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SSBU/Patch Notes

From Dragdown
Revision as of 09:10, 5 September 2022 by Naptec (talk | contribs) (Added 8.1.0 and 8.0.0 patch notes)

13.0.1

Fighter Adjustments

Fighter Adjustment
Donkey Kong Jab 2 reduced endlag
DTilt added bonus hitstun
Neutral-B super armor is active sooner
Link Jab 1 has less startup
DTilt has a different launch angle
USmash has more knockback
Peach & Daisy Side-B can grab ledges easier
Ice Climbers DA has less startup
Up-b is faster and can snap ledges easier
Falco DA deals more damage but has similar knockback
FSmash now matches the visual
Mewtwo FTilt has more damage and knockback
FThrow deals more damage
Meta Knight FTilt does more damage and knockback
FThrow does more damage
USmash has more range and will no longer trip with the first two hits.
FAir deals more damage
BAir deals more damage
UThrow deals more knockback
Wario Jab 1 deals more damage and has less endlag
Jab 2 deals more damage but has similar knockback, and has less endlag
Ike Jab 3 deals more damage and knockback
USmash deals more knockback when sweetspotted
Side-B Deals more damage and knockback on the ground when charging
Mega Man Dash Attack has less startup and more knockback
Down Smash hits lower
Side-B deals more damage
Rosalina & Luma Luma takes less knockback
Rosalina's Down Smash hits closer to herself
Robin Rapid Jab has more range and deals more damage with the multihits.
Bowser Jr. DA will fall out less often and does more damage.
DTilt will fall out less often and has a new launch angle
USmash deals more damage
Side-B has more knockback when spinning
Ryu Heavy FTilt has less startup
Neutral-B deals more damage but has similar knockback
Side-B has less endlag on the ground
Cloud Limit Down-B has less startup
Inlking Recharging ink has less endlag
FTilt has more damage and knockback
UTilt has a larger hitbox
FSmash has a larger sweetspot
Neutral-B has more range
Ridley DA has more damage and knockback
Piranha Plant FTilt 2 has more knockback
DTilt lasts longer and has less endlag
DAir's sweetspot lingers longer
Down-B has less startup
Min Min All arms do less shield damage
Knockdown animation adjusted to match other fighters
NAir has more landing lag
Dragon Laser lasts less long
Steve Reduced hitstun on USmash multihits
Pyra Knockdown animation adjusted to match other fighters
Side-B has more endlag
Mythra Knockdown animation adjusted to match other fighters
FSmash has less knockback
Sora Knockdown animation adjusted to match other fighters

13.0.0

General

  • [[File:Sora_{{{2}}}_Stock.png|link=Sora/{{{2}}}|x25px|alt=]] [[Sora/{{{2}}}|{{{2}}}]] joins the game as a playable character
  • Hollow Bastion has been added as a stage

Misc.

  • The Shy Guys on Yoshi's Story (Hazards on) no longer carry food if items are turned off

Fighter Adjustments

Fighter Adjustment
All Fighters Made it so opponents that fall down in place due to Kazuya's side-B cannot be stepped on when jumping
Jigglypuff Jab 2 has less endlag
BAir has less endlag and landing lag
DThrow has less endlag and reduced knockback
Dr. Mario NAir's late hitbox has increased knockback
UAir deals more damage (knockback stays the same)
DAir has less startup
Side-B has more active frames
Down-B super armor comes out earlier on the ground
Zelda Jab 1 has less endlag
Rapid jab does more damage
USmash has increased knockback
DSmash has increased knockback
DAir's sweetspot has more range
Lucario FTilt's second hit has more knockback
DTilt has less startup
Rosalina & Luma Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback
Luma now follows Rosalina when using side-B in the air
Little Mac UTilt does more hitstun
FSmash does more shield damage when angled down
Neutral-B has more knockback, less startup and less endlag. Little Mac can now buffer the second button
Up-B's last hit has more knockback
Down-B has a higher damage multiplier
Ridley Can now jump out of side-B earlier
King K. Rool UTilt does more damage and has more knockback
FSmash has more active frames and more range at the beginning of the move
Fair has less endlag
UThrow has more knockback
Isabelle DTilt has less endlag
FSmash's sweetspot has more range
DSmash has increased range and knockback
FThrow has more knockback
Incineroar DSmash does more damage and knockback
UAir deals more damage (knockback stays the same)
Up-B's descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing

