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< SSBU | Pyra & Mythra
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Scatteraxis (talk | contribs) m Scatteraxis moved page Pyra & Mythra/Pythra ProsCons to SSBU/Pyra & Mythra/Pythra ProsCons |
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<section begin="Pyra" />{{StrengthsAndWeaknesses
|intro = {{StockIcon|SSBU|Pyra}} does things (Placeholder)
|pros=* Placeholder
|cons=* Placeholder
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<section begin="Mythra" />{{StrengthsAndWeaknesses
|intro = {{StockIcon|SSBU|Mythra}} does things (Placeholder)
|pros=* Placeholder
|cons=* Placeholder
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Revision as of 19:39, 31 October 2022
Old Pros/Cons:
|pros = *'''Stance Change:''' {{Special|Swap (Down Special)}} allows the Aegis player to control the speed and flow of the match at will. *'''Expressive Gameplay:''' The player can choose to play Pyra or Mythra in any situation, giving them many options in various game states.<br> *'''Fast with a sword:''' Mythra has among the best mobility in the game while also having a disjoint, and Pyra has an exceptionally large and strong disjoint. |cons = * '''Requires Precision''': On top of general spacing, Mythra’s amazing speed can take a while to master. Both Pyra and Mythra also have very few active frames on a good number of their key moves, so precision in positioning yourself and attacking on just the right frame combined can be difficult compared to other characters.<br> * '''Weak recovery:''' While with proper mix-ups and spacing their recovery is serviceable, but still below average and easy to edgeguard. Learning to make the most of their recovery is a must.
Summary
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Pros | Cons |
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Summary
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Pros | Cons |
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