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SSBU/Patch Notes

From Dragdown
Revision as of 22:14, 4 September 2022 by Naptec (talk | contribs) (Added 12.0.0 patch notes. Can someone clarify whatever the fuck Pyra and Mythra's Fsmash change means?)

13.0.1

Fighter Adjustments

Fighter Adjustment
Donkey Kong Jab 2 reduced endlag
DTilt added bonus hitstun
Neutral-B super armor is active sooner
Link Jab 1 has less startup
DTilt has a different launch angle
USmash has more knockback
Peach & Daisy Side-B can grab ledges easier
Ice Climbers DA has less startup
Up-b is faster and can snap ledges easier
Falco DA deals more damage but has similar knockback
FSmash now matches the visual
Mewtwo FTilt has more damage and knockback
FThrow deals more damage
Meta Knight FTilt does more damage and knockback
FThrow does more damage
USmash has more range and will no longer trip with the first two hits.
FAir deals more damage
BAir deals more damage
UThrow deals more knockback
Wario Jab 1 deals more damage and has less endlag
Jab 2 deals more damage but has similar knockback, and has less endlag
Ike Jab 3 deals more damage and knockback
USmash deals more knockback when sweetspotted
Side-B Deals more damage and knockback on the ground when charging
Mega Man Dash Attack has less startup and more knockback
Down Smash hits lower
Side-B deals more damage
Rosalina & Luma Luma takes less knockback
Rosalina's Down Smash hits closer to herself
Robin Rapid Jab has more range and deals more damage with the multihits.
Bowser Jr. DA will fall out less often and does more damage.
DTilt will fall out less often and has a new launch angle
USmash deals more damage
Side-B has more knockback when spinning
Ryu Heavy FTilt has less startup
Neutral-B deals more damage but has similar knockback
Side-B has less endlag on the ground
Cloud Limit Down-B has less startup
Inlking Recharging ink has less endlag
FTilt has more damage and knockback
UTilt has a larger hitbox
FSmash has a larger sweetspot
Neutral-B has more range
Ridley DA has more damage and knockback
Piranha Plant FTilt 2 has more knockback
DTilt lasts longer and has less endlag
DAir's sweetspot lingers longer
Down-B has less startup
Min Min All arms do less shield damage
Knockdown animation adjusted to match other fighters
NAir has more landing lag
Dragon Laser lasts less long
Steve Reduced hitstun on USmash multihits
Pyra Knockdown animation adjusted to match other fighters
Side-B has more endlag
Mythra Knockdown animation adjusted to match other fighters
FSmash has less knockback
Sora Knockdown animation adjusted to match other fighters

13.0.0

Fighter Adjustments

Fighter Adjustment
All Fighters Made it so opponents that fall down in place due to Kazuya's side-B cannot be stepped on when jumping
Jigglypuff Jab 2 has less endlag
BAir has less endlag and landing lag
DThrow has less endlag and reduced knockback
Dr. Mario NAir's late hitbox has increased knockback
UAir deals more damage (knockback stays the same)
DAir has less startup
Side-B has more active frames
Down-B super armor comes out earlier on the ground
Zelda Jab 1 has less endlag
Rapid jab does more damage
USmash has increased knockback
DSmash has increased knockback
DAir's sweetspot has more range
Lucario FTilt's second hit has more knockback
DTilt has less startup
Rosalina & Luma Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback
Luma now follows Rosalina when using side-B in the air
Little Mac UTilt does more hitstun
FSmash does more shield damage when angled down
Neutral-B has more knockback, less startup and less endlag. Little Mac can now buffer the second button
Up-B's last hit has more knockback
Down-B has a higher damage multiplier
Ridley Can now jump out of side-B earlier
King K. Rool UTilt does more damage and has more knockback
FSmash has more active frames and more range at the beginning of the move
Fair has less endlag
UThrow has more knockback
Isabelle DTilt has less endlag
FSmash's sweetspot has more range
DSmash has increased range and knockback
FThrow has more knockback
Incineroar DSmash does more damage and knockback
UAir deals more damage (knockback stays the same)
Up-B's descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing

12.0.0

Fighter Adjustments

Fighter Adjustment
Marth DA's tipper has more damage and knockback. It is also easier to hit
Utilt's tipper has more damage and knockback. It is also easier to hit
DTilt's tipper is easier to hit
Young Link USmash's multi hits are more consistent
Olimar FSmash's sweetspot has more active frames
Rosalina & Luma Luma now comes in front of Rosalina when doing side-B in reverse
Mii Brawler Neutral-B 2 has more range in the front
Side-B 1 does more damage and knockback
Down-B 1 does more shield damage and knockback
Mii Swordfighter Side-B 1 does more damage and knockback
Up-B 1's last hit does more damage and knockback
Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag
Down-B 3 has less startup
Mii Gunner The cooldown between two shots of Neutral-B 2 has been reduced
Up-B 1 has less startup
Up-B 2 has more invincibility
Down-B 3 has less endlag
Ryu Shakunetsu Hadouken is now more consistent against knocked down opponents
Bayonette Rapid Jab's finisher has more knockback and launches at a different angle
Down-B's slowdown against projectile has been increased
Banjo & Kazooie UTilt has more knockback
FSmash has more knockback
BAir sends at a different angle (knockback stays the same)
Min Min USmash has more startup and less knockback. The reflector also has more startup
Up-B's ledge detection has more startup
Steve Fixed a bug where opponents trapped inside side-B would sometimes go through the stage
Pyra Jab 2's tipper has more hitstun
Fsmash: reduced the detection for pushing opponents while charging
Mythra Airdodge has less invincibility frames
Jab 2's tipper has more hitstun
Fsmash: reduced the detection for pushing opponents while charging
Neutral-B's last hit now takes the opponent's weight into account

11.0.1

11.0.0

10.1.0

10.0.0

9.0.2

9.0.1

9.0.0

8.1.0

8.0.0

7.0.0

6.1.1

6.1.0

6.0.0

5.0.0

4.0.0

3.1.0

3.0.1

3.0.0

2.0.2

2.0.1

2.0.0

1.2.1

1.2.0

1.1.0

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