- Stance Change: Swap (Down Special) allows the Aegis player to control the speed and flow of the match at will.
- Expressive Gameplay: The player can choose to play Pyra or Mythra in any situation, giving them many options in various game states.
- Fast: Unlike Pyra, Mythra's movement is much faster, allowing her to manuever well around the stage. Combined with the disjoint her sword gives, she can cover space very quickly.
- Foresight: Foresight allows Mythra to counter attacks by dodging. Foresight slows the opponent down on hit, and gives Mythra the opportunity to reverse the pressure.
- Combo Starter: Many of Mythra's moves can combo into each other, allowing her to get many hits off on the opponent once hit.
- Poor Damage Output: As a tradeoff to better frame data, Mythra's moves do less damage compared to Pyra. This means that although she can easily combo attacks into each other, they won't be racking up a lot of damage.
- Can't KO: With less damage and knockback on her moves, Mythra will struggle to KO opponents. She must either rely on edgeguarding the opponent, or switch over to Pyra to secure stocks.
- Flawed Recovery: Although Mythra does have better air mobility and more options to mix up her recovery than Pyra, they are flawed. Ray of Punishment (Up Special) and Photon Edge (Side Special) are both vulnerable to attacks from above, and her Double Jump is poor.