12.0.0

General

  • [[File:Kazuya_{{{2}}}_Stock.png|link=Kazuya/{{{2}}}|x25px|alt=]] [[Kazuya/{{{2}}}|{{{2}}}]] joins the game as a playable character

Fighter Adjustments

Fighter Adjustment
Marth DA's tipper has more damage and knockback. It is also easier to hit
Utilt's tipper has more damage and knockback. It is also easier to hit
DTilt's tipper is easier to hit
Young Link USmash's multi hits are more consistent
Olimar FSmash's sweetspot has more active frames
Rosalina & Luma Luma now comes in front of Rosalina when doing side-B in reverse
Mii Brawler Neutral-B 2 has more range in the front
Side-B 1 does more damage and knockback
Down-B 1 does more shield damage and knockback
Mii Swordfighter Side-B 1 does more damage and knockback
Up-B 1's last hit does more damage and knockback
Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag
Down-B 3 has less startup
Mii Gunner The cooldown between two shots of Neutral-B 2 has been reduced
Up-B 1 has less startup
Up-B 2 has more invincibility
Down-B 3 has less endlag
Ryu Shakunetsu Hadouken is now more consistent against knocked down opponents
Bayonette Rapid Jab's finisher has more knockback and launches at a different angle
Down-B's slowdown against projectile has been increased
Banjo & Kazooie UTilt has more knockback
FSmash has more knockback
BAir sends at a different angle (knockback stays the same)
Min Min USmash has more startup and less knockback. The reflector also has more startup
Up-B's ledge detection has more startup
Steve Fixed a bug where opponents trapped inside side-B would sometimes go through the stage
Pyra Jab 2's tipper has more hitstun
Fsmash: reduced the detection for pushing opponents while chargingNeeds clarification
Mythra Airdodge has less invincibility frames
Jab 2's tipper has more hitstun
Fsmash: reduced the detection for pushing opponents while chargingNeeds clarification
Neutral-B's last hit now takes the opponent's weight into account

11.0.1

Fighter Adjustments

Fighter Adjustment
Wii Fit Trainer Reverted the previous patch's shadow buff on side-B

11.0.0

General

  • [[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] and [[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] joins the game as playable characters

Online

  • Arenas will now close if the host's packets are dropped during a match
  • The average packet size was expanded

Misc.

  • Players can now disconnect other players by pressing the A button on their slot, at the character selection screen

Fighter Adjustments

Fighter Adjustment
Link Matched crumple state's duration with other fighters
Captain Falcon Up-B has less endlag on hit
Jigglypuff Matched crumple state's duration with other fighters
Zelda Matched crumple state's duration with other fighters
Pichu FSmash deals less damage to Pichu
NAir makes his ears invincible during the attack's sweetspot
FAir deals less damage to Pichu
FThrow deals less damage to Pichu
Side-B deals less damage to Pichu
Up-B deals less damage to Pichu
Ganondorf Up-B has less endlag on hit
Zero Suit Samus NAir has increased landing lag
Up-B has more startup
Wario UTilt has less active frames
Down-B has more startup on level 3 and on max charge
Diddy Kong Increased the cooldown between two banana peels
King Dedede Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected
R.O.B. Matched crumple state's duration with other fighters
Villager Matched crumple state's duration with other fighters
Little Mac USmash has more active frames
Mii Brawler Matched crumple state's duration with other fighters
Mii Swordfighter Matched crumple state's duration with other fighters
Mii Gunner FSmash has more range
Matched crumple state's endlag with other fighters
Palutena DA has more endlag
FAir has more landing lag
Standing grab has less range
Shulk Matched crumple state's duration with other fighters
Isabelle Matched crumple state's duration with other fighters
Joker Side-B (without Arsene) has more endlag
Down-B (with Arsene) has more endlag on whiff
Hero Matched crumple state's duration with other fighters
Banjo Matched crumple state's duration with other fighters
Byleth DSmash has more knockback
Side-B's tipper has more shieldstun and has less endlag in the air
Up-B has less startup and more knockback against opponents above 50%
Matched crumple state's duration with other fighters
Min Min Matched airdodge's endlag with other fighters
FSmash's charge time has been reduced. Dragon ARM's laser has less knockback
Matched crumple state's duration with other fighters
Steve DSmash has more range
Sephiroth Down-B's multi hits are now more consistent

10.1.0

Misc.

