13.0.1
Fighter Adjustments
Fighter | Adjustment |
---|---|
Donkey Kong |
Jab 2 has less endlag |
Link |
Jab 1 has less startup |
Peach & Daisy |
Side-B can grab ledges easier |
Ice Climbers |
Dash Attack has less startup |
Falco |
Dash Attack does more damage (knockback stays the same) |
Mewtwo |
FTilt has more damage and knockback |
Meta Knight |
FTilt does more damage and knockback |
Wario |
Jab 1 deals more damage and has less endlag |
Ike |
Jab 3 deals more damage and knockback |
Mega Man |
Dash Attack has less startup and more knockback |
Rosalina & Luma |
Luma takes less knockback |
Robin |
Rapid Jab has more range and deals more damage with the multihits. |
Bowser Jr. |
DA will fall out less often and does more damage. |
Ryu |
Heavy FTilt has less startup |
Cloud |
Limit Down-B has less startup |
Inlking |
Recharging ink has less endlag |
Ridley |
DA has more damage and knockback |
Piranha Plant |
FTilt 2 has more knockback |
Min Min |
All arms do less shield damage |
Steve |
Reduced hitstun on USmash multihits |
Pyra |
Knockdown animation adjusted to match other fighters |
Mythra |
Knockdown animation adjusted to match other fighters |
Sora |
Knockdown animation adjusted to match other fighters |
13.0.0
General
- [[File:Sora_{{{2}}}_Stock.png|link=Sora/{{{2}}}|x25px|alt=]] [[Sora/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Hollow Bastion has been added as a stage
Misc.
- The Shy Guys on Yoshi's Story (Hazards on) no longer carry food if items are turned off
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so opponents hit by Kazuya's side-B cannot be footstooled |
Jigglypuff |
Jab 2 has less endlag |
Dr. Mario |
NAir's late hitbox has increased knockback |
Zelda |
Jab 1 has less endlag |
Lucario |
FTilt's second hit has more knockback |
Rosalina & Luma |
Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback |
Little Mac |
UTilt does more hitstun |
Ridley |
Can now jump out of side-B earlier |
King K. Rool |
UTilt does more damage and has more knockback |
Isabelle |
DTilt has less endlag |
Incineroar |
DSmash does more damage and knockback |
12.0.0
General
- [[File:Kazuya_{{{2}}}_Stock.png|link=Kazuya/{{{2}}}|x25px|alt=]] [[Kazuya/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Marth |
Dash Attack's tipper has more damage and knockback. It is also easier to hit |
Young Link |
USmash is more consistent |
Olimar |
FSmash's sweetspot has more active frames |
Rosalina & Luma |
Luma now comes in front of Rosalina when doing side-B in reverse |
Mii Brawler |
Neutral-B 2 has more range in the front |
Mii Swordfighter |
Side-B 1 does more damage and knockback |
Mii Gunner |
The cooldown between two shots of Neutral-B 2 has been reduced |
Ryu |
Shakunetsu Hadouken is now more consistent against knocked down opponents |
Bayonette |
Rapid Jab's finisher has more knockback and launches at a different angle |
Banjo & Kazooie |
UTilt has more knockback |
Min Min |
USmash has more startup and less knockback. The reflector also has more startup |
Steve |
Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
Pyra |
Jab 2's tipper has more hitstun |
Mythra |
Airdodge has less invincibility frames |
11.0.1
General
- A shadow change concerning [[File:Wii Fit Trainer_{{{2}}}_Stock.png|link=Wii Fit Trainer/{{{2}}}|x25px|alt=]] [[Wii Fit Trainer/{{{2}}}|{{{2}}}]]'s side-B has been removed in order to match 10.1.0Prior to this patch, WFT's side-B had her landing lag cut in half
11.0.0
General
- [[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] and [[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] joins the game as playable characters
Online
- Arenas will now close if the host's packets are dropped during a match
- The average packet size was expanded
Misc.
