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==Controls== |
==Controls== |
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===Control Scheme=== |
===Control Scheme=== |
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Smash Ultimate can be played using multiple different input devices, but the control scheme aims to utilize an entire controller layout, both sticks and triggers/bumpers included. This can be modified to your tastes in the game's settings, but for the sake of this controls rundown, we'll be speaking in terms of the default control scheme. |
Smash Ultimate can be played using multiple different input devices, but the control scheme aims to utilize an entire controller layout, both sticks and triggers/bumpers included. This can be modified to your tastes in the game's settings, but for the sake of this controls rundown, we'll be speaking in terms of the default control scheme. |
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==Basic Movement== |
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;Dash and Run |
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:{{Prompt|Analog Smash Left}} or {{Prompt|Analog Smash Right}} |
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:Pushing the analog stick all the way left or right makes your character ''dash''. Dashes move your character forward faster than walking. Keep holding the direction after starting a dash to run. |
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;Jump |
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==Basic Thumbstick Commands== |
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:{{Prompt|Analog Smash Up}} or {{Prompt|X}} or {{Prompt|Y|52px}} |
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:Makes the character jump into the air, with the height determined by how long you hold the button or up direction. Both buttons and the analog input do the same thing. |
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;Short Hop |
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:{{Prompt|X}} or {{Prompt|Y|52px}} lightly, or {{Prompt|X}} + {{Prompt|Y|52px}} |
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:Pressing either jump buttons at the same time will always perform a '''short hop'''. |
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===Jargon=== |
===Jargon=== |
Revision as of 05:06, 19 August 2022
Controls
Control Scheme
Smash Ultimate can be played using multiple different input devices, but the control scheme aims to utilize an entire controller layout, both sticks and triggers/bumpers included. This can be modified to your tastes in the game's settings, but for the sake of this controls rundown, we'll be speaking in terms of the default control scheme.
Basic Movement
- Dash and Run
- or
- Pushing the analog stick all the way left or right makes your character dash. Dashes move your character forward faster than walking. Keep holding the direction after starting a dash to run.
- Jump
- or or
- Makes the character jump into the air, with the height determined by how long you hold the button or up direction. Both buttons and the analog input do the same thing.
- Short Hop
- or lightly, or +
- Pressing either jump buttons at the same time will always perform a short hop.
Jargon
In spoken and written discussion typically shorthand moves with just the first letter of the move before the attack type. For example, a Neutral Aerial attack will typically be referred to as a "N-Air" or "NAir".