  • Sephiroth Challenge was removed

Fighter Adjustments

Fighter Adjustment
Fox FAir's multi hits are more consistent, on top of having more range
DAir's multi hits are more consistent. The move also has more range
Luigi DA's multi hits are more consistent
Zelda FSmash's multi hits are more consistent. The final hit has more range
Pichu FSmash's last hit has more range
Young Link Aerial up-B's multi hits are more consistent
Toon Link Aerial up-B's multi hits are more consistent
Olimar After throwing a Pikmin with an FSmash or side-B, if there are other Pikmin nearby when using up-B, an air attack using a Pikmin will occur
Rosalina & Luma FAir's multi hits are more consistent. It also has less range above the skirt's hemline. The final hit has more range
Mii gunner UThrow sends at a different angle. The shot also has more range
Duck Hunt FSmash's multi hits are more consistent, on top having a reduced SDI multiplier

10.0.0

General

  • [[File:Sephiroth_{{{2}}}_Stock.png|link=Sephiroth/{{{2}}}|x25px|alt=]] [[Sephiroth/{{{2}}}|{{{2}}}]] joins the game as a playable character
  • Northern Cave has been added as a stage

Misc.

  • A new mode, Sephiroth Challenge, was added. It allows players to fight Sephiroth on Northern Cave on 3 different difficulty modes. Winning the fight unlocked both Sephiroth and Northern Cave

9.0.2

General

  • Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's DAir
  • Reverted the initial velocity of Samus's and Dark Samus's up-B back to how it was in 9.0.0
  • Fixed an issue where sometimes fighters would go through stages when knocked back

9.0.1

General

  • Fixed an issue in which characters could fall though the stage when breaking Steve's blocks (neutral-B)
  • Fixed an issue in which characters could fall through the stage when caught between Steve's anvil (DAir) and a block (Neutral-B)
  • Fixed an issue in which fighters could be frozen if hit with Steve's side-B
  • Fixed an issue in which Steve's side-B does not hit opponents when reflected off a wall
  • Fixed an issue in which a fighter caught by Steve's side-B teleports to the position in which they were caught
  • Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including Steve's blocks, after losing a stock

Misc.

  • One of Steve's victory animations was changed in order to remove the meat after it has been eaten

9.0.0

General

  • [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] joins the game as a playable character
  • An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixedThis change was actually in the game for at least one year, but was only applied in training mode before this update

Online

  • The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
  • Adjustments have been made to the way GSP is calculated

