< SSBU
13.0.1
Fighter Adjustments
Fighter | Adjustment |
---|---|
Donkey Kong | Jab 2 reduced endlag DTilt added bonus hitstun Neutral-B super armor is active sooner |
Link | Jab 1 has less startup DTilt has a different launch angle USmash has more knockback |
Peach & Daisy | Side-B can grab ledges easier |
Ice Climbers | DA has less startup Up-b is faster and can snap ledges easier |
Falco | DA deals more damage but has similar knockback FSmash now matches the visual |
Mewtwo | FTilt has more damage and knockback FThrow deals more damage |
Meta Knight | FTilt does more damage and knockback FThrow does more damage USmash has more range and will no longer trip with the first two hits. FAir deals more damage BAir deals more damage UThrow deals more knockback |
Wario | Jab 1 deals more damage and has less endlag Jab 2 deals more damage but has similar knockback, and has less endlag |
Ike | Jab 3 deals more damage and knockback USmash deals more knockback when sweetspotted Side-B Deals more damage and knockback on the ground when charging |
Mega Man | Dash Attack has less startup and more knockback Down Smash hits lower Side-B deals more damage |
Rosalina & Luma | Luma takes less knockback Rosalina's Down Smash hits closer to herself |
Robin | Rapid Jab has more range and deals more damage with the multihits. |
Bowser Jr. | DA will fall out less often and does more damage. DTilt will fall out less often and has a new launch angle USmash deals more damage Side-B has more knockback when spinning |
Ryu | Heavy FTilt has less startup Neutral-B deals more damage but has similar knockback Side-B has less endlag on the ground |
Cloud | Limit Down-B has less startup |
Inlking | Recharging ink has less endlag FTilt has more damage and knockback UTilt has a larger hitbox FSmash has a larger sweetspot Neutral-B has more range |
Ridley | DA has more damage and knockback |
Piranha Plant | FTilt 2 has more knockback DTilt lasts longer and has less endlag DAir's sweetspot lingers longer Down-B has less startup |
Min Min | All arms do less shield damage Knockdown animation adjusted to match other fighters NAir has more landing lag Dragon Laser lasts less long |
Steve | Reduced hitstun on USmash multihits |
Pyra | Knockdown animation adjusted to match other fighters Side-B has more endlag |
Mythra | Knockdown animation adjusted to match other fighters FSmash has less knockback |
Sora | Knockdown animation adjusted to match other fighters |
13.0.0
General
- [[File:Sora_{{{2}}}_Stock.png|link=Sora/{{{2}}}|x25px|alt=]] [[Sora/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Hollow Bastion has been added as a stage
Misc.
- The Shy Guys on Yoshi's Story (Hazards on) no longer carry food if items are turned off
Fighter Adjustments
Fighter | Adjustment |
---|---|
All Fighters | Made it so opponents that fall down in place due to Kazuya's side-B cannot be stepped on when jumping |
Jigglypuff | Jab 2 has less endlag BAir has less endlag and landing lag DThrow has less endlag and reduced knockback |
Dr. Mario | NAir's late hitbox has increased knockback UAir deals more damage (knockback stays the same) DAir has less startup Side-B has more active frames Down-B super armor comes out earlier on the ground |
Zelda | Jab 1 has less endlag Rapid jab does more damage USmash has increased knockback DSmash has increased knockback DAir's sweetspot has more range |
Lucario | FTilt's second hit has more knockback DTilt has less startup |
Rosalina & Luma | Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback Luma now follows Rosalina when using side-B in the air |
Little Mac | UTilt does more hitstun FSmash does more shield damage when angled down Neutral-B has more knockback, less startup and less endlag. Little Mac can now buffer the second button Up-B's last hit has more knockback Down-B has a higher damage multiplier |
Ridley | Can now jump out of side-B earlier |
King K. Rool | UTilt does more damage and has more knockback FSmash has more active frames and more range at the beginning of the move Fair has less endlag UThrow has more knockback |
Isabelle | DTilt has less endlag FSmash's sweetspot has more range DSmash has increased range and knockback FThrow has more knockback |
Incineroar | DSmash does more damage and knockback UAir deals more damage (knockback stays the same) Up-B's descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing |
12.0.0
General
- [[File:Kazuya_{{{2}}}_Stock.png|link=Kazuya/{{{2}}}|x25px|alt=]] [[Kazuya/{{{2}}}|{{{2}}}]] joins the game as a playable character
Fighter Adjustments
Fighter | Adjustment |
---|---|
Marth | DA's tipper has more damage and knockback. It is also easier to hit Utilt's tipper has more damage and knockback. It is also easier to hit DTilt's tipper is easier to hit |
Young Link | USmash's multi hits are more consistent |
Olimar | FSmash's sweetspot has more active frames |
Rosalina & Luma | Luma now comes in front of Rosalina when doing side-B in reverse |
Mii Brawler | Neutral-B 2 has more range in the front Side-B 1 does more damage and knockback Down-B 1 does more shield damage and knockback |
Mii Swordfighter | Side-B 1 does more damage and knockback Up-B 1's last hit does more damage and knockback Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag Down-B 3 has less startup |
