< SSBU
Content added Content deleted
(Added 13.0.0 patch notes. I honestly forgot how trash those patch notes were) |
(Added 12.0.0 patch notes. Can someone clarify whatever the fuck Pyra and Mythra's Fsmash change means?) |
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===12.0.0=== |
===12.0.0=== |
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====Fighter Adjustments==== |
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! Fighter !!Adjustment |
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| Marth || DA's tipper has more damage and knockback. It is also easier to hit<br>Utilt's tipper has more damage and knockback. It is also easier to hit<br>DTilt's tipper is easier to hit |
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| Young Link || USmash's multi hits are more consistent |
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| Olimar || FSmash's sweetspot has more active frames |
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| Rosalina & Luma || Luma now comes in front of Rosalina when doing side-B in reverse |
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| Mii Brawler || Neutral-B 2 has more range in the front<br>Side-B 1 does more damage and knockback<br>Down-B 1 does more shield damage and knockback |
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| Mii Swordfighter || Side-B 1 does more damage and knockback<br>Up-B 1's last hit does more damage and knockback<br>Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag<br>Down-B 3 has less startup |
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| Mii Gunner || The cooldown between two shots of Neutral-B 2 has been reduced<br>Up-B 1 has less startup<br>Up-B 2 has more invincibility<br>Down-B 3 has less endlag |
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| Ryu || Shakunetsu Hadouken is now more consistent against knocked down opponents |
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| Bayonette || Rapid Jab's finisher has more knockback and launches at a different angle<br>Down-B's slowdown against projectile has been increased |
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| Banjo & Kazooie || UTilt has more knockback<br>FSmash has more knockback<br>BAir sends at a different angle (knockback stays the same) |
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| Min Min || USmash has more startup and less knockback. The reflector also has more startup<br>Up-B's ledge detection has more startup |
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| Steve || Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
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| Pyra || Jab 2's tipper has more hitstun<br>Fsmash: reduced the detection for pushing opponents while charging |
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| Mythra || Airdodge has less invincibility frames<br>Jab 2's tipper has more hitstun<br>Fsmash: reduced the detection for pushing opponents while charging<br>Neutral-B's last hit now takes the opponent's weight into account |
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===11.0.1=== |
===11.0.1=== |
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===11.0.0=== |
===11.0.0=== |
Revision as of 22:14, 4 September 2022
13.0.1
Fighter Adjustments
Fighter | Adjustment |
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Donkey Kong | Jab 2 reduced endlag DTilt added bonus hitstun Neutral-B super armor is active sooner |
Link | Jab 1 has less startup DTilt has a different launch angle USmash has more knockback |
Peach & Daisy | Side-B can grab ledges easier |
Ice Climbers | DA has less startup Up-b is faster and can snap ledges easier |
Falco | DA deals more damage but has similar knockback FSmash now matches the visual |
Mewtwo | FTilt has more damage and knockback FThrow deals more damage |
Meta Knight | FTilt does more damage and knockback FThrow does more damage USmash has more range and will no longer trip with the first two hits. FAir deals more damage BAir deals more damage UThrow deals more knockback |
Wario | Jab 1 deals more damage and has less endlag Jab 2 deals more damage but has similar knockback, and has less endlag |
Ike | Jab 3 deals more damage and knockback USmash deals more knockback when sweetspotted Side-B Deals more damage and knockback on the ground when charging |
Mega Man | Dash Attack has less startup and more knockback Down Smash hits lower Side-B deals more damage |
Rosalina & Luma | Luma takes less knockback Rosalina's Down Smash hits closer to herself |
Robin | Rapid Jab has more range and deals more damage with the multihits. |
Bowser Jr. | DA will fall out less often and does more damage. DTilt will fall out less often and has a new launch angle USmash deals more damage Side-B has more knockback when spinning |