- Players can now disconnect other players by pressing the A button on their slot, at the character selection screen
Fighter Adjustments
Fighter | Adjustment |
---|---|
Link |
Matched crumple state's duration with other fighters |
Captain Falcon |
Up-B has less endlag on hit |
Jigglypuff |
Matched crumple state's duration with other fighters |
Zelda |
Matched crumple state's duration with other fighters |
Pichu |
FSmash's self-damage has been reduced |
Ganondorf |
Up-B has less endlag on hit |
Zero Suit Samus |
NAir has more landing lag |
Wario |
UTilt has less active frames |
Diddy Kong |
Increased the cooldown between two banana peels |
King Dedede |
Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected |
R.O.B. |
Matched crumple state's duration with other fighters |
Villager |
Matched crumple state's duration with other fighters |
Little Mac |
USmash has more active frames |
Mii Brawler |
Matched crumple state's duration with other fighters |
Mii Swordfighter |
Matched crumple state's duration with other fighters |
Mii Gunner |
FSmash has more range |
Palutena |
Dash Attack has more endlag |
Shulk |
Matched crumple state's duration with other fighters |
Isabelle |
Matched crumple state's duration with other fighters |
Joker | Side-B (without Arsene) has more endlag Down-B (with Arsene) has more endlag on whiff |
Hero |
Matched crumple state's duration with other fighters |
Banjo |
Matched crumple state's duration with other fighters |
Byleth |
DSmash has more knockback |
Min Min |
Matched airdodge's endlag with other fighters |
Steve |
DSmash has more range |
Sephiroth |
Down-B's multi hits are now more consistent |
10.1.0
Misc.
- Sephiroth Challenge was removed
Fighter Adjustments
Fighter | Adjustment |
---|---|
Fox |
FAir is more consistent, on top of having more range |
Luigi |
Dash Attack is more consistent |
Zelda |
FSmash is more consistent. The final hit has more range |
Pichu |
FSmash's last hit has more range |
Young Link |
Aerial up-B is more consistent |
Toon Link |
Aerial up-B is are more consistent |
Olimar |
After throwing a Pikmin with an FSmash or side-B, if there are other Pikmin nearby when using up-B, an air attack using a Pikmin will occur |
Rosalina & Luma |
FAir is more consistent. It also has less range above the skirt's hemline. The final hit has more range |
Mii gunner |
UThrow sends at a different angle. The shot also has more range |
Duck Hunt |
FSmash's multi hits are more consistent, on top having a reduced SDI multiplier |
10.0.0
General
- [[File:Sephiroth_{{{2}}}_Stock.png|link=Sephiroth/{{{2}}}|x25px|alt=]] [[Sephiroth/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Northern Cave has been added as a stage
Misc.
- A new mode, Sephiroth Challenge, was added. It allows players to fight Sephiroth on Northern Cave on 3 different difficulty modes. Winning the fight unlocked both Sephiroth and Northern Cave
9.0.2
General
- Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s DAir
- Reverted the initial velocity of [[File:Samus_{{{2}}}_Stock.png|link=Samus/{{{2}}}|x25px|alt=]] [[Samus/{{{2}}}|{{{2}}}]]'s and [[File:Dark Samus_{{{2}}}_Stock.png|link=Dark Samus/{{{2}}}|x25px|alt=]] [[Dark Samus/{{{2}}}|{{{2}}}]]'s up-B back to how it was in 9.0.0
- Fixed an issue where sometimes fighters would go through stages when knocked back
9.0.1
General
- Fixed an issue in which characters could fall though the stage when breaking [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s blocks (neutral-B)
- Fixed an issue in which characters could fall through the stage when caught between [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s anvil (DAir) and a block (Neutral-B)
- Fixed an issue in which fighters could be frozen if hit with [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s side-B
- Fixed an issue in which [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s side-B does not hit opponents when reflected off a wall
- Fixed an issue in which a fighter caught by [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s side-B teleports to the position in which they were caught
- Fixed an issue in which [[File:Meta Knight_{{{2}}}_Stock.png|link=Meta Knight/{{{2}}}|x25px|alt=]] [[Meta Knight/{{{2}}}|{{{2}}}]] would clip through any terrain which wasn't native to a stageThings such as [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s blocks or [[File:Pac-Man_{{{2}}}_Stock.png|link=Pac-Man/{{{2}}}|x25px|alt=]] [[Pac-Man/{{{2}}}|{{{2}}}]]'s hydrant after losing a stock
Misc.