Mii Gunner | The cooldown between two shots of Neutral-B 2 has been reduced Up-B 1 has less startup Up-B 2 has more invincibility Down-B 3 has less endlag |
Ryu | Shakunetsu Hadouken is now more consistent against knocked down opponents |
Bayonette | Rapid Jab's finisher has more knockback and launches at a different angle Down-B's slowdown against projectile has been increased |
Banjo & Kazooie | UTilt has more knockback FSmash has more knockback BAir sends at a different angle (knockback stays the same) |
Min Min | USmash has more startup and less knockback. The reflector also has more startup Up-B's ledge detection has more startup |
Steve | Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
Pyra | Jab 2's tipper has more hitstun Fsmash: reduced the detection for pushing opponents while chargingNeeds clarification |
Mythra | Airdodge has less invincibility frames Jab 2's tipper has more hitstun Fsmash: reduced the detection for pushing opponents while chargingNeeds clarification Neutral-B's last hit now takes the opponent's weight into account |
11.0.1
Fighter Adjustments
Fighter | Adjustment |
---|---|
Wii Fit Trainer | Reverted the previous patch's shadow buff on side-B |
11.0.0
General
- [[File:Pyra_{{{2}}}_Stock.png|link=Pyra/{{{2}}}|x25px|alt=]] [[Pyra/{{{2}}}|{{{2}}}]] and [[File:Mythra_{{{2}}}_Stock.png|link=Mythra/{{{2}}}|x25px|alt=]] [[Mythra/{{{2}}}|{{{2}}}]] joins the game as playable characters
Online
- Arenas will now close if the host's packets are dropped during a match
- The average packet size was expanded
Misc.
- Players can now disconnect other players by pressing the A button on their slot, at the character selection screen
Fighter Adjustments
Fighter | Adjustment |
---|---|
Link | Matched crumple state's duration with other fighters |
Captain Falcon | Up-B has less endlag on hit |
Jigglypuff | Matched crumple state's duration with other fighters |
Zelda | Matched crumple state's duration with other fighters |
Pichu | FSmash deals less damage to Pichu NAir makes his ears invincible during the attack's sweetspot FAir deals less damage to Pichu FThrow deals less damage to Pichu Side-B deals less damage to Pichu Up-B deals less damage to Pichu |
Ganondorf | Up-B has less endlag on hit |
Zero Suit Samus | NAir has increased landing lag Up-B has more startup |
Wario | UTilt has less active frames Down-B has more startup on level 3 and on max charge |
Diddy Kong | Increased the cooldown between two banana peels |
King Dedede | Side-B has less endlag. The Gordo is also more likely to get stuck on the wall, and King Dedede can hit it back earlier when reflected |
R.O.B. | Matched crumple state's duration with other fighters |
Villager | Matched crumple state's duration with other fighters |
Little Mac | USmash has more active frames |
Mii Brawler | Matched crumple state's duration with other fighters |
Mii Swordfighter | Matched crumple state's duration with other fighters |
Mii Gunner | FSmash has more range Matched crumple state's endlag with other fighters |
Palutena | DA has more endlag FAir has more landing lag Standing grab has less range |
Shulk | Matched crumple state's duration with other fighters |
Isabelle | Matched crumple state's duration with other fighters |
Joker | Side-B (without Arsene) has more endlag Down-B (with Arsene) has more endlag on whiff |
Hero | Matched crumple state's duration with other fighters |
Banjo | Matched crumple state's duration with other fighters |
Byleth | DSmash has more knockback Side-B's tipper has more shieldstun and has less endlag in the air Up-B has less startup and more knockback against opponents above 50% Matched crumple state's duration with other fighters |
Min Min | Matched airdodge's endlag with other fighters FSmash's charge time has been reduced. Dragon ARM's laser has less knockback Matched crumple state's duration with other fighters |
Steve | DSmash has more range |
Sephiroth | Down-B's multi hits are now more consistent |
10.1.0
Misc.
- Sephiroth Challenge was removed
Fighter Adjustments
Fighter | Adjustment |
---|---|
Fox | FAir's multi hits are more consistent, on top of having more range DAir's multi hits are more consistent. The move also has more range |
Luigi | DA's multi hits are more consistent |
Zelda | FSmash's multi hits are more consistent. The final hit has more range |
Pichu | FSmash's last hit has more range |
Young Link | Aerial up-B's multi hits are more consistent |
Toon Link | Aerial up-B's multi hits are more consistent |
Olimar | After throwing a Pikmin with an FSmash or side-B, if there are other Pikmin nearby when using up-B, an air attack using a Pikmin will occur |
Rosalina & Luma | FAir's multi hits are more consistent. It also has less range above the skirt's hemline. The final hit has more range |
Mii gunner | UThrow sends at a different angle. The shot also has more range |
Duck Hunt | FSmash's multi hits are more consistent, on top having a reduced SDI multiplier |
10.0.0
General
- [[File:Sephiroth_{{{2}}}_Stock.png|link=Sephiroth/{{{2}}}|x25px|alt=]] [[Sephiroth/{{{2}}}|{{{2}}}]] joins the game as a playable character
- Northern Cave has been added as a stage
Misc.