Ryu | Heavy FTilt has less startup Neutral-B deals more damage but has similar knockback Side-B has less endlag on the ground |
Cloud | Limit Down-B has less startup |
Inlking | Recharging ink has less endlag FTilt has more damage and knockback UTilt has a larger hitbox FSmash has a larger sweetspot Neutral-B has more range |
Ridley | DA has more damage and knockback |
Piranha Plant | FTilt 2 has more knockback DTilt lasts longer and has less endlag DAir's sweetspot lingers longer Down-B has less startup |
Min Min | All arms do less shield damage Knockdown animation adjusted to match other fighters NAir has more landing lag Dragon Laser lasts less long |
Steve | Reduced hitstun on USmash multihits |
Pyra | Knockdown animation adjusted to match other fighters Side-B has more endlag |
Mythra | Knockdown animation adjusted to match other fighters FSmash has less knockback |
Sora | Knockdown animation adjusted to match other fighters |
13.0.0
Fighter Adjustments
Fighter | Adjustment |
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All Fighters | Made it so opponents that fall down in place due to Kazuya's side-B cannot be stepped on when jumping |
Jigglypuff | Jab 2 has less endlag BAir has less endlag and landing lag DThrow has less endlag and reduced knockback |
Dr. Mario | NAir's late hitbox has increased knockback UAir deals more damage (knockback stays the same) DAir has less startup Side-B has more active frames Down-B super armor comes out earlier on the ground |
Zelda | Jab 1 has less endlag Rapid jab does more damage USmash has increased knockback DSmash has increased knockback DAir's sweetspot has more range |
Lucario | FTilt's second hit has more knockback DTilt has less startup |
Rosalina & Luma | Luma will appear in front of Rosalina when using DSmash and turning around. Luma's attack has more knockback Luma now follows Rosalina when using side-B in the air |
Little Mac | UTilt does more hitstun FSmash does more shield damage when angled down Neutral-B has more knockback, less startup and less endlag. Little Mac can now buffer the second button Up-B's last hit has more knockback Down-B has a higher damage multiplier |
Ridley | Can now jump out of side-B earlier |
King K. Rool | UTilt does more damage and has more knockback FSmash has more active frames and more range at the beginning of the move Fair has less endlag UThrow has more knockback |
Isabelle | DTilt has less endlag FSmash's sweetspot has more range DSmash has increased range and knockback FThrow has more knockback |
Incineroar | DSmash does more damage and knockback UAir deals more damage (knockback stays the same) Up-B's descent sweetspot deals more damage (knockback stays the same). Same thing for the explosion on landing |
12.0.0
Fighter Adjustments
Fighter | Adjustment |
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Marth | DA's tipper has more damage and knockback. It is also easier to hit Utilt's tipper has more damage and knockback. It is also easier to hit DTilt's tipper is easier to hit |
Young Link | USmash's multi hits are more consistent |
Olimar | FSmash's sweetspot has more active frames |
Rosalina & Luma | Luma now comes in front of Rosalina when doing side-B in reverse |
Mii Brawler | Neutral-B 2 has more range in the front Side-B 1 does more damage and knockback Down-B 1 does more shield damage and knockback |
Mii Swordfighter | Side-B 1 does more damage and knockback Up-B 1's last hit does more damage and knockback Down-B 1's invincibility comes out faster and has less startup to match it. On hit, the attack has less endlag Down-B 3 has less startup |
Mii Gunner | The cooldown between two shots of Neutral-B 2 has been reduced Up-B 1 has less startup Up-B 2 has more invincibility Down-B 3 has less endlag |
Ryu | Shakunetsu Hadouken is now more consistent against knocked down opponents |
Bayonette | Rapid Jab's finisher has more knockback and launches at a different angle Down-B's slowdown against projectile has been increased |
Banjo & Kazooie | UTilt has more knockback FSmash has more knockback BAir sends at a different angle (knockback stays the same) |
Min Min | USmash has more startup and less knockback. The reflector also has more startup Up-B's ledge detection has more startup |
Steve | Fixed a bug where opponents trapped inside side-B would sometimes go through the stage |
Pyra | Jab 2's tipper has more hitstun Fsmash: reduced the detection for pushing opponents while charging |
Mythra | Airdodge has less invincibility frames Jab 2's tipper has more hitstun Fsmash: reduced the detection for pushing opponents while charging Neutral-B's last hit now takes the opponent's weight into account |