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{{TOClimit| |
{{TOClimit|3}} |
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==Links== |
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<section begin=Links/>{{CharLinks|charMainPage=Byleth |
<section begin=Links/>{{CharLinks|charMainPage=Byleth |
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|videos= |
|videos= |
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==Normal Moves== |
==Normal Moves== |
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=== Jab 1 === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethJab1 |
{{FrameData-SSBU | character = Byleth | moveId = BylethJab1 |
||
|input=Jab 1 |
|input=Jab 1 |
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|stun=3 |
|stun=3 |
||
|safety=-14~-15 |
|safety=-14~-15 |
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|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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=== Jab 2 === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethJab2 |
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|input=Jab 2 |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
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|faf=- |
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|active=- |
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|angle=- |
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|knockbase=- |
|||
|knockgrow=- |
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|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
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|autocancel=N/A |
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|invuln=N/A |
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}} |
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=== Jab 3 === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethJab3 |
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|input=Jab 3 |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
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|knockbase=- |
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|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
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|autocancel=N/A |
|||
|invuln=N/A |
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}} |
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=== Rapid Jab === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethRapidJab |
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|input=Jab 2 |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
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|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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=== Side Tilt === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethSideTilt |
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|input=Side Tilt |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
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|autocancel=N/A |
|||
|invuln=N/A |
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}} |
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=== Up Tilt === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethUpTilt |
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|input=Up Tilt |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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=== Down Tilt === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethDownTilt |
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|input=Down Tilt |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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=== Dash Attack === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethDashAttack |
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|input=Dash Attack |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
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==Smash Attacks== |
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=== Side Smash === |
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{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmash |
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|input=Side Smash |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Side Smash (Up) === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmashUp |
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|input=Side Smash (Up) |
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|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Side Smash (Down) === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethSideSmashDown |
|||
|input=Side Smash (Down) |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
== Aerials == |
|||
=== Neutral Aerial === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethNAir |
|||
|input=Neutral Aerial |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Neutral Aerial (Landing) === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethNairLanding |
|||
|input=Neutral Aerial (Landing) |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Forward Aerial === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethFAir |
|||
|input=Forward Aerial |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Back Aerial === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethBAir |
|||
|input=Back Aerial |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Up Aerial === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethUAir |
|||
|input=Up Aerial |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|||
|autocancel=N/A |
|||
|invuln=N/A |
|||
}} |
|||
=== Down Aerial === |
|||
{{FrameData-SSBU | character = Byleth | moveId = BylethDAir |
|||
|input=Down Aerial |
|||
|inputInfo= |
|||
|images= |
|||
|hitboxes=- |
|||
|damage=- |
|||
|faf=- |
|||
|active=- |
|||
|angle=- |
|||
|knockbase=- |
|||
|knockgrow=- |
|||
|stun=- |
|||
|safety=- |
|||
|landlag=N/A |
|landlag=N/A |
||
|autocancel=N/A |
|autocancel=N/A |
Revision as of 04:19, 8 August 2022
Links
Normal Moves
Jab 1
Byleth | |||||
---|---|---|---|---|---|
- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
1.8 | - | 4-5 | 361/180 | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | -14~-15 | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | 3 | - | - | - | |
Jab 2
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Jab 3
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Rapid Jab
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Side Tilt
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Tilt
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Tilt
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Dash Attack
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Smash Attacks
Side Smash
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Side Smash (Up)
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Side Smash (Down)
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Aerials
Neutral Aerial
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Neutral Aerial (Landing)
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Forward Aerial
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Back Aerial
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Up Aerial
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |
Down Aerial
Byleth | |||||
---|---|---|---|---|---|
- | |||||
File:- | |||||
Damage | Total Frames | Frames Active | Angle | Base Knockback | |
- | - | - | - | - | |
Knockback Growth | Fixed Knockback | Shield Safety | Landing Lag | Autocancel | |
- | - | - | N/A | N/A | |
Protection | Hitlag Multiplier | SDI Multiplier | Bonus Shield Damage | Rehit Count | |
- | - | - | - | - | |
Shield Lag | Shieldstun | Direct Hitbox | Clang Rebound | Hit Effect | |
- | - | - | - | - | |