable from diagonal directions and can only play safe when spacing as much as possible. His smash attacks, while strong, are also slow and cover a limited direction. |
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*'''Lack of Shield Progression:''' Ridley’s out of shield options are among the worst in the game with his fastest move, Neutral Air, being frame 11 |
*'''Lack of Shield Progression:''' Ridley’s out of shield options are among the worst in the game with his fastest move, Neutral Air, being frame 11. Shielding forces him to reposition after blocking attacks giving additional unwanted pressure. The majority of his moves do mitigative shield damage — compared to other heavies — limiting his shield pressure only to mixing up with a combination of attacks. |
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|weight = 107 |
|weight = 107 |
Revision as of 18:49, 5 October 2022
Ridley [[File:SSBU/Ridley_{{{2}}}_Stock.png|link=SSBU/Ridley/{{{2}}}|x25px|alt=]] [[SSBU/Ridley/{{{2}}}|{{{2}}}]], the Cunning God of Death, wreaks havoc against foes using disastrous attacks that strikes fear into the opponents eyes as he tediously stabs and claws his way into his unrivaled aerial game to get the finishing blow. | |
Pros | Cons |
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Normal Attacks
Jab
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab1_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab2_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab3_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab1_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab2_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyJab3_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Jab 1
- Jab 1 Info
- Jab 2
- Jab 2 Info
- Jab 3
- Jab 3 Info
Side Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyFTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyFTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Up Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyUTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyUTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Down Tilt
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDTilt_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDTilt_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Dash Attack
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDashAttack_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDashAttack_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Smash Attacks
Side Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyFSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyFSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Up Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyUSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyUSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Down Smash
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDSmash_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyDSmash_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
Aerial Attacks
Neutral Aerial
Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyNAir_0' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `images__full` AS `images` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyNAir_1' ORDER BY `cargo__SSBU_MoveData`.`images__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyNAir_0' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.Function: CargoSQLQuery::run Query: SELECT `hitboxes__full` AS `hitboxes` FROM `cargo__SSBU_MoveData` WHERE moveId = 'RidleyNAir_1' ORDER BY `cargo__SSBU_MoveData`.`hitboxes__full` LIMIT 100
.- Placeholder
To edit frame data, edit values in SSBU/Ridley/Data. |