Glossary: Revision history

From Dragdown

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26 February 2024

21 September 2023

19 May 2023

7 May 2023

26 April 2023

24 April 2023

23 April 2023

19 April 2023

23 March 2023

10 March 2023

8 November 2022

21 September 2022

  • curprev 03:1803:18, 21 September 2022Mrclidexx talk contribs 18,301 bytes +430 No edit summary
  • curprev 00:2600:26, 21 September 2022Scatteraxis talk contribs 17,871 bytes +432 No edit summary
  • curprev 00:1400:14, 21 September 2022Scatteraxis talk contribs 17,439 bytes +17,439 Created page with "{{GlossaryData|term = armor |alias = |summary = A state where a character takes damage but not knockback |definition = A type of protection in which a character takes damage but no or reduced knockback from a move while active. The primary counterplays to armor are either waiting for it to end, or grabbing through the armor. There are multiple types of armor: <br>*Super Armor stops all knockback and cannot be broken.<br>*Heavy Armor stops all knockback, but can be broke..."
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