- One of [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]]'s victory animations was changed in order to remove the meat after it has been eaten
9.0.0
General
- [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] joins the game as a playable character
- An issue where the movement delay after a parry was behaving incorrectly against projectiles has been fixedThis change was actually in the game for at least one year, but was only applied in training mode before this update
Online
- The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
- Adjustments have been made to the way GSP is calculated
Fighter Adjustments
Fighter | Adjustment |
---|---|
Donkey Kong |
Increased grounded side-B's vertical range against grounded opponents |
Link |
USmash is more consistent |
Pikachu |
FAir is more consistent |
Ness |
Dash Attack's third hit does more damage and knockback |
Captain Falcon |
USmash is more consistent |
Ice Climbers |
Nana takes less damage and knockback in general, and has an improved AI |
Sheik |
UTilt's multi hits are more consistent |
Young Link |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
Meta Knight |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
Wario |
Up-B is more consistent |
Ivysaur |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
Charizard |
Side-B is more consistent |
Sonic |
Dash Attack does more damage (knockback stays the same), on top of having reduced endlag |
Lucario |
Increased the max value Aura will strengthen damage |
Mii Swordfighter |
Up-B 3 is more consistent |
Robin |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
Shulk |
USmash is more consistent |
Bowser Jr. |
Adjusted certain landing behaviors to no longer prevent passing through platforms |
Bayoneta |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
Ridley |
Rapid Jab is now transcendantCannot clank with any attack |
Simon |
Rapid Jab is now transcendantCannot clank with any attack |
Richter |
Rapid Jab is now transcendantCannot clank with any attack |
Piranha Plant |
Rapid Jab is now transcendantCannot clank with any attack |
Banjo & Kazooie |
Rapid Jab is now transcendantCannot clank with any attack |
Min Min |
Rapid Jab's finisher is now transcendantCannot clank with any attack |
8.1.0
General
- Small Battlefield has been added as a stage. It can be choosen in Quickplay and Elite Smash
- Battlefield, Big Battlefield, Final Destination and Small Battlefield can now use music from all stages
Online
- The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rateThis improves responsiveness, but decreases stability on low quality connections
- Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames
- Matchmaking in Quickplay has been adjusted
- Elite Smash's threshold has been adjusted in order to allow more players in
8.0.0
General
- [[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] joins the game as a playable character
Misc.
- Fountain of Dreams' lag spikes were fixedThe lag that comes from [[File:Wario_{{{2}}}_Stock.png|link=Wario/{{{2}}}|x25px|alt=]] [[Wario/{{{2}}}|{{{2}}}]] turning while using his side-B still persists
- Lylat Cruise has bigger ledges and it is overall easier to recover on it
- Garreg Mach Monastery's Omega and Battlefield form's blastzones has been adjusted to match other omega stages
Fighter Adjustments
Fighter | Adjustment |
---|---|
Kirby |
Dash Attack has less endlag and more knockback at the beginning of the move |
Captain Falcon |
Dash Attack has less endlag |
Sheik |
FSmash is more consistent. The last hit also has more range |
Falco |
DTilt has less startup and sends at a different angle |
Marth |
DSmash's tipper has more knockback |
Mewtwo |
BAir has more knockback. The tip and middle of the tail also does more damage |
Meta Knight |
NAir has more range |
Pit |
DTilt sends at a different angle and has less knockback |
Dark Pit |
DTilt sends at a different angle and has less knockback |
Ike |
Dash Attack has more knockback |
Ivysaur |
Rolling techs' duration now matches the rest of the cast |
Diddy Kong |
Dash Attack is more consistent. The final hit has more range |
King Dedede |
UTilt does more damage and has more knockback |
