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SSBU/Byleth/Data: Difference between revisions

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< SSBU‎ | Byleth
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{{TOClimit|2}}
{{TOClimit|3}}
====Links====
==Links==
<section begin=Links/>{{CharLinks|charMainPage=Byleth
<section begin=Links/>{{CharLinks|charMainPage=Byleth
|videos=
|videos=
Line 9: Line 9:


==Normal Moves==
==Normal Moves==
==== Jab 1 ====
=== Jab 1 ===
{{FrameData-SSBU | character = Byleth | moveId = BylethJab1
{{FrameData-SSBU | character = Byleth | moveId = BylethJab1
|input=Jab 1
|input=Jab 1
Line 23: Line 23:
|stun=3
|stun=3
|safety=-14~-15
|safety=-14~-15
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Jab 2 ===
{{FrameData-SSBU | character = Byleth | moveId = BylethJab2
|input=Jab 2
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Jab 3 ===
{{FrameData-SSBU | character = Byleth | moveId = BylethJab3
|input=Jab 3
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Rapid Jab ===
{{FrameData-SSBU | character = Byleth | moveId = BylethRapidJab
|input=Jab 2
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Side Tilt ===
{{FrameData-SSBU | character = Byleth | moveId = BylethSideTilt
|input=Side Tilt
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Up Tilt ===
{{FrameData-SSBU | character = Byleth | moveId = BylethUpTilt
|input=Up Tilt
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Down Tilt ===
{{FrameData-SSBU | character = Byleth | moveId = BylethDownTilt
|input=Down Tilt
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Dash Attack ===
{{FrameData-SSBU | character = Byleth | moveId = BylethDashAttack
|input=Dash Attack
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

==Smash Attacks==
=== Side Smash ===
{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmash
|input=Side Smash
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Side Smash (Up) ===
{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmashUp
|input=Side Smash (Up)
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Side Smash (Down) ===
{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmashDown
|input=Side Smash (Down)
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

== Aerials ==
=== Neutral Aerial ===
{{FrameData-SSBU | character = Byleth | moveId = BylethNAir
|input=Neutral Aerial
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Neutral Aerial (Landing) ===
{{FrameData-SSBU | character = Byleth | moveId = BylethNairLanding
|input=Neutral Aerial (Landing)
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Forward Aerial ===
{{FrameData-SSBU | character = Byleth | moveId = BylethFAir
|input=Forward Aerial
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Back Aerial ===
{{FrameData-SSBU | character = Byleth | moveId = BylethBAir
|input=Back Aerial
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Up Aerial ===
{{FrameData-SSBU | character = Byleth | moveId = BylethUAir
|input=Up Aerial
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|autocancel=N/A
|invuln=N/A
}}

=== Down Aerial ===
{{FrameData-SSBU | character = Byleth | moveId = BylethDAir
|input=Down Aerial
|inputInfo=
|images=
|hitboxes=-
|damage=-
|faf=-
|active=-
|angle=-
|knockbase=-
|knockgrow=-
|stun=-
|safety=-
|landlag=N/A
|landlag=N/A
|autocancel=N/A
|autocancel=N/A

Revision as of 04:19, 8 August 2022

Links


Normal Moves

Jab 1

Byleth
-
DamageTotal FramesFrames ActiveAngleBase Knockback
1.8-4-5361/180-
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---14~-15N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-3---

Jab 2

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Jab 3

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Rapid Jab

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Side Tilt

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Up Tilt

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Down Tilt

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Dash Attack

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Smash Attacks

Side Smash

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Side Smash (Up)

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Side Smash (Down)

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Aerials

Neutral Aerial

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Neutral Aerial (Landing)

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Forward Aerial

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Back Aerial

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Up Aerial

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----

Down Aerial

Byleth
-
File:-
DamageTotal FramesFrames ActiveAngleBase Knockback
-----
Knockback GrowthFixed KnockbackShield SafetyLanding LagAutocancel
---N/AN/A
ProtectionHitlag MultiplierSDI MultiplierBonus Shield DamageRehit Count
-----
Shield LagShieldstunDirect HitboxClang ReboundHit Effect
-----
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