Fighter Adjustments

Fighter Adjustment
Donkey Kong Increased grounded side-B's vertical range against grounded opponents
Link USmash's multi hits are more consistent
Pikachu FAir's multi hits are more consistent
Ness DA's third range does more damage and knockback
UTilt does more damage (knockback stays the same)
DAir has less startup
UThrow does more damage
Neutral-B has less startup
Captain Falcon USmash's multi hits are more consistent
Ice Climbers Nana takes less damage and knockback in general, and has an improved AI
DA's double hits are more consistent, on top of having more range
DSmash has more knockback
Side-B starts grabbing the ledge earlier
Up-B covers more distance. Also, Nana automatically using down-B does not prevent the player from using up-B anymore
Sheik UTilt's multi hits are more consistent
Young Link Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Meta Knight Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Wario Up-B's multi hits are more consistent
Ivysaur Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Charizard Side-B's multi hits are more consistent
Up-B's multi hits are more consistent
Sonic DA does more damage (knockback stays the same), on top of having reduced endlag
UTilt has less endlag
USmash's multi hits are more consistent. It also has less startup and more invincibility during startup
UAir's multi hits are more consistent
Lucario Increased the max value the Aura will strengthen damage
Jab 1 has less startup
FTilt's multi hits are more consistent
DSmash has less startup
Up-B has less landing lag
Side-B's projectile has more knockback
Mii Swordfighter Up-B 3's multi hits are more consistent
Robin Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Shulk USmash's multi hits are more consistent
Shulk takes more knockback while Monado Shield is active
Down-B's counter has more knockback
Bowser Jr. Adjusted certain landing behaviors to no longer prevent passing through platforms
FTilt has more knockback
USmash's multi hits are more consistent
DSmash has less startup
FThrow has more knockback
Ledge Attack does more damage after using up-B
Side-B has more priority
Up-B has less startup
Bayoneta Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Ridley Rapid Jab has more prioritySome clarifications/corrections are more than welcome
Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Up-B's landing hitbox when going downwards now only affects grounded opponents
Simon Rapid Jab has more prioritySome clarifications/corrections are more than welcome
Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
DA does more damage, on top of having more base knockback
UTilt has more base knockback
USmash has less startup and more knockback
DSmash has more knockback
Up-B has more range
Richter Rapid Jab has more prioritySome clarifications/corrections are more than welcome
Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
DA does more damage, on top of having more base knockback
UTilt has more base knockback
USmash has less startup and more knockback
DSmash has more knockback
Up-B has more range
Piranha Plant Rapid Jab has more prioritySome clarifications/corrections are more than welcome
Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Banjo & Kazooie Rapid Jab has more prioritySome clarifications/corrections are more than welcome
Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome
Min Min Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome

8.1.0

General

  • Small Battlefield has been added as a stage. It can be choosen in Quickplay and Elite Smash
  • Battlefield, Big Battlefield, Final Destination and Small Battlefield can now use music from all stages

Online

  • The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rateThis improves responsiveness, but decreases stability on low quality connections
  • Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames
  • Matchmaking in Quickplay has been adjusted
  • Elite Smash's threshold has been adjusted in order to allow more players in

8.0.0

General

  • [[File:Min Min_{{{2}}}_Stock.png|link=Min Min/{{{2}}}|x25px|alt=]] [[Min Min/{{{2}}}|{{{2}}}]] joins the game as a playable character

Misc.

  • Fountain of Dreams' lag spikes were fixedThe lag that comes from Wario turning while using his side-B still persists
  • Lylat Cruise has bigger ledges and it is overall easier to recover on it
  • Garreg Mach Monastery's Omega and Battlefield form's blastzones has been adjusted to match other omega stages

