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User:Scatteraxis/sandbox: Difference between revisions

From Dragdown
Content added Content deleted
Tag: Manual revert
Line 191: Line 191:
|input=Jab 1
|input=Jab 1
}}
}}

Variable Test:
{{#vardefine:input|sunset,fucking,idiot,sullivan}}
{{#explode:{{#var:input}}|,}}

Revision as of 05:04, 8 October 2022

Overview Page Boilerplate

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{{InvisibleHeader}}{{#lst:{{PAGENAME}}/Data|Links}}
======<span style="visibility:hidden;font-size:0">Overview</span>======
{{Overview
|overview= {{StockIcon|{{PAGENAME}}}} is a character in SSBU. (Placeholder)

|summary= does things (Placeholder)
|pros=* Placeholder
|cons=* Placeholder
|weight = -
|spotDodge = -
|airDodge = -
|fastestOOS = -
}}

==Normal Moves==

(Page content goes here)

==Navigation==
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]].}}
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{PAGENAME}}/Data|Links}}
{{#lst:Navigation}}

[[Category:Super Smash Bros. Ultimate]]
[[Category:Playable Character]]

/Data Page Boilerplate

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{{TOClimit|3}}

==Links==
<section begin=Links/>{{CharLinks|charMainPage={{ROOTPAGENAME}} 
|videos=
|matchups=
|discord=
|twitter=
}}<section end=Links/>

(Page content goes here)

==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:Navigation}}

Resource Dump Page Boilerplate

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<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{TOC limit|}}
{{ResourceDumpPreface}}

==Documents==
<small> ''You can embed links to external documents or User Docs here. </small>



==Videos==
<small> ''You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed. </small>



==Plain Text==
<small> ''You can write your own content here, or post transcriptions of content from potentially impermanent sources here. </small>



==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{#lst:Navigation}}

Advantage Page Boilerplate

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== Combos ==
=== General Notes ===
* Placeholder


=== Low Percents ===
* Placeholder


=== Mid Percents ===
* Placeholder


=== High Percents / Kill Confirms ===
* Placeholder


== Edgeguard ==
* Placeholder



== Ledgetrap ==
* Placeholder



== Common Set-ups ==
* Placeholder



==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:Navigation}}

Strategy Page Boilerplate

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==Gameplan Summary==
* Placeholder


==Neutral==
* Placeholder


==Advantage==
* Placeholder


==Disadvantage==
* Placeholder


==Stages==
* Placeholder


==Tips and Tricks==
* Placeholder


==Counterplay==
* Placeholder


==Navigation==
<center>{{StockIcon|{{ROOTPAGENAME}}|size=50px}}</center>
{{#lst:{{ROOTPAGENAME}}/Data|Links}}
{{#lst:Navigation}}

Testing SSBU Move Card

No results
DamageThe raw damage percent value(s) of the listed move that the game calculates damage and staling from. Frames ActiveThe frames of this move where there are active hitboxes that can affect opponents. Total FramesThe total number of animation frames for this move. Landing lag for applicable moves will be listed under "Additional Data". AngleThe launch angle of this move. 0 degrees is directly away from the attacking character, and this value angles up counter-clockwise. Shield SafetyThe difference between the attacker's endlag and the period that the opponent is in shieldstun. This frame advantage value is based off the assumption that the very first active frame connects with the opponent's shield. ProtectionAny kind of body part intangibility, invulnerability, or armor that the move has.

Add a description to this move using the |description= field

Describe what the move is used for.

Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the strategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.


No results
Base KB Fixed KB KB Growth Landing Lag Autocancel Window Shieldstun Shieldlag Bonus Shield Damage Direct Hitbox Clang ReboundThe type of interaction when a hitbox interacts with another hitbox

Rebound interacts by clanking with other hitboxes, causing the rebound property if the hitbox doesn't deal over 9.0% damage than the opposing hitbox it is clanking with.

Trample interacts by clanking with other hitboxes, but doesn't cause the rebound property.

Transcendent cannot interact with other hitboxes.

No Stop interacts by clanking with other hitboxes, but doesn't stop being active. Unique to Mii Gunner's Grenade Launch.
Rehit Hitlag Multiplier SDI Multiplier
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