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Template:MoveDataCargo/Documentation

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Revision as of 03:16, 26 January 2022 by Shiburizu (talk | contribs) (Created page with "<pre> {{#vardefine:cargoTable|GAME_MoveData}} {{MoveDataCargo | title = | subtitle = | input = | images = {{MoveDataCargoImage|moveId|caption=}} | info = {{AttackDataCargo-UNI/Query|moveId}} moveDescription }}</pre> == Usage == A basic skeleton to be used with Template:MoveDataCargoImage and a game's AttackDataCargo templates (Example: Template:AttackDataCargo-UNI and Template:AttackDataCargo-UNI/Query). Defining the variable <code><nowiki>...")
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{{#vardefine:cargoTable|GAME_MoveData}}
{{MoveDataCargo
| title    = 
| subtitle = 
| input    =
| images   = 
{{MoveDataCargoImage|moveId|caption=}}
| info     = 
{{AttackDataCargo-UNI/Query|moveId}}
moveDescription
}}

Usage

A basic skeleton to be used with Template:MoveDataCargoImage and a game's AttackDataCargo templates (Example: Template:AttackDataCargo-UNI and Template:AttackDataCargo-UNI/Query).

Defining the variable {{#vardefine:cargoTable|GAME_MoveData}} before a character's move list removes the need for the cargoTable argument for each usage.
However, doing so will prevent the user being able to use the "Show preview" feature when editing! It may be better to include the target Cargo table call in each MoveData to save some headache on this. (Sorry! This is the first time we're using Cargo on Mizuumi, so it's a little experimental!)
In this case, you can simply add the cargoTable parameter (like | cargoTable=targetCargoTable) to the moves you are editing to allow the preview to come up. This will have no effect on the rest of the page, so feel free to add it if it's missing.

Example

{{MoveDataCargo | cargoTable=UNICLR_MoveData
| title    = 5A
| subtitle = 
| input    = Standing A
| images   = 
{{MoveDataCargoImage|ln_5a|caption=|cargoTable=UNICLR_MoveData}}
| info     = 
{{AttackDataCargo-UNI/Query|ln_5a}}
A horizontal swipe with the the knife.
* Frame advantage after CS: +10
* Has decent range.
* Very good tool overall, due to it's speed.
* Good stagger window.
* Can be cancelled into {{MoveTooltip-UNICLR|66~6A+B|text=roll}} with 6A+B as long the opponent is in hit or block stun.
** It also can be cancelled during a startup. Cancelling move's startup into other move is called Kara Cancel, but it is indicated as '''w5A Roll cancel''' in other moves' description.
* Does not destroy Byakuya's webs, Chaos' Ahzi and etc.
* Cannot be used for OTG.
}}
Lua error: Error: Table UNICLR_MoveData not found..
Template:AttackDataCargo-UNI/Query

A horizontal swipe with the the knife.

  • Frame advantage after CS: +10
  • Has decent range.
  • Very good tool overall, due to it's speed.
  • Good stagger window.
  • Can be cancelled into Template:MoveTooltip-UNICLR with 6A+B as long the opponent is in hit or block stun.
    • It also can be cancelled during a startup. Cancelling move's startup into other move is called Kara Cancel, but it is indicated as w5A Roll cancel in other moves' description.
  • Does not destroy Byakuya's webs, Chaos' Ahzi and etc.
  • Cannot be used for OTG.
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