Villager |
Jab is more consistent |
Mega Man |
Rolling techs' duration now matches the rest of the cast |
Wii Fit Trainer |
DTilt sends at a different angle |
Little Mac |
Rolling techs' duration now matches the rest of the cast |
Pac-Man |
Rolling techs' duration now matches the rest of the cast |
Duck Hunt |
Rolling techs' duration now matches the rest of the cast |
Corrin |
FSmash's tipper has more knockback, on top of having more range. It also does more shieldstun |
Bayonetta |
FTilt 3 has less endlag |
Ridley |
Down-B's tipper does more damage. It is also now considered a hitgrab, and as such, the sweetspot won't crumple throw invincible opponents |
King K. Rool |
Dash Attack has more knockback. The sweetspot also lasts longer |
Isabelle |
Dash Attack has less startup |
Incineroar |
USmash has more knockback |
Piranha Plant |
Utilt sends at a different angle and has less startup |
Hero |
Kaboom's multi hits are more consistent |
Banjo & Kazooie |
Ledge Attack's back hit has more range |
7.0.0
General
- [[File:Byleth_{{{2}}}_Stock.png|link=Byleth/{{{2}}}|x25px|alt=]] [[Byleth/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Donkey Kong |
Increased shield size |
Link |
Increased shield size |
Samus |
Dash Attack's sweetspot does more damage |
Dark Samus |
Dash Attack's sweetspot does more damage |
Yoshi |
Increased shield size |
Kirby |
Increased shield size |
Fox |
Changed animation when shielding attacksPreviously, Fox went back to his Smash 4 shielding animation after shielding one attack |
Pikachu |
Increased shield size |
Captain Falcon |
Jab 1 > Jab 2 is more consistent |
Bowser |
Increased shield size |
Ice Climbers |
Increased shield size |
Sheik |
DSmash has less startup and is more consistent |
Zelda |
FTilt does more damage and has more knockback |
Dr. Mario |
DTilt does more damage and has more knockback |
Pichu |
Increased shield size |
Falco |
Increased shield size |
Young Link |
Jab 1 has less startup |
Ganondorf |
Increased shield size |
Mewtwo |
Changed animation while shielding in order to prevent shield pokes |
Mr. Game & Watch |
Increased shield size |
Meta Knight |
Increased shield size |
Pit |
Increased shield size |
Dark Pit |
Increased shield size |
Zero Suit Samus |
Down-B's bury is shorter |
Snake |
Increased shield size |
Squirtle |
Increased shield size |
Charizard |
Increased shield size |
Diddy Kong |
Diddy's arm is now invincible when releasing shield |
Sonic |
Increased shield size |
King Dedede |
Increased shield size |
Olimar |
Increased shield size |
Lucario |
Increased shield size |
Toon Link |
Dash Attack has less endlag |
Wolf |
Increased shield size |
Villager |
Increased shield size |
Wii Fit Trainer |
Increased shield size |
Little Mac |
Increased shield size |
Greninja |
Increased shield size |
Mii Brawler |
Down-B 3's grab is bigger |
Mii Swordfighter |
Increased shield size |
Palutena |
UTilt's last hit does more damage and has more knockback |
Pac-Man |
Increased shield size |
Bowser Jr. |
Increased shield size |
Duck Hunt |
Rapid jab does more hitstun |
Ryu |
Heavy DTilt sends at a different angle |
Ken |
Heavy DTilt sends at a different angle |
Cloud |
Dash Attack's sweetspot has more knockback |
Corrin |
Increased shield size |
Bayonetta |
Increased shield size |
Ridley |
Ridley's wing is now partly invincible when pressing or releasing shield |
King K. Rool |
Adjusted the center of King K. Rool's shield in order to match other fighters |
Incineroar |
Increased Side-B's Lariat (and back body drop)'s knockback against non grabbed opponents |
Piranha Plant |
The Plant's lips are now invincible when releasing shield |
Joker |
Downwards shots with aerial neutral-B has less range |
6.1.1
Nothing of note happened in this update, as it only introduced support for two new amiibos
6.1.0
General
- Fixed a bug where Terry could freeze some characters when hit by Buster Wolf
6.0.0
General
- [[File:Terry_{{{2}}}_Stock.png|link=Terry/{{{2}}}|x25px|alt=]] [[Terry/{{{2}}}|{{{2}}}]] joins the game as a playable character
Online
- Several QoLQuality of Life changes were made to arenas
Fighter Adjustments
Fighter | Adjustment |