- A new mode, Sephiroth Challenge, was added. It allows players to fight Sephiroth on Northern Cave on 3 different difficulty modes. Winning the fight unlocked both Sephiroth and Northern Cave
9.0.2
General
- Fixed an issue where the player could not use the stick to jump while falling after creating an anvil using Steve's DAir
- Reverted the initial velocity of Samus's and Dark Samus's up-B back to how it was in 9.0.0
- Fixed an issue where sometimes fighters would go through stages when knocked back
9.0.1
General
- Fixed an issue in which characters could fall though the stage when breaking Steve's blocks (neutral-B)
- Fixed an issue in which characters could fall through the stage when caught between Steve's anvil (DAir) and a block (Neutral-B)
- Fixed an issue in which fighters could be frozen if hit with Steve's side-B
- Fixed an issue in which Steve's side-B does not hit opponents when reflected off a wall
- Fixed an issue in which a fighter caught by Steve's side-B teleports to the position in which they were caught
- Fixed an issue in which Meta Knight would clip through any terrain which wasn't native to a stage, including Steve's blocks, after losing a stock
Misc.
- One of Steve's victory animations was changed in order to remove the meat after it has been eaten
9.0.0
General
- [[File:Steve_{{{2}}}_Stock.png|link=Steve/{{{2}}}|x25px|alt=]] [[Steve/{{{2}}}|{{{2}}}]] joins the game as a playable character
- An issue where the movement delay after a perfect shield was behaving incorrectly under certain rules has been fixedThis change was actually in the game for at least one year, but was only applied in training mode before this update
Online
- The tick rate for battle arenas with 4 or fewer players has been increased from 30Hz to 60Hz, instead of only applying to 1-on-1 battles without spectators
- Adjustments have been made to the way GSP is calculated
Fighter adjustments
Fighter | Adjustment |
---|---|
Donkey Kong | Increased grounded side-B's vertical range against grounded opponents |
Link | USmash's multi hits are more consistent |
Pikachu | FAir's multi hits are more consistent |
Ness | DA's third range does more damage and knockback UTilt does more damage (knockback stays the same) DAir has less startup UThrow does more damage Neutral-B has less startup |
Captain Falcon | USmash's multi hits are more consistent |
Ice Climbers | Nana takes less damage and knockback in general, and has an improved AI DA's double hits are more consistent, on top of having more range DSmash has more knockback Side-B starts grabbing the ledge earlier Up-B covers more distance. Also, Nana automatically using down-B does not prevent the player from using up-B anymore |
Sheik | UTilt's multi hits are more consistent |
Young Link | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Meta Knight | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Wario | Up-B's multi hits are more consistent |
Ivysaur | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Charizard | Side-B's multi hits are more consistent Up-B's multi hits are more consistent |
Sonic | DA does more damage (knockback stays the same), on top of having reduced endlag UTilt has less endlag USmash's multi hits are more consistent. It also has less startup and more invincibility during startup UAir's multi hits are more consistent |
Lucario | Increased the max value the Aura will strengthen damage Jab 1 has less startup FTilt's multi hits are more consistent DSmash has less startup Up-B has less landing lag Side-B's projectile has more knockback |
Mii Swordfighter | Up-B 3's multi hits are more consistent |
Robin | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Shulk | USmash's multi hits are more consistent Shulk takes more knockback while Monado Shield is active Down-B's counter has more knockback |
Bowser Jr. | Adjusted certain landing behaviors to no longer prevent passing through platforms FTilt has more knockback USmash's multi hits are more consistent DSmash has less startup FThrow has more knockback Ledge Attack does more damage after using up-B Side-B has more priority Up-B has less startup |
Bayoneta | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Ridley | Rapid Jab has more prioritySome clarifications/corrections are more than welcome Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome Up-B's landing hitbox when going downwards now only affects grounded opponents |
Simon | Rapid Jab has more prioritySome clarifications/corrections are more than welcome Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome DA does more damage, on top of having more base knockback UTilt has more base knockback USmash has less startup and more knockback DSmash has more knockback Up-B has more range |
Richter | Rapid Jab has more prioritySome clarifications/corrections are more than welcome Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome DA does more damage, on top of having more base knockback UTilt has more base knockback USmash has less startup and more knockback DSmash has more knockback Up-B has more range |
Piranha Plant | Rapid Jab has more prioritySome clarifications/corrections are more than welcome Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Banjo & Kazooie | Rapid Jab has more prioritySome clarifications/corrections are more than welcome Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |
Min Min | Rapid Jab's finisher has more prioritySome clarifications/corrections are more than welcome |