Fighter Adjustments

Fighter Adjustment
Kirby DA has less endlag and more knockback at the beginning of the move
DSmash has less startup and more knockback
FAir's last two hits does more damage. The last hit has more knockback
BAir's sweetspot has more knockback
Down-B has more knockback
Captain Falcon DA has less endlag
DTilt has more knockback
USmash's second hit has more knockback
Grounded side-B has more range, launches at a different angle and has less knockback
Aerial side-B is easier to spike with
Down-B has less startup. The sweetspot has more knockback
Sheik FSmash's multi hits are more consistent. The last hit also has more range
Falco DTilt has less startup and sends at a different angle
USmash has more active frames and knockback. The multi hits are also more consistent
NAir's last hit comes out faster and has more range
DAir has less endlag and landing lag
Side-B has more active frames and less startup on the ground
Marth DSmash's tipper has more knockback
FAir's tipper is easier to hit
BAir's tipper is easier to hit
UAir's tipper is easier to hit
Mewtwo BAir has more knockback. The tip and middle of the tail also does more damage
UAir has more knockback
DThrow has less endlag
Neutral-B does more damage when uncharged, on top of having less startup and endlag
Up-B has less landing lag (does not apply in freefall)
Meta Knight NAir has more range
FAir has less endlag. The multi hits are also more consistent
BAir's multi hits are more consistent
Neutral-B's sweetspot lasts longer
Up-B is more consistent. The first hit sends at a different angle, and the second hit has more range
Pit DTilt sends at a different angle and has less knockback
USmash's last hit has more knockback
DSmash's front hit sends at a different angle
UAir has less startup, less endlag, sends at a different angle and the final hit has more knockback
Getup attacks' endlag has beed adjusted to match other fighters
Down-B has less endlag
Dark Pit DTilt sends at a different angle and has less knockback
USmash's last hit has more knockback
DSmash's front hit sends at a different angle
UAir has less startup, less endlag, sends at a different angle and the final hit has more knockback
Getup attacks' endlag has beed adjusted to match other fighters
Down-B has less endlag
Ike DA has more knockback
DTilt has less knockback
NAir has more knockback and the sourspot has beed reduced
FAir has less endlag and more damage (knockback stays the same)
Up-B's final hit has more knockback and sends at a different angle. Ike also can't trade after ascendingNeeds clarification
Ivysaur The vulnerability for breaking falls forward and backward now aligns with other fightersNo idea what that means, please help
Diddy Kong DA's multi hits are more consistent. The final hit has more range
FTilt has more range near the hands. It also sends at a different angle, and the sourspot has more active frames
DSmash has less startup, and the second hit has more active frames
FAir has more range at the beginning
The cooldown between two banana throws has been extended
King Dedede UTilt does more damage and has more knockback
DTilt sends at a different angle
FAir has more knockback
Uair's final hit has more knockback
Neutral-B has less startup. Fighters can also be inhaled from further away if used on the ground
Villager Jab's multi hits are more consistent
Utilt's multi hits are more consistent. The arm and the head are also invincible
USmash's fireworks does more damage and has more knockback
UAir has more knockback
DAir has less startup
Planting a seed (down-B) and watering it has less endlag
Axe swings has more knockback and does more shield damage
Mega Man The vulnerability for breaking falls forward and backward now aligns with other fightersNo idea what that means, please help
Wii Fit Trainer DTilt sends at a different angle
USmash has less startup
DSmash has less endlag
FAir has less endlag and landing lag
Neutral-B has more knockback
Little Mac The vulnerability for breaking falls forward and backward now aligns with other fightersNo idea what that means, please help
Getup attacks' endlag has beed adjusted to match other fighters
Pac-Man The vulnerability for breaking falls forward and backward now aligns with other fightersNo idea what that means, please help
Duck Hunt The vulnerability for breaking falls forward and backward now aligns with other fightersNo idea what that means, please help
Corrin FSmash's tipper has more knockback, on top of having more range. It also does more shieldstun
FAir does more damage (knockback stays the same)
Bair's sweetspot does more damage and has more knockback
Uair does more damage and has more knockback
Side-B's lance attacks have less endlag. The kick's sweetspot has more knockback. Jumping after the stab has less endlag
Bayonetta FTilt 3 has less endlag
UTilt has less startup. The multi hits are more consistent. The final hit has more range and active frames
FSmash has more knockback and active frames
Side-B has less endlag. Same goes for the follow up
Up-B's SDI multiplier has been decreased
Ridley Down-B's tipper does more damage. It is also now considered a hitgrab, and as such, the sweetspot won't crumple throw invincible opponents
King K. Rool DA has more knockback. The sweetspot also lasts longer
USmash does more damage and has more knockback
BThrow sends at a different angle
Side-B's crown has more priority
Belly armor is more durable in general
Isabelle DA has less startup
UTilt has less endlag
USmash has less startup
Uair has more knockback
DAir has less startup
Incineroar USmash has more knockback
Grabs has less startup in general
FThrow has knockback
Side-B starts grabbing sooner. Lariat also has more knockback on hit
Down-B has less endlag. On hit, the power up is increased
Piranha Plant Utilt sends at a different angle and has less startup
DSmash has less startup
FAir has less startup
BAir has more knockback
Uair does more damage and has more knockback
Hero Kaboom's multi hits are more consistent
Banjo & Kazooie Ledge Attack's back hit has more range

7.0.0

6.1.1

6.1.0

6.0.0

5.0.0

4.0.0

3.1.0

3.0.1

3.0.0

2.0.2

2.0.1

2.0.0

1.2.1

1.2.0

1.1.0

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