---|---|
Donkey Kong |
FTilt has more knockback |
Kirby |
Jab 1 has less startup |
Jigglypuff |
AirdodgesBoth neutral and directional has less endlag |
Robin |
FTilt has more knockback |
King K. Rool |
NAir has less landing lag |
Incineroar |
Jab 3 does more damage and has more knockback |
Hero |
Rosalina's down-B and Villager/Isabelle's neutral-B no longer affects KafrizzNeutral-B with max charge after hitting an opponent |
5.0.0
General
- [[File:Banjo & Kazooie_{{{2}}}_Stock.png|link=Banjo & Kazooie/{{{2}}}|x25px|alt=]] [[Banjo & Kazooie/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
Made it so that a roll or a spotdodge cannot be buffered anymore after landing with an airdodge |
Yoshi |
Can now buffer a grab after a roll or a spotdodge |
Peach |
Up-B is more consistent |
Daisy |
Up-B is more consistent |
Ice Climbers |
Nana can ledge trump again |
Villager |
USmash is more consistent against buried opponents |
Rosalina & Luma |
Fixed a bug where Luma couldn't act after Rosalina got hit by Hero's Snooze |
Joker |
The misstech animation facing down has been adjusted to match other fighters |
Hero |
The final hit of Kafrizz can now be shieldedWhen shield is already out. Clarifications are needed, reflected and absorbed |
4.0.0
General
- [[File:Hero_{{{2}}}_Stock.png|link=Hero/{{{2}}}|x25px|alt=]] [[Hero/{{{2}}}|{{{2}}}]] joins the game as a playable character
Misc.
- Training mode's combo counter is more accuratePrior to this update, a combo could still go on even if the opponent wasn't in hitstun for a few frames at some point in the combo. This has been reduced to a single frame
Fighter Adjustments
Fighter | Adjustment |
---|---|
Mario |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Donkey Kong |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Link |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Samus |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Dark Samus |
USmash has less knockback when all hits doesn't connect |
Yoshi |
FSmash has less pushback when charging |
Fox |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Peach |
Neutral-B is more consistent against attacks that are countered from behind |
Daisy |
Nautral-B is more consistent against attacks that are countered from behind |
Bowser |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Sheik |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Young Link |
Young Link can now shield SDI when blocking a projectile with their shieldNot the bubble, the literal shield he is carrying around |
Mewtwo |
The tail's hurtbox has been made smaller |
Mr. Game & Watch |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Pit |
Jab 1 has less startup |
Dark Pit |
Jab 1 has less startup |
Zero Suit Samus |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Snake |
Adjusted their wake up animationLiterally, this animation is played when the sleep status effect is gone to match other fighters |
Pokémon TrainerThese changes applies to all 3 Pokémons |
Grabbing the ledge after switching Pokémons in the air no longer shortens the invincibility gain from grabbing the ledge |
Ivysaur |
DAir's sweetspot has less range. The sourspot has less knockback |
Charizard |
FTilt's sweetspot has more knockback |
Lucas |
Dash Attack has more active frames |
Sonic |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Olimar |
When using a Purple Pikmin, FSmash has more range and more active frames |
R.O.B. |
Jab 1's tipper does less hitstun |
Toon Link |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Villager |
USmash's multi hits are more consistent |
Rosalina & Luma |
Rosalina is easier to grab from the front |
Greninja |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Little Mac |
Jab 3's endlag will no longer be reduced depending on the timing after pressing jab 2This removed a technique named the "Sandman Express" that was introduced in 3.1.0. This used to make his jab safer on shield, as well as opening up new combo routes |
Mii Brawler |
Fall speed has been reverted to how it was prior to 3.0.0 |
Mii Swordfighter |
Neutral-B 3 is more consistent |
Mii Gunner |
USmash's multi hits are more consistent |
Pac-Man |
The fruit from neutral-B will no longer drop when charging, even after a forced side switchFor example, being hit by [[File:Mario_{{{2}}}_Stock.png|link=Mario/{{{2}}}|x25px|alt=]] [[Mario/{{{2}}}|{{{2}}}]]'s side-B |
Ryu |
Any attack buffered out of parry will now be done while facing the opponent |
Ken |
Any attack buffered out of parry will now be done while facing the opponent |
Corrin |
FSmash has more knockback |
Bayonetta |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Ridley |
USmash has more active frames and more knockback |
Simon |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Richter |
DAir starts descending immediately when used out of hitstunThere was a bug where divekick-type moves would make a character fall slower (or not fall at all) when used out of hitstun |
Isabelle |
Rolls covers a greater distance |
Piranha Plant |
Side-B now has a damage cap when reflected[[File:Villager_{{{2}}}_Stock.png|link=Villager/{{{2}}}|x25px|alt=]] [[Villager/{{{2}}}|{{{2}}}]] and [[File:Isabelle_{{{2}}}_Stock.png|link=Isabelle/{{{2}}}|x25px|alt=]] [[Isabelle/{{{2}}}|{{{2}}}]] could previously pocket the move repeatedly in order to make it to absurd amounts of damage in an instant (something like 200% in one poison cloud). It also has less startup and more active frames |
Joker |
Down-B (with Arsene out) cannot reflect projectiles that does more than 50% anymore |
3.1.0
Online
- New Quickplay rules can be chosen
Fighter Adjustments
Fighter | Adjustment |
---|---|
Universal |
There is now a cooldown before a character is able to wall jump again |
Donkey Kong |
Fully charged neutral-B's armor lasts longer |
Samus |
USmash is more consistent |
Dark Samus |
USmash is more consistent |
Fox |
Jab 2 > Rapid Jab is more consistent |
Pikachu |
Grab has more range |
Luigi |
Jab 2 > Jab 3 is more consistent |
Ness |
Jab 2 has more range and the hitbox has been moved forward. Jab 2 > Jab 3 is now more consistent |
Captain Falcon |
FTilt has more knockback |
Jigglypuff |
Jab 1 > Jab 2 is more consistent |
Peach |
Jab 1 > Jab 2 is more consistent |
Daisy |
Jab 1 > Jab 2 is more consistent |
Ice Climbers |
Ice Climbers gets back their double jumps the same way as other fighters do |
Pichu |
Pichu's hurtbox is bigger |
Lucina |
FSmash has less knockback |
Ganondorf |
DSmash is more consistent |
Roy |
USmash is more consistent |
Chrom |
USmash is more consistent |
Mr. Game & Watch |
UTilt is more consistent |
Pit |
USmash is more consistent |
Dark Pit |
USmash is more consistent |
Zero Suit Samus |
Side-B is more consistent |
Snake |
Jab 1 > Jab 2 is more consistent |
Ivysaur |
NAir is more consistent |
Charizard |
Jab 1 > Jab 2 is more consistent |
Diddy Kong |
Jab 2 has more range. Jab 1 > Jab 2 is more consistent |
Olimar |
Olimar has a bigger hurtbox |
Lucario |
Jab 1 has less endlag |
R.O.B. |
Jab 1 > Jab 2 is more consistent |
Toon Link |
Jab 1 > Jab 2 is more consistent |
Wolf |
Jab 1 > Jab 2 is more consistent |
Villager |
USmash is more consistent |
Wii Fit Trainer |
Jab 1 > Jab 2 is more consistent |
Rosalina & Luma |
Luma has less endlag when using Dash Attack |
Little Mac |
Jab 1 has less endlag. Jab 1 > Jab 2 is more consistent |
Mii Brawler |
Jab 2 > Rapid Jab is more consistent |
Mii Gunner |
USmash is more consistent |
Pac-Man |
USmash is more consistent |
Shulk |
Jab 2 has more range |
Bowser Jr. |
Dash Attack sends at a different angle |
Duck Hunt |
UAir is more consistent |
Ryu |
Jab 1's special cancel window is larger |
Ken |
Jab 1's special cancel window is larger |
Cloud |
DSmash is more consistent |
Bayonetta |
Jab 1 has more active frames |
Inkling |
Jab 3's hitbox has been moved forward. Jab 2 > Jab 3 is more consistent |
King K. Rool |
K. Rool can grab the ledge earlier when using UAir |
Isabelle |
Opponents won't get caught by side-B if the hook isn't moving. Reeling back the hook catches opponentsThis reverts the changes made to this move in 3.0.0 |
Incineroar |
Jab 1's elbow hit sends at a different angle. Jab 1 > Jab 2 is more consistent |
Piranha Plant |
Jab 3 has more range |
Joker |
EigaonSide-B when Arsene is active is more consistent |